4 /*---------------------------------------------------------------------------*/
16 #define AUD_PLAYER1 10
17 #define AUD_PLAYER2 11
18 #define AUD_PLAYER3 12
19 #define AUD_PLAYER4 13
20 #define AUD_SUCCESS 14
24 /*---------------------------------------------------------------------------*/
26 #define MIN_DT 0.01000000 /* Minimum physics update cycle */
27 #define MAX_DT 0.02000000 /* Maximum physics update cycle */
28 #define MAX_DN 16 /* Maximum subdivisions of dt */
29 #define FOV 50.00f /* Field of view */
30 #define RESPONSE 0.05f /* Input smoothing time */
37 /*---------------------------------------------------------------------------*/
39 void game_init(const char *);
44 int game_step(const float[3], float);
46 void game_update_view(float);
48 void game_set_rot(int);
49 void game_clr_mag(void);
50 void game_set_mag(int);
51 void game_set_fly(float);
54 void game_set_pos(float[3], float[3][3]);
55 void game_get_pos(float[3], float[3][3]);
57 /*---------------------------------------------------------------------------*/