import QtQuick 1.1 import com.meego 1.0 import QtQuick 1.0 import com.nokia.extras 1.0 Page { id: mainPage tools: commonTools // Label { // id: label // anchors.centerIn: parent // text: qsTr("Hello world!") // visible: false // } Image { id: bigLogo // anchors.fill: parent // anchors.left: menuList.right source: ":/rc/pic/logo.png" } ListModel { id: menuModel ListElement { name: "Normal clock" askAddition: false logoFile: ":/rc/pic/oldclock.png" } ListElement { name: "Addition before" askAddition: true logoFile: ":/rc/pic/addbefore.png" } ListElement { name: "Addition after" askAddition: true logoFile: ":/rc/pic/addafter.png" } ListElement { name: "Delay" askAddition: true logoFile: ":/rc/pic/pausebefore.png" } ListElement { name: "Delay after" askAddition: true logoFile: ":/rc/pic/pauseafter.png" } ListElement { name:"Hour Glass" askAddition: false logoFile:":/rc/pic/hourglass.png" } } ListView { id: menuList anchors.left: bigLogo.right anchors.right: parent.right anchors.top: parent.top anchors.bottom: parent.bottom model: menuModel delegate: Row { Image { source: logoFile MouseArea { anchors.fill: parent onClicked: {newGameDialog.name = name; newGameDialog.askAddition = askAddition; newGameDialog.open()} } } Text { text: name font.pointSize: 40 anchors.topMargin: 12 color: "white" MouseArea { anchors.fill: parent onClicked: {newGameDialog.name = name; newGameDialog.askAddition = askAddition; newGameDialog.open()} } } } } Dialog { id:newGameDialog property string name property bool askAddition title:Label { color:"white" font.pointSize: 64 text: newGameDialog.name } content: Grid { columns: 3 Row { id: rowRow spacing: 10 // anchors.top: parent.top // anchors.horizontalCenter: parent.horizontalCenter Text { // width: rowRow.width - rowRow.spacing - switchComponent.width - whiteSmall.width - blackSmall.width // height: switchComponent.height verticalAlignment: Text.AlignVCenter text: "Equal times" color: "white" font.pointSize: 26 } Switch { id: switchComponent } } Image { id: whiteSmall source: ":/rc/pic/white_small.png" } Image { id: blackSmall source: ":/rc/pic/black_small.png" } Text { id: initialTimeText text: "Initial time" color: "white" font.pointSize: 26 // anchors.top: rowRow.bottom // anchors.horizontalCenter: parent.horizontalCenter // visible: true } TextField { id: whiteInitialTime readOnly: true MouseArea { anchors.fill: parent onClicked: {timePicker.timeType = "initial"; timePicker.player = "white"; timePicker.open()} } } TextField { id: blackInitialTime readOnly: true MouseArea { anchors.fill: parent onClicked: {timePicker.timeType = "initial"; timePicker.player = "black"; timePicker.open()} } } Text { id: additionalTimeText text: "Additional time" color: "white" font.pointSize: 26 visible: newGameDialog.askAddition // anchors.top: initialTimeText.bottom // anchors.horizontalCenter: parent.horizontalCenter } TextField { id: whiteAdditionalTime readOnly: true MouseArea { anchors.fill: parent onClicked: {timePicker.timeType = "additional"; timePicker.player = "white"; timePicker.open()} } } TextField { id: blackAdditionalTime readOnly: true MouseArea { anchors.fill: parent onClicked: {timePicker.timeType = "additional"; timePicker.player = "black"; timePicker.open()} } } Text { text: "Turns per addition" color: "white" font.pointSize: 26 visible: newGameDialog.askAddition // anchors.top: additionalTimeText.bottom // anchors.horizontalCenter: parent.horizontalCenter } TextField { id: whiteTurnsPerAddition inputMask: "D00" text: "1" } TextField { id: blackTurnsPerAddition inputMask: "D00" text: "1" } } buttons: Button { id: bOk text: "Start game" y: 45 onClicked: newGameDialog.accept() } } TimePickerDialog { id: timePicker property string timeType property string player property string result titleText: "Choose " + timeType + " time for " + player rejectButtonText: "Cancel" acceptButtonText: "Ok" hourMode: DateTime.TwentyFourHours onAccepted: { result = hour + " h " + minute + " min " + second + " s" if (timeType == "initial") if (player == "white") whiteInitialTime.text = result else blackInitialTime.text = result else if (player == "white") whiteAdditionalTime.text = result else blackAdditionalTime.text = result } } }