- if (playerid)
- {
- /* HACK: If the player has already beaten the hole, return */
- if (stat_v[playerid] == 1)
- return;
-
- game_set_play(playerid, 0);
-
- if (score_v[hole][playerid] == 1)
- audio_play(AUD_ONE, 1.0f);
-
- else if (score_v[hole][playerid] == score_v[hole][0] - 2)
- audio_play(AUD_EAGLE, 1.0f);
- else if (score_v[hole][playerid] == score_v[hole][0] - 1)
- audio_play(AUD_BIRDIE, 1.0f);
- else if (score_v[hole][playerid] == score_v[hole][0])
- audio_play(AUD_PAR, 1.0f);
- else if (score_v[hole][playerid] == score_v[hole][0] + 1)
- audio_play(AUD_BOGEY, 1.0f);
- else if (score_v[hole][playerid] == score_v[hole][0] + 2)
- audio_play(AUD_DOUBLE, 1.0f);
- else
- audio_play(AUD_SUCCESS, 1.0f);
-
- stat_v[playerid] = 1;
- done++;
-
- if (done == party)
- audio_music_fade_out(2.0f);
- }