-
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glScalef(BACK_DIST, BACK_DIST, BACK_DIST);
- glRotatef(dz, 0.f, 0.f, 1.f);
- glRotatef(dx, 1.f, 0.f, 0.f);
+ {
+ glScalef(BACK_DIST, BACK_DIST, BACK_DIST);
+ glRotatef(dz, 0.f, 0.f, 1.f);
+ glRotatef(dx, 1.f, 0.f, 0.f);