11 unsigned short x2, y2;
16 #define TOUCH_BUTTON_INITIALIZER(name, x, y, w, h) \
17 {SNES_##name##_MASK, 0, 0, 0, 0, x, y, w, h}
19 static TouchButton touchbuttons[] = {
20 TOUCH_BUTTON_INITIALIZER(TL, 0, 0, 0.375, 0.0833),
21 TOUCH_BUTTON_INITIALIZER(TR, 0.625, 0, 0.375, 0.0833),
22 TOUCH_BUTTON_INITIALIZER(UP, 0.125, 0.0833, 0.125, 0.2777), //2
23 TOUCH_BUTTON_INITIALIZER(LEFT, 0.0, 0.3611, 0.125, 0.2777), //3
24 TOUCH_BUTTON_INITIALIZER(RIGHT, 0.25, 0.3611, 0.125, 0.2777), //4
25 TOUCH_BUTTON_INITIALIZER(DOWN, 0.125, 0.6388, 0.125, 0.2777), //5
26 TOUCH_BUTTON_INITIALIZER(START, 0, 0.9166, 0.375, 0.0833),
27 TOUCH_BUTTON_INITIALIZER(Y, 0.75, 0.0833, 0.125, 0.2777),
28 TOUCH_BUTTON_INITIALIZER(X, 0.625, 0.3611, 0.125, 0.2777),
29 TOUCH_BUTTON_INITIALIZER(A, 0.875, 0.3611, 0.125, 0.2777),
30 TOUCH_BUTTON_INITIALIZER(B, 0.75, 0.6388, 0.125, 0.2777),
31 TOUCH_BUTTON_INITIALIZER(SELECT, 0.625, 0.9166, 0.375, 0.0833),
34 static TouchButton* current = 0;
36 static uint32 joypads[2];
40 bool enabled, pressed;
43 static TouchButton* getButtonFor(unsigned int x, unsigned int y) {
46 for (i = 0; i < sizeof(touchbuttons)/sizeof(TouchButton); i++) {
47 if (x > touchbuttons[i].x && x < touchbuttons[i].x2 &&
48 y > touchbuttons[i].y && y < touchbuttons[i].y2) {
50 return &touchbuttons[i];
57 static inline void unpress(TouchButton* b) {
58 joypads[0] &= ~b->mask;
60 static inline void press(TouchButton* b) {
61 joypads[0] |= b->mask;
64 static void processMouse(unsigned int x, unsigned int y, int pressed = 0)
66 if (Config.touchscreenInput) {
75 // Button down, or mouse motion.
76 TouchButton* b = getButtonFor(x, y);
77 if (current && b && current != b) {
78 // Moving from button to button
82 } else if (current && !b) {
86 } else if (!current && b) {
92 } else if (mouse.enabled) {
101 mouse.pressed = true;
102 else if (pressed < 0)
103 mouse.pressed = false;
107 static void processEvent(const SDL_Event& event)
112 if (Config.action[event.key.keysym.scancode])
113 S9xDoAction(Config.action[event.key.keysym.scancode]);
114 joypads[0] |= Config.joypad1Mapping[event.key.keysym.scancode];
117 joypads[0] &= ~Config.joypad1Mapping[event.key.keysym.scancode];
119 case SDL_MOUSEBUTTONUP:
120 case SDL_MOUSEBUTTONDOWN:
121 processMouse(event.button.x, event.button.y,
122 (event.button.state == SDL_PRESSED) ? 1 : - 1);
124 case SDL_MOUSEMOTION:
125 processMouse(event.motion.x, event.motion.y);
128 Config.quitting = true;
133 uint32 S9xReadJoypad (int which)
135 if (which < 0 || which > 2) {
139 return joypads[which];
142 bool8 S9xReadMousePosition(int which1, int& x, int& y, uint32& buttons)
144 if (which1 != 0) return FALSE;
148 buttons = mouse.pressed ? 1 : 0;
153 bool8 S9xReadSuperScopePosition(int& x, int& y, uint32& buttons)
157 buttons = mouse.pressed ? 8 : 0;
162 void S9xProcessEvents(bool8_32 block)
167 SDL_WaitEvent(&event);
170 while(SDL_PollEvent(&event))
177 void S9xInitInputDevices()
182 switch (Settings.ControllerOption) {
184 joypads[0] = 0x80000000UL;
185 printf("Input: 1 joypad, keyboard only\n");
188 joypads[0] = 0x80000000UL;
189 mouse.enabled = true;
190 printf("Input: 1 joypad + mouse\n");
192 case SNES_MOUSE_SWAPPED:
193 printf("Input: mouse\n");
194 mouse.enabled = true;
196 case SNES_SUPERSCOPE:
197 joypads[0] = 0x80000000UL;
198 mouse.enabled = true;
199 printf("Input: 1 joypad + superscope\n");
202 printf("Input: unknown\n");
206 S9xInputScreenChanged();
209 void S9xDeinitInputDevices()
214 void S9xInputScreenChanged()
216 unsigned int i = 0, w = 0, h = 0;
217 S9xVideoGetWindowSize(&w, &h);
218 for (i = 0; i < sizeof(touchbuttons)/sizeof(TouchButton); i++) {
219 touchbuttons[i].x = (unsigned)round(touchbuttons[i].fx * w);
220 touchbuttons[i].y = (unsigned)round(touchbuttons[i].fy * h);
221 touchbuttons[i].x2 = (unsigned)round(touchbuttons[i].x + touchbuttons[i].fw * w);
222 touchbuttons[i].y2 = (unsigned)round(touchbuttons[i].y + touchbuttons[i].fh * h);