-static void clobber_leave(int id)
-{
- gui_delete(id);
-}
-
-static void clobber_paint(int id, float st)
-{
- game_draw(0, st);
- gui_paint(id);
-}
-
-static void clobber_timer(int id, float dt)
-{
- gui_timer(id, dt);
- audio_timer(dt);
-}
-
-static int clobber_keybd(int c, int d)
-{
- return (d && c == SDLK_ESCAPE) ? clobber_action(SAVE_CANCEL) : 1;
-}
-
-static void clobber_point(int id, int x, int y, int dx, int dy)
-{
- gui_pulse(gui_point(id, x, y), 1.2f);
-}
-
-static void clobber_stick(int id, int a, int v)
-{
- if (config_tst_d(CONFIG_JOYSTICK_AXIS_X, a))
- gui_pulse(gui_stick(id, v, 0), 1.2f);
- if (config_tst_d(CONFIG_JOYSTICK_AXIS_Y, a))
- gui_pulse(gui_stick(id, 0, v), 1.2f);
-}
-
-static int clobber_click(int b, int d)
-{
- if (d && b < 0)
- return clobber_action(gui_token(gui_click()));
- return 1;
-}
-