import Qt 4.7 BorderImage { id: button property alias textInButton: buttonText.text signal clicked opacity: 1 function setText(string) { textInButton = string; } border { left: 10; top: 10; right: 10; bottom: 10 } MouseArea { id: mouseArea anchors.centerIn: parent; width: parent.width; height: parent.height; onClicked: { button.clicked(); } } Text { z:1 id: buttonText anchors.centerIn: parent; font.pixelSize: parent.height * .5 style: Text.Sunken; color: "white"; styleColor: "black"; smooth: true } Image { id: image1 width: (35*parent.height)/107 +1 height: parent.height anchors.left: parent.left source: "qrc:/button/buttonLeft.png" fillMode:Image.Stretch } Image { id: image3 smooth: true width: parent.width - ((70*parent.height)/107) +1; height: parent.height anchors.horizontalCenter: parent.horizontalCenter source: "qrc:/button/buttonCenter.png" fillMode:Image.Stretch } Image { id: image2 smooth: true width: (35*parent.height)/107 +1 height: parent.height anchors.right: parent.right source: "qrc:/button/buttonR.png" fillMode:Image.Stretch } states: [ State { name: "pressed"; when: (mouseArea.pressed == true && button.enabled == true); PropertyChanges { target: image1; source: "qrc:/button/buttonLeftPushed.png" } PropertyChanges { target: image3; source: "qrc:/button/buttonCenterPushed.png" } PropertyChanges { target: image2; source: "qrc:/button/buttonRightPushed.png" } }, State { name: "disabled"; when: (button.enabled == false); PropertyChanges { target: image1; source: "qrc:/button/buttonLeftDisabled.png" } PropertyChanges { target: image3; source: "qrc:/button/buttonCenterDisabled.png" } PropertyChanges { target: image2; source: "qrc:/button/buttonRightDisabled.png" } } ] /* MouseArea { id: mouseArea anchors.centerIn: parent; width: ((parent.width > buttonText.text.length*buttonText.font.pixelSize*.8) ? (parent.width) : (buttonText.text.length*buttonText.font.pixelSize*.60)) - ((70*parent.height)/107) height: parent.height onClicked: { button.clicked(); } } Text { z:1 id: buttonText anchors.centerIn: parent; font.pixelSize: parent.height * .5 style: Text.Sunken; color: "white"; styleColor: "black"; smooth: true PropertyChanges { target: button; width: (button.width> buttonText.text.length*buttonText.font.pixelSize*.8) ? (parent.width) : (buttonText.text.length*buttonText.font.pixelSize*.8) } } Rectangle { id: shade anchors.centerIn: parent; radius: parent.height*.4; color: "black"; opacity: 0 width: ((parent.width > buttonText.text.length*buttonText.font.pixelSize*.8) ? (parent.width) : (buttonText.text.length*buttonText.font.pixelSize*.60)) height: parent.height } Image { id: image1 width: (35*parent.height)/107 +1 height: parent.height anchors.left: parent.left anchors.leftMargin: (parent.width - ((parent.width > buttonText.text.length*buttonText.font.pixelSize*.8) ? (parent.width) : (buttonText.text.length*buttonText.font.pixelSize*.60)))/2 source: "qrc:/button/buttonLeft.png" } Image { id: image3 smooth: true width: (((parent.width > buttonText.text.length*buttonText.font.pixelSize*.8) ? (parent.width) : (buttonText.text.length*buttonText.font.pixelSize*.60)) - ((70*parent.height)/107))+1 height: parent.height anchors.horizontalCenter: parent.horizontalCenter source: "qrc:/button/buttonCenter.png" } Image { id: image2 smooth: true width: (35*parent.height)/107 +1 height: parent.height anchors.right: parent.right anchors.rightMargin: (parent.width - ((parent.width > buttonText.text.length*buttonText.font.pixelSize*.8) ? (parent.width) : (buttonText.text.length*buttonText.font.pixelSize*.60)))/2 source: "qrc:/button/buttonR.png" } states: [ State { name: "pressed"; when: mouseArea.pressed == true PropertyChanges { target: shade; opacity: 0.4 } PropertyChanges { target: image1; opacity: 0.5 } PropertyChanges { target: image3; opacity: 0.5 } PropertyChanges { target: image2; opacity: 0.5 } } ] */ }