2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
19 /*---------------------------------------------------------------------------*/
21 static float state_time;
22 static struct state *state;
24 struct state *curr_state(void)
29 float time_state(void)
34 void init_state(struct state *st)
39 int goto_state(struct state *st)
41 if (state && state->leave)
42 state->leave(state->gui_id);
47 if (state && state->enter)
48 state->gui_id = state->enter();
53 /*---------------------------------------------------------------------------*/
55 void st_paint(float t)
57 int stereo = config_get_d(CONFIG_STEREO);
59 if (state && state->paint)
63 glDrawBuffer(GL_BACK_LEFT);
65 state->paint(state->gui_id, t);
67 glDrawBuffer(GL_BACK_RIGHT);
69 state->paint(state->gui_id, t);
74 state->paint(state->gui_id, t);
79 void st_timer(float dt)
83 if (state && state->timer)
84 state->timer(state->gui_id, dt);
87 void st_point(int x, int y, int dx, int dy)
89 if (state && state->point)
90 state->point(state->gui_id, x, y, dx, dy);
93 void st_stick(int a, int k)
95 if (state && state->stick)
96 state->stick(state->gui_id, a, k);
99 void st_angle(int x, int z)
101 if (state && state->angle)
102 state->angle(state->gui_id, x, z);
105 /*---------------------------------------------------------------------------*/
107 int st_click(int b, int d)
109 return (state && state->click) ? state->click(b, d) : 1;
112 int st_keybd(int c, int d)
114 return (state && state->keybd) ? state->keybd(c, d) : 1;
117 int st_buttn(int b, int d)
119 return (state && state->buttn) ? state->buttn(b, d) : 1;
122 /*---------------------------------------------------------------------------*/