+
+void SeaScene::removeGhost(QGraphicsItem *pGhost)
+{
+ removeItem(pGhost); //remove the item from scene
+ freeTiles_.append(pGhost->scenePos()); //add the item's position to free slots
+ delete pGhost;
+ ghostsLeft_--;
+ if (ghostsLeft_ == 0)
+ {
+ emit allGhostsPicked();
+ // qDebug() << "All ghosts picked!";
+ }
+}
+
+void SeaScene::ghostsDropped(int ghosts)
+{
+ ghostsLeft_ += ghosts;
+
+ spreadGhosts(ghosts);
+}
+
+void SeaScene::pause(bool paused)
+{
+ // qDebug() << "pause pressed " << paused;
+ if (paused_ == paused)
+ return;
+
+ paused_ = paused;
+
+ if (paused == false)
+ {
+ // qDebug() << "starting to move again";
+ emit fullscreenRequested();
+ emit pauseOff();
+ screenLitKeeper_.keepScreenLit(true);
+ if (pPausetextItem_)
+ pPausetextItem_->hide();
+
+ scoreCounter_.start();
+
+ autopauseTimer.start(); //Start counting towards autopause
+ deviceLockPollTimer_.start(); //Start polling whether device is locked
+ }
+
+ else
+ {
+// qDebug("about to stop movement");
+ emit pauseOn();
+ screenLitKeeper_.keepScreenLit(false);
+ if (pPausetextItem_ != NULL)
+ {
+// qDebug() << "about to show the pause text";
+ pPausetextItem_->show();
+// qDebug() << "showing pause text";
+ }
+// else qDebug() << "No pause text available";
+
+ levelScore_ += scoreCounter_.elapsed();
+
+ autopauseTimer.stop(); //No need to count toward autopause when already paused
+ deviceLockPollTimer_.stop(); //No need to check for unlock as no unpause anyway
+ }
+}
+
+void SeaScene::vibrationActivate(bool on)
+{
+ emit vibrationActivated(on);
+}
+
+void SeaScene::handleScreenTapped()
+{
+
+ //If the game is going just pause it
+ if (!paused_)
+ {
+ pPauseAction_->setChecked(true);
+ return;
+ }
+
+ //If the game is paused and about box is shown, close it and show the pause text and menu again
+
+ if(pAboutBoxItem_)
+ {
+ if(pAboutBoxItem_->isVisible())
+ {
+ pAboutBoxItem_->hide();
+ pPausetextItem_->show();
+ return;
+ }
+ }
+
+ //If the game is paused, check if the level completed item is shown
+
+ if (pLevelCompletedItem_)
+ {
+ if (pLevelCompletedItem_->isVisible())
+ {
+ pLevelCompletedItem_->hide();
+ restartLevel(); //Current level has already been set to the next one before showing the level completed item
+ pPauseAction_->setChecked(false); //unpause
+ return;
+ }
+ }
+
+ //If the game is paused, check if the victory item is being shown
+ if(pVictoryCongratulationsItem_)
+ {
+ if (pVictoryCongratulationsItem_->isVisibleTo(NULL)) //returns visibility to scene
+ {
+ pVictoryCongratulationsItem_->hide();
+ restartGame();
+ pPauseAction_->setChecked(false); // unpause
+ return;
+ }
+ }
+
+
+ //If the game is paused and no victory, check if menu item was selected
+
+ QList<QGraphicsItem *> items = selectedItems();
+
+ //if nothing selected resume play
+
+ if (items.isEmpty())
+ {
+ pSelectLevelsetFromListItem_->hide();
+ pPauseAction_->setChecked(false);
+
+ return;
+
+ }
+
+ //If something was selected check if it was one of the menu items and act on it
+ //(Nothing else should be made selectable anyway)
+
+ //Menu functions
+
+ QGraphicsItem* pItem = items.at(0); //Selecting an item brings here, thus only selecting one item should be possible
+ //... so we can just take the first one
+
+ //Selection is just used to get notice of a menu item being clicked, removed after use
+
+ clearSelection();
+
+
+ //Act upon the selected item
+
+
+ if (pItem == pRestartGameItem_)
+ {
+// qDebug() << "game restart requested";
+ restartGame();
+ pPauseAction_->setChecked(false); //unpause game
+
+ }
+
+ else if (pItem == pRestartLevelItem_)
+ {
+// qDebug() << "Level restart requested";
+ restartLevel();
+ pPauseAction_->setChecked(false); //unpause game
+
+ }
+
+ else if (pItem == pSettingsItem_)
+ {
+ pVibrateAction_->toggle();
+
+ QSettings settings;
+ settings.setValue("vibration",pVibrateAction_->isChecked());
+
+ QString text = pSettingsItem_->toHtml();
+ if (pVibrateAction_->isChecked())
+ text.replace(" on"," off"); //don't remove spaces or you get vibratioff...
+ else
+ text.replace(" off"," on");
+ pSettingsItem_->setHtml(text);
+ }
+
+ else if (pItem == pAboutItem_)
+ {
+ about();
+ }
+
+ else if(pItem == pMinimizeItem_)
+ {
+ emit minimizeRequested();
+ }
+
+ else if (pItem == pQuitItem_)
+ {
+ qApp->quit();
+ }
+ else if (pItem == pChooseLevelsetItem_)
+ {
+ pPausetextItem_->hide();
+ pSelectLevelsetFromListItem_->show();
+ }
+
+ else
+ {
+ foreach (QGraphicsItem* pLevelItem, levelsetItems_)
+ {
+ if (pItem == pLevelItem)
+ {
+ QVariant variant = pLevelItem->data(0);
+
+ if (variant.canConvert<Levelset>())
+ {
+ levelset_ = variant.value<Levelset>();
+
+ QSettings settings;
+ settings.setValue("levelset",levelset_.getName());
+
+ restartGame();
+ pPauseAction_->setChecked(false); //unpause game
+ }
+ }
+ }
+ }
+
+}
+
+
+
+void SeaScene::createMenuItems()
+{
+
+ QFont font;
+ font.setPixelSize(35);
+
+
+
+ pPausetextItem_ = new QGraphicsTextItem;
+ pPausetextItem_->setHtml("<font size = \"5\" color = darkorange> Game paused. Tap to continue.");
+ pPausetextItem_->setZValue(1000);
+ pPausetextItem_->setPos(165,50);
+ addItem(pPausetextItem_);
+ pPausetextItem_->hide();
+
+ menuItemCount_ = 0;
+
+ QString menufonthtml = "<font size = \"4\" color = darkorange>";
+
+ pRestartGameItem_ = new QGraphicsTextItem;
+ pRestartGameItem_->setHtml(tr("Restart <br> game").prepend(menufonthtml));
+ prepareForMenu(pRestartGameItem_);
+
+ pRestartLevelItem_ = new QGraphicsTextItem;
+ pRestartLevelItem_->setHtml(tr("Restart <br> level").prepend(menufonthtml));
+ prepareForMenu(pRestartLevelItem_);
+
+ pChooseLevelsetItem_ = new QGraphicsTextItem;
+ pChooseLevelsetItem_->setHtml(tr("Choose <br> levelset").prepend(menufonthtml));
+ prepareForMenu(pChooseLevelsetItem_);
+
+ pSettingsItem_ = new QGraphicsTextItem;
+ QString vibraText(tr("Turn vibration <br> effects "));
+ QString statusText;
+ if (pVibrateAction_->isChecked())
+ {
+ statusText = "off";
+ }
+ else
+ {
+ statusText = "on";
+ }
+ vibraText.append(statusText);
+ pSettingsItem_->setHtml(vibraText.prepend(menufonthtml));
+ prepareForMenu(pSettingsItem_);
+
+ pAboutItem_ = new QGraphicsTextItem;
+ pAboutItem_->setHtml(tr("About <br> game").prepend(menufonthtml));
+ prepareForMenu(pAboutItem_);
+
+ pMinimizeItem_ = new QGraphicsTextItem;
+ pMinimizeItem_->setHtml(tr("Show <br> status bar").prepend(menufonthtml));
+ prepareForMenu(pMinimizeItem_);
+
+ pQuitItem_ = new QGraphicsTextItem;
+ pQuitItem_->setHtml(tr("Quit <br> game").prepend(menufonthtml));
+ prepareForMenu(pQuitItem_);
+
+}
+
+void SeaScene::prepareForMenu(QGraphicsItem * pItem)
+{
+
+ //Menu items have pause text item as their parent and are thus added to scene automatically
+ //They are also shown and hidden with it, resulting in the menu being visble when the game is paused
+ //Their coordinates are given relative to the parent.
+
+ int itemsPerRow = 4;
+
+
+ pItem->setParentItem(pPausetextItem_);
+ pItem->setZValue(1000);
+ pItem->setFlag(QGraphicsItem::ItemIsSelectable);
+
+ int row = menuItemCount_/(itemsPerRow);
+ pItem->setY(150+row*120);
+ pItem->setX(((menuItemCount_%(itemsPerRow))*180-125));
+
+ menuItemCount_++;
+
+ }
+
+
+void SeaScene::about()
+{
+ pPausetextItem_->hide();
+ pAboutBoxItem_->show();
+}
+
+
+void SeaScene::restartLevel()
+{
+
+ levelScore_ = 0;
+
+ setupMap(levelset_.getLevel(currentLevel_)); //getLevel() returns default constructor Level if index is invalid, so no risk of crash
+
+ scoreCounter_.start();
+
+ vibrationActivate(pVibrateAction_->isChecked()); //Vibration effects are lost without this
+ // qDebug() << pVibrateAction_->isChecked();
+ autopauseTimer.start(); //reset counting towards autopause
+
+
+}
+
+
+
+void SeaScene::nextLevel()
+{
+
+ //get score for previous level
+ levelScore_ += scoreCounter_.elapsed();
+ totalScore_ += levelScore_;
+ int highscore = levelset_.getLevelHighScore(currentLevel_);
+
+ //qDebug() << highscore;
+
+ QString scoretext;
+
+ if (levelScore_ >= highscore)
+ {
+ scoretext = tr("<font size=\"5\" color = darkorange>Your time: %1.%2 s<br>Best time: %3.%4 s").arg(levelScore_/1000).arg((levelScore_%1000)/100).arg(highscore/1000).arg((highscore%1000)/100);
+ }
+
+ else //New high score!
+
+ {
+ scoretext = tr("<font size=\"5\" color = darkorange>Your time %1.%2 s is<br>the new best time!").arg(levelScore_/1000).arg((levelScore_%1000)/100);
+ levelset_.setLevelHighScore(currentLevel_,levelScore_);
+ }
+
+ //pause to show the highscore or victory screen
+
+ turnPauseOn();
+ pPausetextItem_->hide();
+
+
+ //Go to the next level if available
+ currentLevel_++;
+
+ if ( currentLevel_ < levelset_.numberOfLevels() )
+ {
+
+ pLevelCompletedItem_->setHtml(scoretext);
+ pLevelCompletedItem_->show();
+// restartLevel();
+ }
+
+ else //Victory!
+ {
+ int totalHighsore = levelset_.getTotalHighScore();
+ if (totalScore_ >= totalHighsore)
+ {
+ scoretext.append(tr("<br>Your total time: %1.%2 s<br>Best total time:%3.%4 s").arg(totalScore_/1000).arg((totalScore_%1000)/100).arg(totalHighsore/1000).arg((totalHighsore%1000)/100));
+ }
+ else //new total high score
+ {
+ scoretext.append(tr("<br>Your total time %1.%2 s is<br>the new best time").arg(totalScore_/1000).arg((totalScore_%1000)/100));
+ levelset_.setTotalHighScore(totalScore_);
+ }
+
+ pVictoryScoreItem_->setHtml(scoretext);
+ pVictoryCongratulationsItem_->show();
+ }
+}
+
+
+void SeaScene::restartGame()
+{
+ currentLevel_ = 0;
+ totalScore_ = 0;
+ restartLevel();
+}
+
+
+void SeaScene::forcePause()
+{
+ //Pause without setting the pause action state
+ pause(true);
+}
+
+void SeaScene::softContinue()
+{
+ //Continue if not being paused by the user
+ // Reverts forcePause()
+
+ pause(pPauseAction_->isChecked());
+}
+
+
+void SeaScene::createVictoryItems()
+{
+ pVictoryCongratulationsItem_ = new QGraphicsTextItem;
+ pVictoryCongratulationsItem_->setHtml("<font size=\"6\" color = darkorange> Victory!");
+ pVictoryCongratulationsItem_->hide();
+ pVictoryCongratulationsItem_->setPos(315,30);
+ pVictoryCongratulationsItem_->setZValue(1000);
+ addItem(pVictoryCongratulationsItem_);
+
+
+ //coordinates are relative to the parent
+
+ QGraphicsTextItem * pTextItem = new QGraphicsTextItem(pVictoryCongratulationsItem_);
+ pTextItem->setHtml("<font size=\"5\" color = darkorange> Congratulations!");
+ pTextItem->setPos(-50,80);
+ pTextItem->setZValue(1000);
+
+ QGraphicsTextItem * pMiddleTextItem = new QGraphicsTextItem(pVictoryCongratulationsItem_);
+ pMiddleTextItem->setHtml("<font size=\"5\" color = darkorange> You have saved all the ghosts.");
+ pMiddleTextItem->setPos(-145,120);
+ pMiddleTextItem->setZValue(1000);
+
+
+ pVictoryScoreItem_ = new QGraphicsTextItem(pVictoryCongratulationsItem_);
+ pVictoryScoreItem_->setPos(-50,180);
+ pMiddleTextItem->setZValue(1000);
+ //Text is set at usetime!
+
+ QGraphicsTextItem * pLowestTextItem = new QGraphicsTextItem(pVictoryCongratulationsItem_);
+ pLowestTextItem->setHtml("<font size=\"5\" color = darkorange> Tap to play again");
+ pLowestTextItem->setPos(-50,360);
+ pLowestTextItem->setZValue(1000);
+}
+
+void SeaScene::createAboutBoxItems()
+{
+ pAboutBoxItem_ = new QGraphicsTextItem;
+ addItem(pAboutBoxItem_);
+ pAboutBoxItem_->setPos(25,50);
+ pAboutBoxItem_->setZValue(1000);
+ pAboutBoxItem_->hide();
+
+ pAboutBoxItem_->setHtml(tr("<font color = darkorange size = \"7\">"
+ "%1 <br> <font size = \"5\"> Version %2"
+ "<p><font size = \"4\"> Copyright 2011 Heli Hyvättinen"
+ "<p><font size = \"4\"> License: General Public License v2"
+ "<p><font size = \"3\"> Web: http://ghostsoverboard.garage.maemo.org/<br>"
+ "Bug Reports: <br> https://bugs.maemo.org/"
+ "enter_bug.cgi?product=Ghosts%20Overboard"
+ ).arg(QApplication::applicationName(),QApplication::applicationVersion()));
+
+}
+
+void SeaScene::setItemPointersNull()
+{
+ pPausetextItem_ = NULL;
+ pRestartLevelItem_ = NULL;
+ pRestartGameItem_ = NULL;
+ pSettingsItem_ = NULL;
+ pAboutItem_ = NULL;
+ pQuitItem_ = NULL ;
+ pMinimizeItem_ = NULL;
+ pChooseLevelsetItem_ = NULL;
+
+ pAboutBoxItem_ = NULL;
+ pVictoryCongratulationsItem_ = NULL;
+ pLevelCompletedItem_ = NULL;
+ pVictoryCongratulationsItem_ = NULL;
+ pVictoryScoreItem_ = NULL;
+
+
+}
+
+void SeaScene::turnPauseOn()
+{
+ pPauseAction_->setChecked(true);
+}
+
+void SeaScene::handleDeviceLocked(bool isLocked)
+{
+ //pauses if locked but does not unpause if unlocked
+ if(isLocked)
+ {
+ pPauseAction_->setChecked(true);
+ }
+}
+
+void SeaScene::pollDeviceLocked()
+{
+
+ bool locked = deviceInfo_.isDeviceLocked();
+
+ if (locked)
+ {
+ if (!alreadyLocked_)
+ {
+ pPauseAction_->setChecked(true);
+ alreadyLocked_ = true;
+ }
+
+ else
+ {
+ alreadyLocked_ = false;
+ }
+ }
+}
+
+void SeaScene::createLevelCompletedItems()
+{
+ pLevelCompletedItem_ = new QGraphicsTextItem;
+ addItem(pLevelCompletedItem_);
+ pLevelCompletedItem_->setPos(240,100);
+ pLevelCompletedItem_->setZValue(1000);
+ pLevelCompletedItem_->hide();
+ //The text is set at usetime
+
+ QGraphicsTextItem * pTapForNextLevelItem = new QGraphicsTextItem(pLevelCompletedItem_);
+ pTapForNextLevelItem->setPos(-60,100);
+ pTapForNextLevelItem->setZValue(1000);
+ pTapForNextLevelItem->setHtml("<font size=\"5\" color = darkorange>Tap to start the next level");
+
+}
+void SeaScene::createSelectLevelsetFromListItems()
+{
+ if (availableLevelsets_.isEmpty()) //Something is badly wrong in code if this is true...
+ return;
+
+
+ pSelectLevelsetFromListItem_ = new QGraphicsTextItem;
+ addItem(pSelectLevelsetFromListItem_);
+ pSelectLevelsetFromListItem_->setPos(260,60);
+ pSelectLevelsetFromListItem_->setZValue(1000);
+ pSelectLevelsetFromListItem_->hide();
+
+ QString fontstring ("<font color = darkorange size = \"5\">");
+
+ pSelectLevelsetFromListItem_->setHtml(tr("Choose a levelset").prepend(fontstring));
+
+ int yPos = 100;
+
+ levelsetItems_.clear();
+
+
+ foreach (Levelset set, availableLevelsets_)
+ {
+ QGraphicsTextItem * pItem = new QGraphicsTextItem(pSelectLevelsetFromListItem_);
+ QString text (fontstring);
+ if (levelset_.getName() == set.getName())
+ text.append("<b>");
+ text.append(set.getName());
+ pItem->setHtml(text);
+ pItem->setPos(65,yPos);
+ yPos+=80;
+ pItem->setZValue(1000);
+ pItem->setFlag(QGraphicsItem::ItemIsSelectable);
+ pItem->setData(0,QVariant::fromValue(set));
+ levelsetItems_.append(pItem);
+
+ }
+
+ }