1 // Copyright (C) 2001, 2002, 2003 Michael Bartl
2 // Copyright (C) 2004, 2005 Ulf Lorenz
3 // Copyright (C) 2004, 2006 Andrea Paternesi
4 // Copyright (C) 2007, 2008, 2009 Ben Asselstine
5 // Copyright (C) 2007 Ole Laursen
7 // This program is free software; you can redistribute it and/or modify
8 // it under the terms of the GNU General Public License as published by
9 // the Free Software Foundation; either version 3 of the License, or
10 // (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU Library General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
22 #ifndef UNIQUELYIDENTIFIED_H
23 #define UNIQUELYIDENTIFIED_H
27 #include "rectangle.h"
31 //! A game object that has a unique numeric identifier.
32 class UniquelyIdentified
35 //! Default constructor.
39 UniquelyIdentified(const UniquelyIdentified&);
41 //! non-default constructor.
42 UniquelyIdentified(guint32 id);
44 //! Loading constructor.
45 UniquelyIdentified(XML_Helper* helper);
48 virtual ~UniquelyIdentified();
53 //! Returns the unique numeric identifer of this object.
54 guint32 getId() const {return d_id;}
57 //Methods that operate on class data and modify the class.
59 //! Make the counter aware of this object by syncing it to one after this.
62 //! Go get a new unique identifier for this object.
67 //! A unique numeric identifier for an object in the game.
70 //! Whether or not this id is actually unique.