- SDL_Surface *buf = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 24,
- RMASK, GMASK, BMASK, 0);
- SDL_Surface *img = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 24,
- RMASK, GMASK, BMASK, 0);
-
- glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, buf->pixels);