-int demo_play_init(const char *, const char *, const char *,
- const char *, const char *, const char *,
- int, int, int, int, int);
-void demo_play_step(float);
-void demo_play_stat(int, int);
-void demo_play_stop(const char *);
+int demo_play_init(const char *, const struct level *,
+ int, int, int, int, int, int, int);
+void demo_play_step(void);
+void demo_play_stat(int, int, int);
+void demo_play_stop(void);
+
+int demo_saved (void);
+void demo_rename(const char *);
+
+void demo_rename_player(const char *name, const char *player);