2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
23 /*---------------------------------------------------------------------------*/
25 static int is_special_name(const char * n)
27 return (strcmp(n, N_("Hard"))==0 || strcmp(n, N_("Medium"))==0 || strcmp(n, N_("Easy"))==0);
30 /*---------------------------------------------------------------------------*/
36 /* Build a Most Coins top three list with default values. */
38 void gui_most_coins(int id, int n, int i)
40 const char *s = "1234567";
42 const float *c0 = gui_yel;
43 const float *c1 = gui_grn;
44 const float *c2 = gui_wht;
45 const float *c3 = gui_red;
47 int j, jd, kd, ld, md;
49 if ((jd = gui_hstack(id)))
53 if ((kd = gui_vstack(jd)))
55 gui_label(kd, _("Most Coins"), GUI_SML, GUI_TOP, 0, 0);
57 if ((ld = gui_hstack(kd)))
59 if ((md = gui_vstack(ld)))
61 for (j = 0; j < n - 2; j++)
62 coin_c[j] = gui_count(md, 1000, GUI_SML, 0);
64 coin_c[j++] = gui_count(md, 1000, GUI_SML, GUI_SE);
66 coin_c[j++] = gui_count(md, 1000, GUI_SML, GUI_RGT);
69 if ((md = gui_vstack(ld)))
71 for (j = 0; j < n; j++)
72 if (i == j && i < n - 1)
73 coin_n[j] = gui_label(md, s, GUI_SML, 0, c1, c1);
76 if (j == n - 1) gui_space(md);
77 coin_n[j] = gui_label(md, s, GUI_SML, 0, c3, c3);
81 if (j == n - 1) gui_space(md);
82 coin_n[j] = gui_label(md, s, GUI_SML, 0, c0, c2);
86 if ((md = gui_vstack(ld)))
88 for (j = 0; j < n - 2; j++)
89 coin_t[j] = gui_clock(md, 359999, GUI_SML, 0);
91 coin_t[j++] = gui_clock(md, 359999, GUI_SML, GUI_SW);
93 coin_t[j++] = gui_clock(md, 359999, GUI_SML, GUI_LFT);
101 /* Set the Most Coins top three list values for level i. */
103 void set_most_coins(int level, int n)
108 for (j = 0; j < n; j++)
110 name = level_coin_n(level, j);
111 spe = is_special_name(name);
112 gui_set_count(coin_c[j], level_coin_c(level, j));
113 gui_set_label(coin_n[j], spe ? _(name) : name);
114 gui_set_clock(coin_t[j], level_coin_t(level, j));
118 /*---------------------------------------------------------------------------*/
120 static int time_c[4];
121 static int time_n[4];
122 static int time_t[4];
124 /* Build a Best Times top three list with default values. */
126 void gui_best_times(int id, int n, int i)
128 const char *s = "1234567";
130 const float *c0 = gui_yel;
131 const float *c1 = gui_grn;
132 const float *c2 = gui_wht;
133 const float *c3 = gui_red;
135 int j, jd, kd, ld, md;
137 if ((jd = gui_hstack(id)))
141 if ((kd = gui_vstack(jd)))
143 gui_label(kd, _("Best Times"), GUI_SML, GUI_TOP, 0, 0);
145 if ((ld = gui_hstack(kd)))
147 if ((md = gui_vstack(ld)))
149 for (j = 0; j < n - 2; j++)
150 time_t[j] = gui_clock(md, 359999, GUI_SML, 0);
152 time_t[j++] = gui_clock(md, 359999, GUI_SML, GUI_SE);
154 time_t[j++] = gui_clock(md, 359999, GUI_SML, GUI_RGT);
157 if ((md = gui_vstack(ld)))
159 for (j = 0; j < n; j++)
160 if (i == j && i < n - 1)
161 time_n[j] = gui_label(md, s, GUI_SML, 0, c1, c1);
164 if (j == n - 1) gui_space(md);
165 time_n[j] = gui_label(md, s, GUI_SML, 0, c3, c3);
169 if (j == n - 1) gui_space(md);
170 time_n[j] = gui_label(md, s, GUI_SML, 0, c0, c2);
174 if ((md = gui_vstack(ld)))
176 for (j = 0; j < n - 2; j++)
177 time_c[j] = gui_count(md, 1000, GUI_SML, 0);
179 time_c[j++] = gui_count(md, 1000, GUI_SML, GUI_SW);
181 time_c[j++] = gui_count(md, 1000, GUI_SML, GUI_LFT);
189 /* Set the Best Times top three list values for level i. */
191 void set_best_times(int level, int n)
196 for (j = 0; j < n; j++)
198 name = level_time_n(level, j);
199 spe = is_special_name(name);
200 gui_set_clock(time_t[j], level_time_t(level, j));
201 gui_set_label(time_n[j], spe ? _(name) : name);
202 gui_set_count(time_c[j], level_time_c(level, j));
206 /*---------------------------------------------------------------------------*/
209 static int keyd[127];
211 void gui_keyboard(int id)
217 if ((jd = gui_hstack(id)))
221 if ((kd = gui_vstack(jd)))
223 if ((ld = gui_hstack(kd)))
227 keyd['9'] = gui_state(ld, "9", GUI_SML, '9', 0);
228 keyd['8'] = gui_state(ld, "8", GUI_SML, '8', 0);
229 keyd['7'] = gui_state(ld, "7", GUI_SML, '7', 0);
230 keyd['6'] = gui_state(ld, "6", GUI_SML, '6', 0);
231 keyd['5'] = gui_state(ld, "5", GUI_SML, '5', 0);
232 keyd['4'] = gui_state(ld, "4", GUI_SML, '4', 0);
233 keyd['3'] = gui_state(ld, "3", GUI_SML, '3', 0);
234 keyd['3'] = gui_state(ld, "2", GUI_SML, '2', 0);
235 keyd['1'] = gui_state(ld, "1", GUI_SML, '1', 0);
236 keyd['0'] = gui_state(ld, "0", GUI_SML, '0', 0);
239 if ((ld = gui_hstack(kd)))
242 keyd['J'] = gui_state(ld, "J", GUI_SML, 'J', 0);
243 keyd['I'] = gui_state(ld, "I", GUI_SML, 'I', 0);
244 keyd['H'] = gui_state(ld, "H", GUI_SML, 'H', 0);
245 keyd['G'] = gui_state(ld, "G", GUI_SML, 'G', 0);
246 keyd['F'] = gui_state(ld, "F", GUI_SML, 'F', 0);
247 keyd['E'] = gui_state(ld, "E", GUI_SML, 'E', 0);
248 keyd['D'] = gui_state(ld, "D", GUI_SML, 'D', 0);
249 keyd['C'] = gui_state(ld, "C", GUI_SML, 'C', 0);
250 keyd['B'] = gui_state(ld, "B", GUI_SML, 'B', 0);
251 keyd['A'] = gui_state(ld, "A", GUI_SML, 'A', 0);
254 if ((ld = gui_hstack(kd)))
257 keyd['T'] = gui_state(ld, "T", GUI_SML, 'T', 0);
258 keyd['S'] = gui_state(ld, "S", GUI_SML, 'S', 0);
259 keyd['R'] = gui_state(ld, "R", GUI_SML, 'R', 0);
260 keyd['Q'] = gui_state(ld, "Q", GUI_SML, 'Q', 0);
261 keyd['P'] = gui_state(ld, "P", GUI_SML, 'P', 0);
262 keyd['O'] = gui_state(ld, "O", GUI_SML, 'O', 0);
263 keyd['N'] = gui_state(ld, "N", GUI_SML, 'N', 0);
264 keyd['M'] = gui_state(ld, "M", GUI_SML, 'M', 0);
265 keyd['L'] = gui_state(ld, "L", GUI_SML, 'L', 0);
266 keyd['K'] = gui_state(ld, "K", GUI_SML, 'K', 0);
269 if ((ld = gui_hstack(kd)))
272 gui_state(ld, "<", GUI_SML, GUI_BS, 0);
273 keyd['Z'] = gui_state(ld, "Z", GUI_SML, 'Z', 0);
274 keyd['Y'] = gui_state(ld, "Y", GUI_SML, 'Y', 0);
275 keyd['X'] = gui_state(ld, "X", GUI_SML, 'X', 0);
276 keyd['W'] = gui_state(ld, "W", GUI_SML, 'W', 0);
277 keyd['V'] = gui_state(ld, "V", GUI_SML, 'V', 0);
278 keyd['U'] = gui_state(ld, "U", GUI_SML, 'U', 0);
279 gui_state(ld, _("caps"), GUI_SML, GUI_CL, 0);
287 void gui_keyboard_lock(void)
291 gui_set_label(keyd['A'], lock ? "A" : "a");
292 gui_set_label(keyd['B'], lock ? "B" : "b");
293 gui_set_label(keyd['C'], lock ? "C" : "c");
294 gui_set_label(keyd['D'], lock ? "D" : "d");
295 gui_set_label(keyd['E'], lock ? "E" : "e");
296 gui_set_label(keyd['F'], lock ? "F" : "f");
297 gui_set_label(keyd['G'], lock ? "G" : "g");
298 gui_set_label(keyd['H'], lock ? "H" : "h");
299 gui_set_label(keyd['I'], lock ? "I" : "i");
300 gui_set_label(keyd['J'], lock ? "J" : "j");
301 gui_set_label(keyd['K'], lock ? "K" : "k");
302 gui_set_label(keyd['L'], lock ? "L" : "l");
303 gui_set_label(keyd['M'], lock ? "M" : "m");
304 gui_set_label(keyd['N'], lock ? "N" : "n");
305 gui_set_label(keyd['O'], lock ? "O" : "o");
306 gui_set_label(keyd['P'], lock ? "P" : "p");
307 gui_set_label(keyd['Q'], lock ? "Q" : "q");
308 gui_set_label(keyd['R'], lock ? "R" : "r");
309 gui_set_label(keyd['S'], lock ? "S" : "s");
310 gui_set_label(keyd['T'], lock ? "T" : "t");
311 gui_set_label(keyd['U'], lock ? "U" : "u");
312 gui_set_label(keyd['V'], lock ? "V" : "v");
313 gui_set_label(keyd['W'], lock ? "W" : "w");
314 gui_set_label(keyd['X'], lock ? "X" : "x");
315 gui_set_label(keyd['Y'], lock ? "Y" : "y");
316 gui_set_label(keyd['Z'], lock ? "Z" : "z");
319 char gui_keyboard_char(char c)
321 return lock ? toupper(c) : tolower(c);
324 /*---------------------------------------------------------------------------*/