- if ((jd = gui_harray(id)))
- {
- if (high)
- gui_state(jd, _("Change Player Name"), GUI_SML, DONE_NAME, 0);
- gui_start(jd, _("OK"), GUI_SML, DONE_OK, 0);
- }
+ gui_start(id, _("Select Level"), GUI_SML, DONE_OK, 0);
+
+ if (!resume)
+ gui_pulse(gid, 1.2f);