+ }
+
+
+ //If the game is paused and no victory or about box, check if menu item was selected
+
+ QList<QGraphicsItem *> items = selectedItems();
+
+ //if nothing selected resume play
+
+ if (items.isEmpty())
+ {
+ pPauseAction_->setChecked(false);
+ return;
+
+ }
+
+ //If something was selected check if it was one of the menu items and act on it
+ //(Nothing else should be made selectable anyway)
+
+ //Menu functions
+
+ QGraphicsItem* pItem = items.at(0); //Selecting an item brings here, thus only selecting one item should be possible
+ //... so we can just take the first one
+
+ //Selection is just used to get notice of a menu item being clicked, removed after use
+
+ clearSelection();
+
+
+ //Act upon the selected item
+
+
+ if (pItem == pRestartGameItem_)
+ {
+// qDebug() << "game restart requested";
+ restartGame();
+ pPauseAction_->setChecked(false); //unpause game
+
+ }
+
+ else if (pItem == pRestartLevelItem_)
+ {
+// qDebug() << "Level restart requested";
+ restartLevel();
+ pPauseAction_->setChecked(false); //unpause game
+
+ }
+
+ else if (pItem == pSettingsItem_)
+ {
+ pVibrateAction_->toggle();
+
+ QSettings settings;
+ settings.setValue("vibration",pVibrateAction_->isChecked());
+
+ QString text = pSettingsItem_->toHtml();
+ if (pVibrateAction_->isChecked())
+ text.replace(" on"," off"); //don't remove spaces or you get vibratioff...
+ else
+ text.replace(" off"," on");
+ pSettingsItem_->setHtml(text);
+ }
+
+ else if (pItem == pAboutItem_)
+ {
+ about();
+ }
+
+ else if (pItem == pQuitItem_)
+ {
+ qApp->quit();
+ }
+
+}
+
+
+
+void SeaScene::createMenuItems()
+{
+
+ QFont font;
+ font.setPixelSize(35);
+
+
+
+ pPausetextItem_ = new QGraphicsTextItem;
+
+ // This is for fremantle
+// pPausetextItem_->setHtml("<font size = \"5\" color = darkorange> Game paused. Tap to continue.");
+
+//Harmattan needs bigger font
+ pPausetextItem_->setHtml("<font size = \"7\" color = darkorange> Game paused. Tap to continue.");
+
+
+ pPausetextItem_->setZValue(1000);
+ pPausetextItem_->setPos(200,50);
+ addItem(pPausetextItem_);
+ pPausetextItem_->hide();
+
+ menuItemCount_ = 0;
+
+ // This is for fremantle
+ // QString menufonthtml = "<font size = \"4\" color = darkorange>";
+
+
+ //Harmattan needs bigger font
+ QString menufonthtml = "<font size = \"6\" color = darkorange>";
+
+
+ pRestartGameItem_ = new QGraphicsTextItem;
+ pRestartGameItem_->setHtml(tr("Restart <br> game").prepend(menufonthtml));
+ prepareForMenu(pRestartGameItem_);
+
+ pRestartLevelItem_ = new QGraphicsTextItem;
+ pRestartLevelItem_->setHtml(tr("Restart <br> level").prepend(menufonthtml));
+ prepareForMenu(pRestartLevelItem_);
+
+ pSettingsItem_ = new QGraphicsTextItem;
+ QString vibraText(tr("Turn vibration <br> effects "));
+ QString statusText;
+ if (pVibrateAction_->isChecked())
+ {
+ statusText = "off";
+ }
+ else
+ {
+ statusText = "on";
+ }
+ vibraText.append(statusText);
+ pSettingsItem_->setHtml(vibraText.prepend(menufonthtml));
+ prepareForMenu(pSettingsItem_);
+
+ pAboutItem_ = new QGraphicsTextItem;
+ pAboutItem_->setHtml(tr("About <br> game").prepend(menufonthtml));
+ prepareForMenu(pAboutItem_);
+
+ pQuitItem_ = new QGraphicsTextItem;
+ pQuitItem_->setHtml(tr("Quit <br> game").prepend(menufonthtml));
+ prepareForMenu(pQuitItem_);
+
+}
+
+void SeaScene::prepareForMenu(QGraphicsItem * pItem)
+{
+
+ //Menu items have pause text item as their parent and are thus added to scene automatically
+ //They are also shown and hidden with it, resulting in the menu being visble when the game is paused
+ //Their coordinates are given relative to the parent.
+
+
+ pItem->setParentItem(pPausetextItem_);
+ pItem->setZValue(1000);
+ pItem->setFlag(QGraphicsItem::ItemIsSelectable);
+ pItem->setY(150);
+ pItem->setX(menuItemCount_++*160-150);
+ }
+
+
+void SeaScene::about()
+{
+ pPausetextItem_->hide();
+ pAboutBoxItem_->show();
+}
+
+
+void SeaScene::restartLevel()
+{
+
+ levelScore_ = 0;
+
+ setupMap(levelset_.getLevel(currentLevel_)); //getLevel() returns default constructor Level if index is invalid, so no risk of crash
+
+ scoreCounter_.start();
+
+ vibrationActivate(pVibrateAction_->isChecked()); //Vibration effects are lost without this
+ // qDebug() << pVibrateAction_->isChecked();
+ autopauseTimer.start(); //reset counting towards autopause
+
+
+}
+
+
+
+void SeaScene::nextLevel()
+{
+
+ //get score for previous level
+ levelScore_ += scoreCounter_.elapsed();
+ totalScore_ += levelScore_;
+ int highscore = levelset_.getLevelHighScore(currentLevel_);
+
+ qDebug() << highscore;
+
+ QString scoretext;
+
+ if (levelScore_ >= highscore)
+ {
+ scoretext = tr("<font size=\"5\" color = darkorange>Your time: %1.%2 s<br>Best time: %3.%4 s").arg(levelScore_/1000).arg((levelScore_%1000)/100).arg(highscore/1000).arg((highscore%1000)/100);
+ }
+
+ else //New high score!
+
+ {
+ scoretext = tr("<font size=\"5\" color = darkorange>Your time %1.%2 s is<br>the new best time!").arg(levelScore_/1000).arg((levelScore_%1000)/100);
+ levelset_.setLevelHighScore(currentLevel_,levelScore_);
+ }
+
+ //pause to show the highscore or victory screen
+
+ turnPauseOn();
+ pPausetextItem_->hide();
+
+
+ //Go to the next level if available
+ currentLevel_++;
+
+ if ( currentLevel_ < levelset_.numberOfLevels() )
+ {
+
+ pLevelCompletedItem_->setHtml(scoretext);
+ pLevelCompletedItem_->show();
+// restartLevel();
+ }
+
+ else //Victory!
+ {
+ int totalHighsore = levelset_.getTotalHighScore();
+ if (totalScore_ >= totalHighsore)
+ {
+ scoretext.append(tr("<br>Your total time: %1.%2 s<br>Best total time:%3.%4 s").arg(totalScore_/1000).arg((totalScore_%1000)/100).arg(totalHighsore/1000).arg((totalHighsore%1000)/100));
+ }
+ else //new total high score
+ {
+ scoretext.append(tr("<br>Your total time %1.%2 s is<br>the new best time").arg(totalScore_/1000).arg((totalScore_%1000)/100));
+ levelset_.setTotalHighScore(totalScore_);
+ }
+
+ pVictoryScoreItem_->setHtml(scoretext);
+ pVictoryCongratulationsItem_->show();
+ }
+}
+
+
+void SeaScene::restartGame()
+{
+ currentLevel_ = 0;
+ totalScore_ = 0;
+ restartLevel();
+}
+
+
+void SeaScene::forcePause()
+{
+ //Pause without setting the pause action state
+ pause(true);
+}
+
+void SeaScene::softContinue()
+{
+ //Continue if not being paused by the user
+ // Reverts forcePause()
+
+ pause(pPauseAction_->isChecked());
+}
+
+
+void SeaScene::createVictoryItems()
+{
+ pVictoryCongratulationsItem_ = new QGraphicsTextItem;
+ pVictoryCongratulationsItem_->setHtml("<font size=\"7\" color = darkorange> <b> Victory!");
+ pVictoryCongratulationsItem_->hide();
+ pVictoryCongratulationsItem_->setPos(315,30);
+ pVictoryCongratulationsItem_->setZValue(1000);
+ addItem(pVictoryCongratulationsItem_);
+
+
+ //coordinates are relative to the parent
+
+ QGraphicsTextItem * pTextItem = new QGraphicsTextItem(pVictoryCongratulationsItem_);
+ pTextItem->setHtml("<font size=\"7\" color = darkorange> Congratulations!");
+ pTextItem->setPos(-50,80);
+ pTextItem->setZValue(1000);
+
+ QGraphicsTextItem * pMiddleTextItem = new QGraphicsTextItem(pVictoryCongratulationsItem_);
+ pMiddleTextItem->setHtml("<font size=\"7\" color = darkorange> You have saved all the ghosts.");
+ pMiddleTextItem->setPos(-145,120);
+ pMiddleTextItem->setZValue(1000);
+
+
+ pVictoryScoreItem_ = new QGraphicsTextItem(pVictoryCongratulationsItem_);
+ pVictoryScoreItem_->setPos(-50,180);
+ pMiddleTextItem->setZValue(1000);
+ //Text is set at usetime!
+
+ QGraphicsTextItem * pLowestTextItem = new QGraphicsTextItem(pVictoryCongratulationsItem_);
+ pLowestTextItem->setHtml("<font size=\"7\" color = darkorange> Tap to play again");
+ pLowestTextItem->setPos(-50,360);
+ pLowestTextItem->setZValue(1000);
+}
+
+
+void SeaScene::createAboutBoxItems()
+{
+ pAboutBoxItem_ = new QGraphicsTextItem;
+ addItem(pAboutBoxItem_);
+ pAboutBoxItem_->setPos(25,50);
+ pAboutBoxItem_->setZValue(1000);
+ pAboutBoxItem_->hide();
+
+ pAboutBoxItem_->setHtml(tr("<font color = darkorange size = \"7\">"
+ "%1 <br> <font size = \"7\"> Version %2"
+ "<p><font size = \"6\"> Copyright 2011 Heli Hyvättinen"
+ "<p><font size = \"6\"> License: General Public License v2"
+ "<p><font size = \"5\"> Web: http://ghostsoverboard.garage.maemo.org/<br>"
+ "Bug Reports: <br> https://bugs.maemo.org/"
+ "enter_bug.cgi?product=Ghosts%20Overboard"
+ ).arg(QApplication::applicationName(),QApplication::applicationVersion()));
+
+}
+
+void SeaScene::setItemPointersNull()
+{
+ pPausetextItem_ = NULL;
+ pRestartLevelItem_ = NULL;
+ pRestartGameItem_ = NULL;
+ pSettingsItem_ = NULL;
+ pAboutItem_ = NULL;
+ pQuitItem_ = NULL ;
+// pMinimizeItem_ = NULL; //Fremantle spesific
+
+ pAboutBoxItem_ = NULL;
+ pLevelCompletedItem_ = NULL;
+ pVictoryScoreItem_ = NULL;
+
+}
+
+void SeaScene::turnPauseOn()
+{
+ pPauseAction_->setChecked(true);
+}
+
+
+
+void SeaScene::createLevelCompletedItems()
+{
+ pLevelCompletedItem_ = new QGraphicsTextItem;
+ addItem(pLevelCompletedItem_);
+ pLevelCompletedItem_->setPos(240,100);
+ pLevelCompletedItem_->setZValue(1000);
+ pLevelCompletedItem_->hide();
+ //The text is set at usetime
+
+ QGraphicsTextItem * pTapForNextLevelItem = new QGraphicsTextItem(pLevelCompletedItem_);
+ pTapForNextLevelItem->setPos(-60,100);
+ pTapForNextLevelItem->setZValue(1000);
+ pTapForNextLevelItem->setHtml("<font size=\"5\" color = darkorange>Tap to start the next level");