2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
20 /*---------------------------------------------------------------------------*/
22 static float state_time;
23 static struct state *state;
25 struct state *curr_state(void)
30 float time_state(void)
35 void init_state(struct state *st)
40 int goto_state(struct state *st)
42 if (state && state->leave)
43 state->leave(state->gui_id);
48 if (state && state->enter)
49 state->gui_id = state->enter();
54 /*---------------------------------------------------------------------------*/
56 void st_paint(float t)
58 int stereo = config_get_d(CONFIG_STEREO);
60 if (state && state->paint)
64 glDrawBuffer(GL_BACK_LEFT);
66 state->paint(state->gui_id, t);
68 glDrawBuffer(GL_BACK_RIGHT);
70 state->paint(state->gui_id, t);
75 state->paint(state->gui_id, t);
80 void st_timer(float dt)
84 if (state && state->timer)
85 state->timer(state->gui_id, dt);
88 void st_point(int x, int y, int dx, int dy)
90 if (state && state->point)
91 state->point(state->gui_id, x, y, dx, dy);
94 void st_stick(int a, int k)
96 if (state && state->stick)
97 state->stick(state->gui_id, a, k);
100 void st_angle(int x, int z)
102 if (state && state->angle)
103 state->angle(state->gui_id, x, z);
106 /*---------------------------------------------------------------------------*/
108 int st_click(int b, int d)
110 return (state && state->click) ? state->click(b, d) : 1;
113 int st_keybd(int c, int d)
115 return (state && state->keybd) ? state->keybd(c, d) : 1;
118 int st_buttn(int b, int d)
120 return (state && state->buttn) ? state->buttn(b, d) : 1;
123 /*---------------------------------------------------------------------------*/