- if (lg->dead)
- {
- gui_start(jd, _("Game Over"), GUI_SML, FALL_OUT_OVER, 0);
- }
- else
- {
- retry_id = gui_state(jd, _("Retry Level"), GUI_SML,
- FALL_OUT_SAME, 0);
- }
+ if (progress_next_avail())
+ gui_start(jd, _("Next Level"), GUI_SML, FALL_OUT_NEXT, 0);