1 // Copyright (C) 2007, 2008, 2009 Ben Asselstine
3 // This program is free software; you can redistribute it and/or modify
4 // it under the terms of the GNU General Public License as published by
5 // the Free Software Foundation; either version 3 of the License, or
6 // (at your option) any later version.
8 // This program is distributed in the hope that it will be useful,
9 // but WITHOUT ANY WARRANTY; without even the implied warranty of
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 // GNU Library General Public License for more details.
13 // You should have received a copy of the GNU General Public License
14 // along with this program; if not, write to the Free Software
15 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
21 #include <sigc++/signal.h>
23 #include "overviewmap.h"
24 #include "input-events.h"
26 //! Display a miniature map that shows where Stack objects are on the game map.
28 * This is a map where you can see all the armies in the field. Army units
29 * in City objects are not shown.
31 class ArmyMap : public OverviewMap
34 //! Default constructor. Make a new ArmyMap.
37 //! Emitted when the Army units are finished being drawn on the map surface.
39 * Classes that use ArmyMap must catch this signal to display the map.
41 sigc::signal<void, Glib::RefPtr<Gdk::Pixmap> > map_changed;
45 //! Draw the City objects and Stack objects onto the miniature map graphic.
47 * This method is automatically called by the ArmyMap::draw method.
49 virtual void after_draw();
51 //! Draw just the Stack objects onto the miniature map graphic.