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removing lots of unused code
[drnoksnes]
/
platform
/
sdlv.cpp
diff --git
a/platform/sdlv.cpp
b/platform/sdlv.cpp
index
5b54a1d
..
7504231
100644
(file)
--- a/
platform/sdlv.cpp
+++ b/
platform/sdlv.cpp
@@
-7,7
+7,6
@@
#include "snes9x.h"
#include "platform.h"
#include "snes9x.h"
#include "platform.h"
-#include "display.h"
#include "gfx.h"
#include "ppu.h"
#include "sdlv.h"
#include "gfx.h"
#include "ppu.h"
#include "sdlv.h"
@@
-228,7
+227,7
@@
bool videoEventFilter(const SDL_Event& event)
while initializing video output.
@return TRUE if we should render the frame.
*/
while initializing video output.
@return TRUE if we should render the frame.
*/
-bool8_32 S9xInitUpdate ()
+bool8 S9xInitUpdate ()
{
scaler->prepare();
{
scaler->prepare();
@@
-247,7
+246,7
@@
bool8_32 S9xInitUpdate ()
478 if hi-res. SNES screen modes are being supported.
*/
// TODO Above.
478 if hi-res. SNES screen modes are being supported.
*/
// TODO Above.
-bool8_32 S9xDeinitUpdate (int width, int height)
+bool8 S9xDeinitUpdate (int width, int height)
{
scaler->finish();
{
scaler->finish();