2 Image Puzzle - A set your pieces straight game
3 Copyright (C) 2009 Timo Härkönen
5 This program is free software: you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation, either version 3 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #include "settingsdialog.h"
23 #include <QRadioButton>
24 #include <QPushButton>
26 #include <QVBoxLayout>
27 #include <QHBoxLayout>
29 #include <QFileDialog>
35 SettingsDialog::SettingsDialog(QWidget *parent) :
40 easyButton_ = new QRadioButton(tr("Easy"));
41 easyButton_->setChecked(true);
42 hardButton_ = new QRadioButton(tr("Hard"));
44 buttonLayout_ = new QHBoxLayout;
45 buttonLayout_->addWidget(easyButton_);
46 buttonLayout_->addWidget(hardButton_);
48 buttonGroup_ = new QGroupBox(tr("Difficulty"));
49 buttonGroup_->setLayout(buttonLayout_);
52 items << DEFAULT_IMAGE_TXT << RANDOM_IMAGE_TXT << SELECT_IMAGE_TXT;
54 imageCombo_ = new QComboBox;
55 imageCombo_->addItems(items);
56 imageCombo_->setCurrentIndex(1);
58 selectedImageLabel_ = new QLabel(tr("n/a"));
60 mainLayout_ = new QVBoxLayout;
61 mainLayout_->addWidget(buttonGroup_);
62 mainLayout_->addWidget(imageCombo_);
63 mainLayout_->addWidget(selectedImageLabel_);
65 selectedImageLabel_->setVisible(false);
67 setLayout(mainLayout_);
69 connect(easyButton_, SIGNAL(toggled(bool)), this, SLOT(difficultySelectionChanged(bool)));
70 //connect(imageCombo_, SIGNAL(currentIndexChanged(QString)), this, SLOT(imageSelectionChanged(QString)));
71 connect(imageCombo_, SIGNAL(activated(QString)), this, SLOT(imageSelectionChanged(QString)));
74 int SettingsDialog::exec()
76 // Making sure that a random image is picked when starting a new game after the first game (fix me)
77 if(imageCombo_->currentText() == RANDOM_IMAGE_TXT) {
78 imageSelectionChanged(RANDOM_IMAGE_TXT);
81 return QDialog::exec();
84 void SettingsDialog::difficultySelectionChanged(bool value)
87 Settings::instance()->setPieceCount(EASY_PIECE_COUNT);
90 Settings::instance()->setPieceCount(HARD_PIECE_COUNT);
94 void SettingsDialog::imageSelectionChanged(const QString &txt)
96 if(txt == RANDOM_IMAGE_TXT) {
97 qDebug() << "Random image selected";
99 // Get random image from ~/MyDocs/.images/
100 //TODO: images from other directories
102 filters << "*.jpg" << "*.png" << "*.xpm";
104 QDir dir(QDir::homePath() + QLatin1String("/MyDocs/.images"));
105 //dir.setNameFilters(filters);
107 QStringList pics = dir.entryList(filters, QDir::Files | QDir::NoSymLinks);
109 //qDebug() << QString("pics list contains %1 entries").arg(pics.count());
111 if(!pics.isEmpty()) {
112 QString path = QDir::homePath() + QLatin1String("/MyDocs/.images/") + pics.at(qrand() % pics.count());
113 Settings::instance()->setImage(QPixmap(path));
114 Settings::instance()->setImagePath(path);
117 Settings::instance()->setImage(QPixmap(":/images/default.jpg"));
118 Settings::instance()->setImagePath("default");
121 if(selectedImageLabel_->isVisible()) {
122 selectedImageLabel_->setVisible(false);
125 else if(txt == SELECT_IMAGE_TXT) {
126 //qDebug() << "Select image... selected";
128 // Open file selection dialog
129 QString fileName = QFileDialog::getOpenFileName(this, tr("Open File"),
130 QDir::homePath() + QLatin1String("/MyDocs/.images"),
131 tr("Images (*.png *.xpm *.jpg)"));
133 Settings::instance()->setImage(QPixmap(fileName));
134 Settings::instance()->setImagePath(fileName);
136 selectedImageLabel_->setText(fileName);
138 if(!selectedImageLabel_->isVisible() && !fileName.isEmpty()) {
139 selectedImageLabel_->setVisible(true);
143 //qDebug() << "Default image selected";
145 Settings::instance()->setImage(0);
146 Settings::instance()->setImagePath("default");
148 if(selectedImageLabel_->isVisible()) {
149 selectedImageLabel_->setVisible(false);