2 FileName=neverball.dev
\r
13 Compiler=-Wall_@@_-g_@@_-D_GNU_SOURCE=1_@@_-Dmain=SDL_main_@@_
\r
15 Linker=-lmingw32_@@_-lSDLmain_@@_-lSDL_@@_-lSDL_image_@@_-lSDL_ttf_@@_-lSDL_mixer_@@_-lpng_@@_-lintl_@@_-lopengl32_@@_
\r
21 OverrideOutputName=neverball.exe
\r
27 IncludeVersionInfo=0
\r
30 CompilerSettings=1000000000000000000100
\r
33 FileName=..\..\ball\util.c
\r
43 FileName=..\..\ball\demo.c
\r
53 FileName=..\..\ball\game.c
\r
63 FileName=..\..\ball\hud.c
\r
73 FileName=..\..\ball\level.c
\r
83 FileName=..\..\ball\levels.c
\r
93 FileName=..\..\ball\main.c
\r
103 FileName=..\..\ball\set.c
\r
113 FileName=..\..\ball\st_conf.c
\r
123 FileName=..\..\ball\st_demo.c
\r
133 FileName=..\..\ball\st_done.c
\r
143 FileName=..\..\ball\st_help.c
\r
153 FileName=..\..\ball\st_level.c
\r
163 FileName=..\..\ball\st_name.c
\r
173 FileName=..\..\ball\st_over.c
\r
183 FileName=..\..\ball\st_play.c
\r
193 FileName=..\..\ball\st_play_end.c
\r
203 FileName=..\..\ball\st_save.c
\r
213 FileName=..\..\ball\st_set.c
\r
223 FileName=..\..\ball\st_shared.c
\r
233 FileName=..\..\ball\st_start.c
\r
243 FileName=..\..\ball\st_title.c
\r
253 FileName=..\..\share\audio.c
\r
263 FileName=..\..\share\back.c
\r
273 FileName=..\..\share\base_config.c
\r
283 FileName=..\..\share\base_image.c
\r
293 FileName=..\..\share\binary.c
\r
303 FileName=..\..\share\config.c
\r
313 FileName=..\..\share\geom.c
\r
323 FileName=..\..\share\gui.c
\r
333 FileName=..\..\share\i18n.c
\r
343 FileName=..\..\share\image.c
\r
353 FileName=..\..\share\part.c
\r
363 FileName=..\..\share\solid.c
\r
373 FileName=..\..\share\solid_gl.c
\r
383 FileName=..\..\share\st_lang.c
\r
393 FileName=..\..\share\st_resol.c
\r
403 FileName=..\..\share\state.c
\r
413 FileName=..\..\share\vec3.c
\r
431 FileDescription=Developed using the Dev-C++ IDE
\r