2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
22 /*---------------------------------------------------------------------------*/
28 /* Build a Most Coins top three list with default values. */
30 void gui_most_coins(int id, int n, int i)
32 const char *s = "1234567";
34 const float *c0 = gui_yel;
35 const float *c1 = gui_grn;
36 const float *c2 = gui_wht;
37 const float *c3 = gui_red;
39 int j, jd, kd, ld, md;
41 if ((jd = gui_hstack(id)))
45 if ((kd = gui_vstack(jd)))
47 gui_label(kd, _("Most Coins"), GUI_SML, GUI_TOP, 0, 0);
49 if ((ld = gui_hstack(kd)))
51 if ((md = gui_vstack(ld)))
53 for (j = 0; j < n - 2; j++)
54 coin_c[j] = gui_count(md, 1000, GUI_SML, 0);
56 coin_c[j++] = gui_count(md, 1000, GUI_SML, GUI_SE);
58 coin_c[j++] = gui_count(md, 1000, GUI_SML, GUI_RGT);
61 if ((md = gui_vstack(ld)))
63 for (j = 0; j < n; j++)
64 if (i == j && i < n - 1)
65 coin_n[j] = gui_label(md, s, GUI_SML, 0, c1, c1);
68 if (j == n - 1) gui_space(md);
69 coin_n[j] = gui_label(md, s, GUI_SML, 0, c3, c3);
73 if (j == n - 1) gui_space(md);
74 coin_n[j] = gui_label(md, s, GUI_SML, 0, c0, c2);
78 if ((md = gui_vstack(ld)))
80 for (j = 0; j < n - 2; j++)
81 coin_t[j] = gui_clock(md, 359999, GUI_SML, 0);
83 coin_t[j++] = gui_clock(md, 359999, GUI_SML, GUI_SW);
85 coin_t[j++] = gui_clock(md, 359999, GUI_SML, GUI_LFT);
93 /* Set the Most Coins top three list values for level i. */
95 void set_most_coins(int level, int n)
99 for (j = 0; j < n; j++)
101 gui_set_count(coin_c[j], level_coin_c(level, j));
102 gui_set_label(coin_n[j], level_coin_n(level, j));
103 gui_set_clock(coin_t[j], level_coin_t(level, j));
107 /*---------------------------------------------------------------------------*/
109 static int time_c[4];
110 static int time_n[4];
111 static int time_t[4];
113 /* Build a Best Times top three list with default values. */
115 void gui_best_times(int id, int n, int i)
117 const char *s = "1234567";
119 const float *c0 = gui_yel;
120 const float *c1 = gui_grn;
121 const float *c2 = gui_wht;
122 const float *c3 = gui_red;
124 int j, jd, kd, ld, md;
126 if ((jd = gui_hstack(id)))
130 if ((kd = gui_vstack(jd)))
132 gui_label(kd, _("Best Times"), GUI_SML, GUI_TOP, 0, 0);
134 if ((ld = gui_hstack(kd)))
136 if ((md = gui_vstack(ld)))
138 for (j = 0; j < n - 2; j++)
139 time_t[j] = gui_clock(md, 359999, GUI_SML, 0);
141 time_t[j++] = gui_clock(md, 359999, GUI_SML, GUI_SE);
143 time_t[j++] = gui_clock(md, 359999, GUI_SML, GUI_RGT);
146 if ((md = gui_vstack(ld)))
148 for (j = 0; j < n; j++)
149 if (i == j && i < n - 1)
150 time_n[j] = gui_label(md, s, GUI_SML, 0, c1, c1);
153 if (j == n - 1) gui_space(md);
154 time_n[j] = gui_label(md, s, GUI_SML, 0, c3, c3);
158 if (j == n - 1) gui_space(md);
159 time_n[j] = gui_label(md, s, GUI_SML, 0, c0, c2);
163 if ((md = gui_vstack(ld)))
165 for (j = 0; j < n - 2; j++)
166 time_c[j] = gui_count(md, 1000, GUI_SML, 0);
168 time_c[j++] = gui_count(md, 1000, GUI_SML, GUI_SW);
170 time_c[j++] = gui_count(md, 1000, GUI_SML, GUI_LFT);
178 /* Set the Best Times top three list values for level i. */
180 void set_best_times(int level, int n)
184 for (j = 0; j < n; j++)
186 gui_set_clock(time_t[j], level_time_t(level, j));
187 gui_set_label(time_n[j], level_time_n(level, j));
188 gui_set_count(time_c[j], level_time_c(level, j));
192 /*---------------------------------------------------------------------------*/
195 static int keyd[127];
197 void gui_keyboard(int id)
203 if ((jd = gui_hstack(id)))
207 if ((kd = gui_vstack(jd)))
209 if ((ld = gui_hstack(kd)))
213 keyd['9'] = gui_state(ld, "9", GUI_SML, '9', 0);
214 keyd['8'] = gui_state(ld, "8", GUI_SML, '8', 0);
215 keyd['7'] = gui_state(ld, "7", GUI_SML, '7', 0);
216 keyd['6'] = gui_state(ld, "6", GUI_SML, '6', 0);
217 keyd['5'] = gui_state(ld, "5", GUI_SML, '5', 0);
218 keyd['4'] = gui_state(ld, "4", GUI_SML, '4', 0);
219 keyd['3'] = gui_state(ld, "3", GUI_SML, '3', 0);
220 keyd['3'] = gui_state(ld, "2", GUI_SML, '2', 0);
221 keyd['1'] = gui_state(ld, "1", GUI_SML, '1', 0);
222 keyd['0'] = gui_state(ld, "0", GUI_SML, '0', 0);
225 if ((ld = gui_hstack(kd)))
228 keyd['J'] = gui_state(ld, "J", GUI_SML, 'J', 0);
229 keyd['I'] = gui_state(ld, "I", GUI_SML, 'I', 0);
230 keyd['H'] = gui_state(ld, "H", GUI_SML, 'H', 0);
231 keyd['G'] = gui_state(ld, "G", GUI_SML, 'G', 0);
232 keyd['F'] = gui_state(ld, "F", GUI_SML, 'F', 0);
233 keyd['E'] = gui_state(ld, "E", GUI_SML, 'E', 0);
234 keyd['D'] = gui_state(ld, "D", GUI_SML, 'D', 0);
235 keyd['C'] = gui_state(ld, "C", GUI_SML, 'C', 0);
236 keyd['B'] = gui_state(ld, "B", GUI_SML, 'B', 0);
237 keyd['A'] = gui_state(ld, "A", GUI_SML, 'A', 0);
240 if ((ld = gui_hstack(kd)))
243 keyd['T'] = gui_state(ld, "T", GUI_SML, 'T', 0);
244 keyd['S'] = gui_state(ld, "S", GUI_SML, 'S', 0);
245 keyd['R'] = gui_state(ld, "R", GUI_SML, 'R', 0);
246 keyd['Q'] = gui_state(ld, "Q", GUI_SML, 'Q', 0);
247 keyd['P'] = gui_state(ld, "P", GUI_SML, 'P', 0);
248 keyd['O'] = gui_state(ld, "O", GUI_SML, 'O', 0);
249 keyd['N'] = gui_state(ld, "N", GUI_SML, 'N', 0);
250 keyd['M'] = gui_state(ld, "M", GUI_SML, 'M', 0);
251 keyd['L'] = gui_state(ld, "L", GUI_SML, 'L', 0);
252 keyd['K'] = gui_state(ld, "K", GUI_SML, 'K', 0);
255 if ((ld = gui_hstack(kd)))
258 gui_state(ld, "<", GUI_SML, GUI_BS, 0);
259 keyd['Z'] = gui_state(ld, "Z", GUI_SML, 'Z', 0);
260 keyd['Y'] = gui_state(ld, "Y", GUI_SML, 'Y', 0);
261 keyd['X'] = gui_state(ld, "X", GUI_SML, 'X', 0);
262 keyd['W'] = gui_state(ld, "W", GUI_SML, 'W', 0);
263 keyd['V'] = gui_state(ld, "V", GUI_SML, 'V', 0);
264 keyd['U'] = gui_state(ld, "U", GUI_SML, 'U', 0);
265 gui_state(ld, _("caps"), GUI_SML, GUI_CL, 0);
273 void gui_keyboard_lock(void)
277 gui_set_label(keyd['A'], lock ? "A" : "a");
278 gui_set_label(keyd['B'], lock ? "B" : "b");
279 gui_set_label(keyd['C'], lock ? "C" : "c");
280 gui_set_label(keyd['D'], lock ? "D" : "d");
281 gui_set_label(keyd['E'], lock ? "E" : "e");
282 gui_set_label(keyd['F'], lock ? "F" : "f");
283 gui_set_label(keyd['G'], lock ? "G" : "g");
284 gui_set_label(keyd['H'], lock ? "H" : "h");
285 gui_set_label(keyd['I'], lock ? "I" : "i");
286 gui_set_label(keyd['J'], lock ? "J" : "j");
287 gui_set_label(keyd['K'], lock ? "K" : "k");
288 gui_set_label(keyd['L'], lock ? "L" : "l");
289 gui_set_label(keyd['M'], lock ? "M" : "m");
290 gui_set_label(keyd['N'], lock ? "N" : "n");
291 gui_set_label(keyd['O'], lock ? "O" : "o");
292 gui_set_label(keyd['P'], lock ? "P" : "p");
293 gui_set_label(keyd['Q'], lock ? "Q" : "q");
294 gui_set_label(keyd['R'], lock ? "R" : "r");
295 gui_set_label(keyd['S'], lock ? "S" : "s");
296 gui_set_label(keyd['T'], lock ? "T" : "t");
297 gui_set_label(keyd['U'], lock ? "U" : "u");
298 gui_set_label(keyd['V'], lock ? "V" : "v");
299 gui_set_label(keyd['W'], lock ? "W" : "w");
300 gui_set_label(keyd['X'], lock ? "X" : "x");
301 gui_set_label(keyd['Y'], lock ? "Y" : "y");
302 gui_set_label(keyd['Z'], lock ? "Z" : "z");
305 char gui_keyboard_char(char c)
307 return lock ? toupper(c) : tolower(c);
310 /*---------------------------------------------------------------------------*/