Armysets are in here. Each armyset consists of a set of army descriptions, a name, a size and a unique(!!) id. Furthermore, each armyset contains an image (40*(#armies) x 40 currently) and a mask to map player colors. The mask has to be an image with indexed palette; For the colors to be used, see the comments in player.cpp (function Player::initPalette). Mask and image files need to have the same name as the armyset description file and have to be .png files. The currently used indexes are: 1 - default 2 - big default All indexes above 2 are free as of now.