1 /**************************************************************************
2 Ghosts Overboard - a game for Maemo 5
4 Copyright (C) 2011 Heli Hyvättinen
6 This file is part of Ghosts Overboard
8 Ghosts Overboard is free software: you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation, either version 2 of the License, or
11 (at your option) any later version.
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with this program. If not, see <http://www.gnu.org/licenses/>.
21 **************************************************************************/
23 #include "mainwindow.h"
29 #include <QMessageBox>
30 #include <QApplication>
32 #include <QPushButton>
33 #include <QVBoxLayout>
37 MainWindow::MainWindow(QWidget *parent)
40 setWindowIcon(QIcon(":/pix/laiva_3aave.png"));
41 setWindowTitle("Ghosts Overboard");
43 pScene_ = new SeaScene ();
44 connect(pScene_,SIGNAL(allGhostsPicked()),this,SLOT(nextLevel()));
46 pView_ = new QGraphicsView ();
48 pView_->setScene(pScene_);
49 setCentralWidget(pView_);
51 pPauseAction_ = new QAction(tr("Pause"),this);
52 pPauseAction_->setCheckable(true);
53 addAction(pPauseAction_);
54 connect(pPauseAction_,SIGNAL(triggered(bool)),pScene_,SLOT(pause(bool)));
55 menuBar()->addAction(pPauseAction_);
57 QAction * pRestartLevelAction = new QAction(tr("Restart level"),this);
58 addAction(pRestartLevelAction);
59 connect(pRestartLevelAction,SIGNAL(triggered()),this,SLOT(restartLevel()));
60 menuBar()->addAction(pRestartLevelAction);
62 QAction * pRestartGameAction = new QAction(tr("Restart game"),this);
63 addAction(pRestartGameAction);
64 connect(pRestartGameAction,SIGNAL(triggered()),this,SLOT(restartGame()));
65 menuBar()->addAction(pRestartGameAction);
67 QAction * pVibrateAction = new QAction(tr("Vibration effects"),this);
68 pVibrateAction->setCheckable(true);
69 addAction(pVibrateAction);
70 connect(pVibrateAction,SIGNAL(triggered(bool)),pScene_,SLOT(vibrationActivate(bool)));
71 menuBar()->addAction(pVibrateAction);
74 QAction * pAboutAction = new QAction(tr("About"),this);
75 addAction(pAboutAction);
76 connect(pAboutAction,SIGNAL(triggered()),this,SLOT(about()));
77 menuBar()->addAction(pAboutAction);
82 levelList_.append(level1);
83 Level level2(5,10,2,50);
84 levelList_.append(level2);
85 Level level3(5,15,3,50);
86 levelList_.append(level3);
87 Level level4(5,15,5,50);
88 levelList_.append(level4);
89 Level level5(5,15,5,100);
90 levelList_.append(level5);
95 //the boundaries of the scene are set to match the size of the view window, which is not
96 //available in the constructor --> timer needed
97 QTimer::singleShot(100,this,SLOT(initializeBoundaries()));
100 MainWindow::~MainWindow()
105 void MainWindow::initializeBoundaries()
107 //the boundaries of the scene are set to match the size of the view window, and
108 //the view is set to show exactly the whole scene area
110 //this occasionally gives a tiny scene, so using a fixed size fit for N900/Maemo5 until a fix is found
112 // QPoint topleft (0,0);
113 // QSize windowsize = pView_->size();
114 // QRectF rectangle (topleft,windowsize);
116 QRectF rectangle(0,0,800,424);
118 pScene_->setSceneRect(rectangle);
119 pView_->setSceneRect(rectangle);
121 // qDebug() << "Initialized boundaries" << rectangle.right() << rectangle.bottom() << pView_->width() << pView_->height();
127 void MainWindow::restartLevel()
129 pScene_->setupMap(levelList_.at(currentLevel_));
132 void MainWindow::about()
134 QMessageBox::about(this, tr("About %1").arg(QApplication::applicationName()),
136 "<p>Copyright 2011 Heli Hyvättinen"
137 "<p>License: General Public License v2"
138 "<p>Bug Reports: https://bugs.maemo.org/ "
139 "enter_bug.cgi?product=Ghosts%20Overboard"
140 ).arg(QApplication::applicationVersion()));
146 void MainWindow::nextLevel()
151 if (levelList_.empty())
152 pScene_->setupMap(Level());
155 if ( currentLevel_ < levelList_.size() )
157 pScene_->setupMap(levelList_.at(currentLevel_));
163 QDialog* pVictoryDialog = new QDialog(this);
164 pVictoryDialog->setWindowTitle(tr("You won!"));
167 QPushButton* pPlayAgainButton = new QPushButton(tr("Play again"));
168 // QPushButton* pQuitButton = new QPushButton(tr("Quit game"));
170 QPixmap victoryIcon (":/pix/aavesaari.png");
171 QLabel* pVictoryLabel = new QLabel();
172 pVictoryLabel->setPixmap(victoryIcon);
174 QLabel* pTextLabel = new QLabel(tr("Congratulations! <p>You have saved all the ghosts."));
177 QVBoxLayout* pMainLayout = new QVBoxLayout;
179 QHBoxLayout* pTopLayout = new QHBoxLayout;
180 pMainLayout->addLayout(pTopLayout);
182 pTopLayout->addWidget(pVictoryLabel);
183 pTopLayout->addWidget(pTextLabel);
187 QHBoxLayout* pButtonLayout = new QHBoxLayout();
188 pMainLayout->addLayout(pButtonLayout);
190 // pButtonLayout->addWidget(pQuitButton);
191 pButtonLayout->addWidget(pPlayAgainButton);
195 pVictoryDialog->setLayout(pMainLayout);
197 connect(pPlayAgainButton, SIGNAL(clicked()),pVictoryDialog,SLOT(accept()));
199 pVictoryDialog->exec();
201 //Never mind if the user cancels the dialog: restart the game anyway
207 bool MainWindow::event(QEvent *event)
210 switch (event->type())
212 //pause if app goes to background
213 case QEvent::WindowDeactivate:
216 pScene_->pause(true);
219 //un-pause if app gomes back to foreground unless it was paused before going to background
220 case QEvent::WindowActivate:
223 if (pPauseAction_ && !pPauseAction_->isChecked())
226 pScene_->pause(false);
230 //Just to keep the compiler from complaining...
238 //pass the event to the ancestor for handling
239 return QMainWindow::event(event);
243 void MainWindow::restartGame()
246 pScene_->setupMap(levelList_.value(currentLevel_)); //value() returns default constructor Level, so no need to check if list empty