2 #include "ui_startlevel.h"
3 #include "ui_collections.h"
7 #include <QApplication>
12 int main(int argc, char** argv)
14 QApplication app(argc, argv);
16 qDebug() << "Reading levels from" << LEVDIR;
17 qDebug() << "Reading images from" << IMGDIR;
22 ui.setupUi(&mainWindow);
24 Ui::StartLevel startUi;
25 startUi.setupUi(ui.startWidget);
26 QObject::connect(startUi.quitButton, SIGNAL(clicked()), &app, SLOT(quit()));
28 Ui::LevelCollections levelUi;
29 levelUi.setupUi(ui.collectionWidget);
30 QObject::connect(levelUi.quitButton, SIGNAL(clicked()), &app, SLOT(quit()));
32 GameField field(ui.gameTable);
33 AvailablePieces pieces(ui.pieceTable);
34 QStringList levelCollections;
35 levelCollections << "intro" << "basic"; // TODO: read from fs
36 GameController controller(&pieces, &field, ui.timeLabel, ui.doneButton);
37 LevelSwitcher switcher(&controller,
38 ui.collectionWidget, levelUi.levelList, levelUi.startButton,
39 ui.startWidget, startUi.startTitle,
40 startUi.startLabel, startUi.startButton,
41 ui.levelLabel, ui.scoreLabel, levelCollections);