+ }
+
+ //If the game is paused, check if menu item was selected
+
+ QList<QGraphicsItem *> items = selectedItems();
+
+ //if nothing selected resume play
+
+ if (items.isEmpty())
+ {
+ pPauseAction_->setChecked(false);
+ return;
+
+ }
+
+ //If something was selected check if it was one of the menu items and act on it
+ //(Nothing else should be made selectable anyway)
+
+ //Menu functions
+
+ QGraphicsItem* pItem = items.at(0); //Selecting an item brings here, thus only selecting one item should be possible
+ //... so we can just take the first one
+
+ //Selection is just used to get notice of a menu item being clicked, removed after use
+
+ clearSelection();
+
+
+ //Act upon the selected item
+
+
+ if (pItem == pRestartGameItem_)
+ {
+ qDebug() << "game restart requested";
+ restartGame();
+ pPauseAction_->setChecked(false); //unpause game
+
+ }
+
+ else if (pItem == pRestartLevelItem_)
+ {
+ qDebug() << "Level restart requested";
+ restartLevel();
+ pPauseAction_->setChecked(false); //unpause game
+
+ }
+
+ else if (pItem == pSettingsItem_)
+ {
+ pVibrateAction_->toggle();
+
+ QSettings settings;
+ settings.setValue("vibration",pVibrateAction_->isChecked());
+
+ QString text = pSettingsItem_->toHtml();
+ if (pVibrateAction_->isChecked())
+ text.replace(" on"," off"); //don't remove spaces or you get vibratioff...
+ else
+ text.replace(" off"," on");
+ pSettingsItem_->setHtml(text);
+ }
+
+ else if (pItem == pAboutItem_)
+ {
+ about();
+ }
+
+ else if(pItem == pMinimizeItem_)
+ {
+ emit minimizeRequested();
+ }
+
+ else if (pItem == pQuitItem_)
+ {
+ qApp->quit();
+ }
+}
+
+
+
+void SeaScene::createMenuItems()
+{
+
+ QFont font;
+ font.setPixelSize(35);
+
+
+
+ pPausetextItem_ = new QGraphicsTextItem;
+ pPausetextItem_->setHtml("<font size = \"5\" color = darkorange> Game paused. Tap to continue.");
+ pPausetextItem_->setZValue(1000);
+ pPausetextItem_->setPos(165,50);
+ addItem(pPausetextItem_);
+ pPausetextItem_->hide();
+
+ menuItemCount_ = 0;
+
+ QString menufonthtml = "<font size = \"4\" color = darkorange>";
+
+ pRestartGameItem_ = new QGraphicsTextItem;
+ pRestartGameItem_->setHtml(tr("Restart <br> game").prepend(menufonthtml));
+ prepareForMenu(pRestartGameItem_);
+
+ pRestartLevelItem_ = new QGraphicsTextItem;
+ pRestartLevelItem_->setHtml(tr("Restart <br> level").prepend(menufonthtml));
+ prepareForMenu(pRestartLevelItem_);
+
+ pSettingsItem_ = new QGraphicsTextItem;
+ QString vibraText(tr("Vibration <br> effects "));
+ QString statusText;
+ if (pVibrateAction_->isChecked())
+ {
+ statusText = "off";
+ }
+ else
+ {
+ statusText = "on";
+ }
+ vibraText.append(statusText);
+ pSettingsItem_->setHtml(vibraText.prepend(menufonthtml));
+ prepareForMenu(pSettingsItem_);
+
+ pAboutItem_ = new QGraphicsTextItem;
+ pAboutItem_->setHtml(tr("About <br> game").prepend(menufonthtml));
+ prepareForMenu(pAboutItem_);
+
+ pMinimizeItem_ = new QGraphicsTextItem;
+ pMinimizeItem_->setHtml(tr("Show <br> status bar").prepend(menufonthtml));
+ prepareForMenu(pMinimizeItem_);
+
+ pQuitItem_ = new QGraphicsTextItem;
+ pQuitItem_->setHtml(tr("Quit <br> game").prepend(menufonthtml));
+ prepareForMenu(pQuitItem_);
+
+}
+
+void SeaScene::prepareForMenu(QGraphicsItem * pItem)
+{
+
+ //Menu items have pause text item as their parent and are thus added to scene automatically
+ //They are also shown and hidden with it, resulting in the menu being visble when the game is paused
+ //Their coordinates are given relative to the parent.
+
+
+
+
+ int itemsPerRow = 3;
+
+ pItem->setParentItem(pPausetextItem_);
+ pItem->setZValue(1000);
+ pItem->setFlag(QGraphicsItem::ItemIsSelectable);
+
+ int row = menuItemCount_/(itemsPerRow);
+ pItem->setY(150+row*120);
+ pItem->setX(((menuItemCount_%(itemsPerRow))*180+5));
+
+ menuItemCount_++;
+ }
+
+
+void SeaScene::about()
+{
+ pPausetextItem_->hide();
+ pAboutBoxItem_->show();
+}
+
+
+void SeaScene::restartLevel()
+{
+ setupMap(levelList_.value(currentLevel_)); //value() returns default constructor Level if index is invalid, so no risk of crash
+ vibrationActivate(pVibrateAction_->isChecked()); //Vibration effects are lost without this
+ // qDebug() << pVibrateAction_->isChecked();
+ autopauseTimer.start(); //reset counting towards autopause
+}
+
+
+
+void SeaScene::nextLevel()
+{
+
+ currentLevel_++;
+
+ if (levelList_.empty())
+ setupMap(Level());
+
+
+ if ( currentLevel_ < levelList_.size() )
+ {
+ restartLevel();
+ }
+
+ else //Victory!
+ {
+
+ QDialog* pVictoryDialog = new QDialog();
+ pVictoryDialog->setWindowTitle(tr("You won!"));
+
+
+ QPushButton* pPlayAgainButton = new QPushButton(tr("Play again"));
+// QPushButton* pQuitButton = new QPushButton(tr("Quit game"));
+
+ QPixmap victoryIcon (":/pix/aavesaari.png");
+ QLabel* pVictoryLabel = new QLabel();
+ pVictoryLabel->setPixmap(victoryIcon);
+
+ QLabel* pTextLabel = new QLabel(tr("Congratulations! <p>You have saved all the ghosts."));
+
+
+ QVBoxLayout* pMainLayout = new QVBoxLayout;
+
+ QHBoxLayout* pTopLayout = new QHBoxLayout;
+ pMainLayout->addLayout(pTopLayout);
+
+ pTopLayout->addWidget(pVictoryLabel);
+ pTopLayout->addWidget(pTextLabel);
+
+
+
+ QHBoxLayout* pButtonLayout = new QHBoxLayout();
+ pMainLayout->addLayout(pButtonLayout);
+
+ // pButtonLayout->addWidget(pQuitButton);
+ pButtonLayout->addWidget(pPlayAgainButton);
+
+
+
+ pVictoryDialog->setLayout(pMainLayout);
+
+ connect(pPlayAgainButton, SIGNAL(clicked()),pVictoryDialog,SLOT(accept()));
+
+ pVictoryDialog->exec();
+
+ //Never mind if the user cancels the dialog: restart the game anyway
+
+ restartGame();
+ }
+}
+
+
+void SeaScene::restartGame()
+{
+ currentLevel_ = 0;
+ restartLevel();
+}
+
+
+void SeaScene::forcePause()
+{
+ //Pause without setting the pause action state
+ pause(true);
+}
+
+void::SeaScene::softContinue()
+{
+ //Continue if not being paused by the user
+ // Reverts forcePause()
+
+ pause(pPauseAction_->isChecked());
+}
+
+void SeaScene::createAboutBoxItems()
+{
+ pAboutBoxItem_ = new QGraphicsTextItem;
+ addItem(pAboutBoxItem_);
+ pAboutBoxItem_->setPos(25,50);
+ pAboutBoxItem_->setZValue(1000);
+ pAboutBoxItem_->hide();
+
+ pAboutBoxItem_->setHtml(tr("<font color = darkorange size = \"7\">"
+ "%1 <br> <font size = \"5\"> Version %2"
+ "<p><font size = \"4\"> Copyright 2011 Heli Hyvättinen"
+ "<p><font size = \"4\"> License: General Public License v2"
+ "<p><font size = \"3\"> Bug Reports: <br> https://bugs.maemo.org/ "
+ "enter_bug.cgi?product=Ghosts%20Overboard"
+ ).arg(QApplication::applicationName(),QApplication::applicationVersion()));
+
+}
+
+void SeaScene::setItemPointersNull()
+{
+ pPausetextItem_ = NULL;
+ pRestartLevelItem_ = NULL;
+ pRestartGameItem_ = NULL;
+ pSettingsItem_ = NULL;
+ pAboutItem_ = NULL;
+ pQuitItem_ = NULL ;
+ pMinimizeItem_ = NULL;
+
+ pAboutBoxItem_ = NULL;