GFX.PPLx2 = GFX.Pitch;
scaler->getRenderedGUIArea(GUI.RenderX, GUI.RenderY, GUI.RenderW, GUI.RenderH);
GFX.PPLx2 = GFX.Pitch;
scaler->getRenderedGUIArea(GUI.RenderX, GUI.RenderY, GUI.RenderW, GUI.RenderH);
printf("Video: %dx%d (%dx%d output), %hu bits per pixel, %s, %s\n",
gameWidth, gameHeight,
printf("Video: %dx%d (%dx%d output), %hu bits per pixel, %s, %s\n",
gameWidth, gameHeight,