Implement new shot name generation using a persistent index.
[neverball] / share / text.h
1 #ifndef TEXT_H
2 #define TEXT_H
3
4 #include <SDL.h>
5
6 /*---------------------------------------------------------------------------*/
7
8 void text_init(void);
9
10 char *text_from_locale(char *);
11 char *text_to_locale(char *);
12
13 int text_add_char(Uint32, char *, int, int);
14 int text_del_char(char *);
15 int text_length(const char *);
16
17 void text_quit(void);
18
19 /*---------------------------------------------------------------------------*/
20
21 #endif