- int next_id = 0, retry_id = 0;
-
- next_id = gui_maybe(jd, _("Next Level"), TIME_OUT_NEXT,
- lg->next_level != NULL);
-
- if (lg->dead)
- gui_start(jd, _("Game Over"), GUI_SML, TIME_OUT_OVER, 0);
- else
- {
- retry_id = gui_state(jd, _("Retry Level"), GUI_SML,
- TIME_OUT_SAME, 0);
- }
+ if (progress_dead())
+ gui_start(jd, _("Exit"), GUI_SML, TIME_OUT_OVER, 0);