+
+ // Take care of framerate display
+ if (Settings.DisplayFrameRate) {
+ static Uint32 last = 0;
+ // Update framecounter every second
+ if (now > last && (now - last > 1000)) {
+ IPPU.DisplayedRenderedFrameCount =
+ IPPU.RenderedFramesCount;
+ IPPU.RenderedFramesCount = 0;
+ last = now;
+ }
+ }