2 * Copyright (C) 2003 Robert Kooima
4 * NEVERPUTT is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
15 /*---------------------------------------------------------------------------*/
18 #pragma comment(lib, "SDL_ttf.lib")
19 #pragma comment(lib, "SDL_mixer.lib")
20 #pragma comment(lib, "SDL_image.lib")
21 #pragma comment(lib, "SDL.lib")
22 #pragma comment(lib, "SDLmain.lib")
23 #pragma comment(lib, "opengl32.lib")
26 /*---------------------------------------------------------------------------*/
30 #include <SDL_mixer.h>
50 #define TITLE _("Neverputt")
52 /*---------------------------------------------------------------------------*/
56 static char filename[MAXSTR];
59 sprintf(filename, "screen%02d.bmp", num++);
66 /*---------------------------------------------------------------------------*/
68 static void toggle_wire(void)
74 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
75 glEnable(GL_TEXTURE_2D);
76 glEnable(GL_LIGHTING);
81 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
82 glDisable(GL_TEXTURE_2D);
83 glDisable(GL_LIGHTING);
87 /*---------------------------------------------------------------------------*/
94 while (d && SDL_PollEvent(&e))
96 if (e.type == SDL_QUIT)
99 if (e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_SPACE)
102 if (!config_get_pause())
105 case SDL_MOUSEMOTION:
106 st_point(+e.motion.x,
110 -e.motion.y + config_get_d(CONFIG_HEIGHT),
116 case SDL_MOUSEBUTTONDOWN:
117 d = st_click((e.button.button == SDL_BUTTON_LEFT) ? -1 : 1, 1);
120 case SDL_MOUSEBUTTONUP:
121 d = st_click((e.button.button == SDL_BUTTON_LEFT) ? -1 : 1, 0);
125 switch (e.key.keysym.sym)
127 case SDLK_F10: d = shot(); break;
128 case SDLK_F9: config_tgl_d(CONFIG_FPS); break;
129 case SDLK_F8: config_tgl_d(CONFIG_NICE); break;
130 case SDLK_F7: toggle_wire(); break;
133 d = st_keybd(e.key.keysym.sym, 1);
137 case SDL_ACTIVEEVENT:
138 if (e.active.state == SDL_APPINPUTFOCUS)
140 if (e.active.gain == 0)
149 int main(int argc, char *argv[])
153 srand((int) time(NULL));
155 language_init("neverball", CONFIG_LOCALE);
157 if (config_data_path((argc > 1 ? argv[1] : NULL), COURSE_FILE))
159 if (config_user_path(NULL))
161 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) == 0)
166 /* Initialize the language. */
168 language_set(language_from_code(config_simple_get_s(CONFIG_LANG)));
170 /* Cache Neverball's camera setting. */
172 camera = config_get_d(CONFIG_CAMERA);
174 /* Initialize the audio. */
176 audio_bind(AUD_BIRDIE, 1, "snd/birdie.ogg");
177 audio_bind(AUD_BOGEY, 1, "snd/bogey.ogg");
178 audio_bind(AUD_BUMP, 1, "snd/bink.wav");
179 audio_bind(AUD_DOUBLE, 1, "snd/double.ogg");
180 audio_bind(AUD_EAGLE, 1, "snd/eagle.ogg");
181 audio_bind(AUD_JUMP, 2, "snd/jump.ogg");
182 audio_bind(AUD_MENU, 2, "snd/menu.wav");
183 audio_bind(AUD_ONE, 1, "snd/one.ogg");
184 audio_bind(AUD_PAR, 1, "snd/par.ogg");
185 audio_bind(AUD_PENALTY, 1, "snd/penalty.ogg");
186 audio_bind(AUD_PLAYER1, 1, "snd/player1.ogg");
187 audio_bind(AUD_PLAYER2, 1, "snd/player2.ogg");
188 audio_bind(AUD_PLAYER3, 1, "snd/player3.ogg");
189 audio_bind(AUD_PLAYER4, 1, "snd/player4.ogg");
190 audio_bind(AUD_SWITCH, 2, "snd/switch.wav");
191 audio_bind(AUD_SUCCESS, 1, "snd/success.ogg");
195 /* Require 16-bit double buffer with 16-bit depth buffer. */
197 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
198 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
199 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
200 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
201 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
203 /* Initialize the video. */
205 if (config_mode(config_get_d(CONFIG_FULLSCREEN),
206 config_get_d(CONFIG_WIDTH),
207 config_get_d(CONFIG_HEIGHT)))
209 int t1, t0 = SDL_GetTicks();
211 SDL_WM_SetCaption(TITLE, TITLE);
213 /* Run the main game loop. */
215 init_state(&st_null);
216 goto_state(&st_title);
219 if ((t1 = SDL_GetTicks()) > t0)
221 if (config_get_pause())
228 st_timer((t1 - t0) / 1000.f);
231 SDL_GL_SwapBuffers();
235 if (config_get_d(CONFIG_NICE))
239 else fprintf(stderr, "%s: %s\n", argv[0], SDL_GetError());
241 /* Restore Neverball's camera setting. */
243 config_set_d(CONFIG_CAMERA, camera);
248 else fprintf(stderr, "%s: %s\n", argv[0], SDL_GetError());
250 else fprintf(stderr, _("Failure to establish config directory\n"));
252 else fprintf(stderr, _("Failure to establish game data directory\n"));
257 /*---------------------------------------------------------------------------*/