------------------------------------------------------------------------------- New in 1.5.0 * Added dictionary elements to SOL file in order to allow metadata storage. * Reverted short usage in SOL to int. Was bumping up against the limit. * Added internationalization. * New levels. * New courses. ------------------------------------------------------------------------------- New in 1.4.0 * Fixed font renderer to never exceed maximum texture size. ------------------------------------------------------------------------------- New in 1.3.11 * Fixed broken Unix build. * Added OSX SDL mouse invert workaround. * A few texture tweaks. * Fixed broken Ball HUD. ------------------------------------------------------------------------------- New in 1.3.10 * Tweaks to pars. * Added wireframe view to Putt. * Fixed view toward hole when the hole is directly above or below the ball. ------------------------------------------------------------------------------- New in 1.3.9 * Made a few minor fixes to paxed's holes. * Added score and par to HUD. * Show score card only after a hole is finished. * Added timeouts to all in-game states except Next Player. * Fixed texture ID leak in conf state. ------------------------------------------------------------------------------- New in 1.3.8 * Modified joystick traversal of GUIs to wrap top/bottom and left/right. * Converted Putt to use Ball's GUI API. * Merged Putt's and Ball's audio managers into shared. * Added "Paused" screen to Putt. * Generalized Putt's scoring to allow courses of length other than 18. * Enabled switches in Putt. * Added paxed's Putt courses. * Changed a few textures on paxed's courses. * Capped per-hole scores at 12. * Modified several Putt backgrounds. * Applied a change to Mehdi 25. * Added poser mode to Putt. * "Fixed" mouse jump on pointer grab. SDL is unpredictable here. * By popular demand, set initial ball view toward hole. ------------------------------------------------------------------------------- New in 1.3.7 * Fixed mapc normal optimization bug. Resolves the Putt 16 invisible wall. ------------------------------------------------------------------------------- New in 1.3.6 * Fixed mapc normal optimization bug. Resolves the "Level 6" crash. ------------------------------------------------------------------------------- New in 1.3.5 * Applied fixes to Mehdi's levels * Fixed GUI keyboard caps lock bug. * Fixed no default GUI state on Done screen (joystick didn't work). * Added fast camera rotation bound to Shift keys. * Added camera rotation rate to config file. * Modified perspective matrix to match gluPerspective. ------------------------------------------------------------------------------- New in 1.3.4 * Removed unnecessary autopause when pointer is not grabbed. * Fixed GUI not hilighting widget under cursor when mouse isn't moved. * Fixed config file written only when changed. ------------------------------------------------------------------------------- New in 1.3.3 * Removed few remaining bits of GLU code. * Whitened glyph textures manually rather than relying upon pixel bias. * Fixed Neverputt shadow ------------------------------------------------------------------------------- New in 1.3.2 * Rewrote shadow code to use mulipass rather than multitexture. * Removed all multitexture code. * Added shadow option to config screen. * Fixed music fade-in bug. * Fixed badly named static variable "clock". * Added level number to replay save screen. ------------------------------------------------------------------------------- New in 1.3.1 * Fixed Save Replay not allowing score count to complete. * Fixed bad unlock score in Mehdi 25. ------------------------------------------------------------------------------- New in 1.3.0 * Fixed replay header nonportable. ------------------------------------------------------------------------------- New in 1.2.11 * Rewrote SOL reader/writer to remove byte-order dependance. * Rewrote replay handler to remove byte-order dependance * Modified replay selector to ignore partial replays. * Added camera mode gamepad control. * Applied Mehdi's updates to several levels. * Generalized config string handling. Added coin and ball option strings. * Added two new background music tracks. * Fixed broken set scoring. * Added Set Record screen. ------------------------------------------------------------------------------- New in 1.2.10 * Added caps lock key to keyboard. * Worked around Neverputt overwriting Neverball's camera setting. * Added clobber confirmation to replay save. * Fixed an audio bug when fading to the currently playing song. ------------------------------------------------------------------------------- New in 1.2.9 * Merged set-complete state into goal state, fixing set-complete crash. * Fixed a few game state init crashes. * Fixed a few pointer grab issues. * Added random replay during attract mode. * Added scene fade in/out. * Fixed a bug causing the texture quality setting to be ignored. * Moved shadow handling in with other geometry, where it belongs. * Moved particle and shadow init/free out of game init/free and into config. ------------------------------------------------------------------------------- New in 1.2.8 * Improved directory handling. No longer depends on CWD. * Moved all config files to ~/.neverball/ directory. * Screenshots now go to CWD, which is not changed. * Reorganized replay handling. * Added replay save / play / delete GUIs. * Added auto disabling of stereo and reflection is mode set fails. * Changed default pointer state to ungrabbed. ------------------------------------------------------------------------------- New in 1.2.7 * Changed policy: Goal opens after a set number of coins are collected. * Changed policy: Extra balls are awarded only after a goal. * Changed policy: Game is saved after every goal. * Changed hud to reflect new scoring policies. * Fixed volume set bug. * Fixed shadow visible on reflective surfaces in level shots. * Fixed music on config screen. * Increased ball transparancy to accomodate new view. * Added subtle view distance flexibility. * Merged Goal and High Score states. * Tweaked some levels and scores in line with new scoring policies. * Added better fading to make music less repetitious and annoying. ------------------------------------------------------------------------------- New in 1.2.6 * Modularized state functions. * Changed view to make horizon visible. * Added view configuration options for people who whine about the new view. * Changed background images to augment horizon. * Fixed Neverputt far clip set closer than background. * Fixed an audio init bug. * Generalized config handling. * Heavily modified GUI handling. * Replaced all 2D menus with new GUI code. * Changed image loading policy to support non-power-of-two images. * Replaced Win32 makefile with VS.Net solution. * Rewrote HUD to use new GUI handler. * Added billboard objects to .SOL file. * Policy change: .SOL files now go in same directory as .MAP files. * Changed mapc to derive .SOL file name from .MAP file name. * Changed pause screen to include the word "Paused". * Changed internal clock to use integer deciseconds instead of float seconds. (HIGH SCORE FILE CHANGED) * Made some fixes to reflection handling. * Added background .SOLs. * Added wireframe mode. * Added look-around mode. * Added keyboard-to-joystick input mapping. * Added mipmap generation. * Added clamped material type. ------------------------------------------------------------------------------- New in 1.2.5 * Fixed refrected background rotation. * Added OBJ loading to mapc. * Finally fixed material hack in mapc. * A few graphical optimizations. * Added shadow config option. * Added sphere-map material type. * Modified many levels to use detail OBJs. * Traded doubles/ints for floats/shorts in the .sol file. This cuts .sol file size in half, but puts a limit on level complexity. ------------------------------------------------------------------------------- New in 1.2.4 * Added camera control key binding to config file. * Fixed some braindead reflection handling code. * Fixed broken config menu. * Fixed sound volume adjustment crash when sound is disabled. * Fixed very stupid game timing bug that had been around far too long. ------------------------------------------------------------------------------- New in 1.2.3 * Added reflection material. * Modified several levels to use reflective material. * Added option to disable reflection materials. * Updated mapping documentation. * Changed shadow CLAMP_TO_EDGE to CLAMP to work around some bad drivers. * Added arrow key bindings for camera rotation. ------------------------------------------------------------------------------- New in 1.2.2 * Fixed a sneaky bug in menu memory that allowed unopened levels to be played. * Fixed camera rotation joystick button init bug. * Changed options menu to make unavailable modes unselectable. * Implemented auto-pause when the game loses focus externally. * Simplified ARB extension handling. * Made another tweak to the level set screenshot loader. * Applied Mehdi's tweak to level 5. ------------------------------------------------------------------------------- New in 1.2.1 * Fixed the scoring bug for real this time. * Documented global set scoring. * Added a ball "ghost" to ensure the ball remains visible when obscured. ------------------------------------------------------------------------------- New in 1.2.0 * Fixed the path timing bug for real this time. ------------------------------------------------------------------------------- New in 1.1.6 * Updated Mehdi's set to final. * Fixed a path timing bug to correct a slight path pause discrepancy. * Fixed scoring bug that was adding coins from failed level to global score. * Fixed a bug corrupting level set screenshots. ------------------------------------------------------------------------------- New in 1.1.5 * Reorganized code, merged Neverputt code. * Added friction physics. * Fixed goal particle radius. ------------------------------------------------------------------------------- New in 1.1.4 * Set all menus to remember their last selection. Now the frustrated player need only pound angrily on the mouse button to get back to his last save. ------------------------------------------------------------------------------- New in 1.1.3 * Fixed pipe.sol dependancy missing from Win32 makefile. * Added help screen. ------------------------------------------------------------------------------- New in 1.1.2 * Mouse invert and joystick select patches. * Minor level tweaks. * Fixed no levels open after reading old high score file. * Fixed activation of all switches at the same location. * Added camera HUD indicator. ------------------------------------------------------------------------------- New in 1.1.1 * Added stereo viewing. * Fixed Win32 makefile. ------------------------------------------------------------------------------- New in 1.1.0 * Minor tweaks and cleanup for an announced release. ------------------------------------------------------------------------------- New in 1.0.5 * Changed default scores file format, removing player names. * Adjusted level order and default scores. * Reimplemented physics lock punt. ------------------------------------------------------------------------------- New in 1.0.4 * New levels * Fixed texture positioning bug * Darkened screen during pause * Modified high scores to keep global highs. (HIGH SCORE FILE CHANGED) * Added new automatic level shot grabber. * Tweaked BSP optimizer. ------------------------------------------------------------------------------- New in 1.0.3 * Modified some textures. * Modified some levels. * Modified switches to switch entire path chains. * Disallowed player from toggling timed switches off manually. ------------------------------------------------------------------------------- New in 1.0.2 * Added level set selector. (HIGH SCORE FILE CHANGED) * Modified demo playback to handle level sets. * Added BSP optimization to physics. * New textures. * New levels. * Added Mehdi's level set. * Modified switches to act on paths rather than bodies. * Added timer option to switches. ------------------------------------------------------------------------------- New in 1.0.1 * Modified physics to better handle vertical movers. * Added mover switch entity. * Replaced level 13 with a level using vertical movers and switches. ------------------------------------------------------------------------------- New in 1.0.0 * Absolutely nothing ------------------------------------------------------------------------------- New in 0.25.12 * FreeBSD support * OSX support ------------------------------------------------------------------------------- New in 0.25.11 * Changed platforms to accelerate rather than change velocity instantly. * Changed timer to display minutes. Increased max time from 99s to 9m59s. * Changed teleport exit to be relative to teleport entry. * Fixed time comparison ambiguity. ------------------------------------------------------------------------------- New in 0.25.10 * Fix broken load balancer starving the renderer on early level load. * Disabled music playback entirely when music volume is zero. ------------------------------------------------------------------------------- New in 0.25.9 * Demo record and replay. ------------------------------------------------------------------------------- New in 0.25.8 * Padded .sol files to make them portable between Linux and Windows. * Added pulsing HUD numbers. * Changed Windows config file path. * Changed pause mode to continue rendering. ------------------------------------------------------------------------------- New in 0.25.7 * Added background music. * Changed several sounds. * Added sound and music volume control to options screen and config file. * Fixed discrepancy between reported time and recorded time. * Fixed new coin record not triggering name input state. * Fixed ESC during goal state. ------------------------------------------------------------------------------- New in 0.25.6 * Level score and high score list added to goal screen. * Level score added to record screen. * Goal screen requires click-through instead of time-out. * Fixed level time bug. Clock was running during goal screen. ------------------------------------------------------------------------------- New in 0.25.5 * Player name stored in config. * Keyboard camera selection. * Tweaked cameras. ------------------------------------------------------------------------------- New in 0.25.4 * Changed save game policy: it must be earned by collecting coins. * Added camera tracking configuration option. * Added coin sub-sort of time records. * Added time sub-sort of coin records. * Fixed exit-during-teleport bug. * Fixed potential infinite loop when ball is crushed. * Warn and continue on audio init failure. ------------------------------------------------------------------------------- New in 0.25.3 * Modified camera tracking, disabled direct camera control. ------------------------------------------------------------------------------- New in 0.25.2 * Added default records. Something to shoot for. ------------------------------------------------------------------------------- New in 0.25.1 * Added record keeping. * Reorganized level selector to include records. * Added record name input state. * Changed shadow clamp back to CLAMP_TO_EDGE. Screw broken drivers. * Changed timer to display hundredths of seconds. * Got rid of clock tick until last 10 seconds (it conflicts with music). * Returned original menu pointer motion. Reorganized point hide. * Globalized pause state to generalize pointer grab handling. ------------------------------------------------------------------------------- New in 0.25.0 * Added teleportation. * Changed menus to work with relative pointer motion. * Changed pointer grab policy to lessen grab motion discontinuity impact. * Fixed channel order for TGA textures. * Fixed level selector link topology. * New levels. ------------------------------------------------------------------------------- New in 0.21.0 * Display screen shots in level selector. * Cut level selector to 25 to make room for level shot. * Generalized flyby representation. * Added poser state for capturing level shots. * New Levels. ------------------------------------------------------------------------------- New in 0.16.2 * Native Windows support returned. * Fixed HUD not responding to texture quality setting. * Hyper-paranoid ARB_multitexture usage. ------------------------------------------------------------------------------- New in 0.16.0 * Fixed input smoothing in game_step causing oscillation at low FPS. * Worked around broken shadow CLAMP_TO_EDGE on i845G. * Added high_level config and modified level select. Documented cheat. * New levels. ------------------------------------------------------------------------------- New in 0.14.0 * New version numbering convention. Minor number is level count. * Broke native Windows support. * Reorganized source and Makefiles. * Modified mapc to take a materials path. * Fixed potential overflow in config_home. ------------------------------------------------------------------------------- New in 0805b * Worked around broken color mask attribute pop in ball_draw on ATI. ------------------------------------------------------------------------------- New in 0805a * Sent screenshots to $HOME rather than CWD, fixing segfault. ------------------------------------------------------------------------------- New in 0805 * Removed some initial state assumptions that were wrong for some users. * Fixed $HOME determination under Windows. ------------------------------------------------------------------------------- New in 0804 * First release as "Neverball". * Added joystick control. * Added camera control. * Added ball shadow. * Added level intros. * Added config file stored in $HOME. * Removed text images and added TTF rendering. * New textures. * New levels.