2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
23 /*---------------------------------------------------------------------------*/
25 static int is_special_name(const char * n)
27 return (strcmp(n, N_("Hard"))==0 || strcmp(n, N_("Medium"))==0 || strcmp(n, N_("Easy"))==0);
30 /*---------------------------------------------------------------------------*/
36 static int coin_lastrow;
38 /* Build a Most Coins top three list with default values. */
40 void gui_most_coins(int id, int n, int n2)
42 const char *s = "1234567";
44 int j, jd, kd, ld, md;
49 if ((jd = gui_hstack(id)))
53 if ((kd = gui_vstack(jd)))
55 gui_label(kd, _("Most Coins"), GUI_SML, GUI_TOP, 0, 0);
57 if ((ld = gui_hstack(kd)))
59 if ((md = gui_vstack(ld)))
61 for (j = 0; j < n - 1; j++)
62 coin_c[j] = gui_count(md, 1000, GUI_SML, 0);
64 coin_c[j++] = gui_count(md, 1000, GUI_SML, GUI_SE);
69 coin_c[j++] = gui_count(md, 1000, GUI_SML, GUI_RGT);
73 if ((md = gui_vstack(ld)))
75 for (j = 0; j < n; j++)
76 coin_n[j] = gui_label(md, s, GUI_SML, 0, gui_yel, gui_wht);
81 coin_n[j++] = gui_label(md, s, GUI_SML, 0, gui_yel, gui_wht);
85 if ((md = gui_vstack(ld)))
87 for (j = 0; j < n - 1; j++)
88 coin_t[j] = gui_clock(md, 359999, GUI_SML, 0);
90 coin_t[j++] = gui_clock(md, 359999, GUI_SML, GUI_SW);
95 coin_t[j++] = gui_clock(md, 359999, GUI_SML, GUI_LFT);
104 /* Set the Most Coins top three list values for level i. */
106 void set_most_coins(int level, int hilight)
111 for (j = 0; j < coin_row + coin_lastrow; j++)
113 name = level_coin_n(level, j);
114 spe = is_special_name(name);
117 gui_set_color(coin_n[j], 0, 0);
118 else if (j != hilight)
119 gui_set_color(coin_n[j], gui_yel, gui_wht);
120 else if (j>= coin_row)
121 gui_set_color(coin_n[j], gui_red, gui_red);
123 gui_set_color(coin_n[j], gui_grn, gui_grn);
125 gui_set_count(coin_c[j], level_coin_c(level, j));
126 gui_set_label(coin_n[j], spe ? _(name) : name);
127 gui_set_clock(coin_t[j], level_coin_t(level, j));
131 /*---------------------------------------------------------------------------*/
133 static int time_c[4];
134 static int time_n[4];
135 static int time_t[4];
137 static int time_lastrow;
139 /* Build a Best Times top three list with default values. */
141 void gui_best_times(int id, int n, int n2)
143 const char *s = "1234567";
145 int j, jd, kd, ld, md;
150 if ((jd = gui_hstack(id)))
154 if ((kd = gui_vstack(jd)))
156 gui_label(kd, _("Best Times"), GUI_SML, GUI_TOP, 0, 0);
158 if ((ld = gui_hstack(kd)))
160 if ((md = gui_vstack(ld)))
162 for (j = 0; j < n - 1; j++)
163 time_t[j] = gui_clock(md, 359999, GUI_SML, 0);
165 time_t[j++] = gui_clock(md, 359999, GUI_SML, GUI_SE);
170 time_t[j++] = gui_clock(md, 359999, GUI_SML, GUI_RGT);
174 if ((md = gui_vstack(ld)))
176 for (j = 0; j < n; j++)
177 time_n[j] = gui_label(md, s, GUI_SML, 0, gui_yel, gui_wht);
182 time_n[j++] = gui_label(md, s, GUI_SML, 0, gui_yel, gui_wht);
186 if ((md = gui_vstack(ld)))
188 for (j = 0; j < n - 1; j++)
189 time_c[j] = gui_count(md, 1000, GUI_SML, 0);
191 time_c[j++] = gui_count(md, 1000, GUI_SML, GUI_SW);
196 time_c[j++] = gui_count(md, 1000, GUI_SML, GUI_LFT);
205 /* Set the Best Times top three list values for level i. */
207 void set_best_times(int level, int hilight)
212 for (j = 0; j < time_row + time_lastrow; j++)
214 name = level_time_n(level, j);
215 spe = is_special_name(name);
218 gui_set_color(time_n[j], 0, 0);
219 else if (j != hilight)
220 gui_set_color(time_n[j], gui_yel, gui_wht);
221 else if (j>= time_row)
222 gui_set_color(time_n[j], gui_red, gui_red);
224 gui_set_color(time_n[j], gui_grn, gui_grn);
226 gui_set_clock(time_t[j], level_time_t(level, j));
227 gui_set_label(time_n[j], spe ? _(name) : name);
228 gui_set_count(time_c[j], level_time_c(level, j));
232 /*---------------------------------------------------------------------------*/
235 static int keyd[127];
237 void gui_keyboard(int id)
243 if ((jd = gui_hstack(id)))
247 if ((kd = gui_vstack(jd)))
249 if ((ld = gui_hstack(kd)))
253 keyd['9'] = gui_state(ld, "9", GUI_SML, '9', 0);
254 keyd['8'] = gui_state(ld, "8", GUI_SML, '8', 0);
255 keyd['7'] = gui_state(ld, "7", GUI_SML, '7', 0);
256 keyd['6'] = gui_state(ld, "6", GUI_SML, '6', 0);
257 keyd['5'] = gui_state(ld, "5", GUI_SML, '5', 0);
258 keyd['4'] = gui_state(ld, "4", GUI_SML, '4', 0);
259 keyd['3'] = gui_state(ld, "3", GUI_SML, '3', 0);
260 keyd['3'] = gui_state(ld, "2", GUI_SML, '2', 0);
261 keyd['1'] = gui_state(ld, "1", GUI_SML, '1', 0);
262 keyd['0'] = gui_state(ld, "0", GUI_SML, '0', 0);
265 if ((ld = gui_hstack(kd)))
268 keyd['J'] = gui_state(ld, "J", GUI_SML, 'J', 0);
269 keyd['I'] = gui_state(ld, "I", GUI_SML, 'I', 0);
270 keyd['H'] = gui_state(ld, "H", GUI_SML, 'H', 0);
271 keyd['G'] = gui_state(ld, "G", GUI_SML, 'G', 0);
272 keyd['F'] = gui_state(ld, "F", GUI_SML, 'F', 0);
273 keyd['E'] = gui_state(ld, "E", GUI_SML, 'E', 0);
274 keyd['D'] = gui_state(ld, "D", GUI_SML, 'D', 0);
275 keyd['C'] = gui_state(ld, "C", GUI_SML, 'C', 0);
276 keyd['B'] = gui_state(ld, "B", GUI_SML, 'B', 0);
277 keyd['A'] = gui_state(ld, "A", GUI_SML, 'A', 0);
280 if ((ld = gui_hstack(kd)))
283 keyd['T'] = gui_state(ld, "T", GUI_SML, 'T', 0);
284 keyd['S'] = gui_state(ld, "S", GUI_SML, 'S', 0);
285 keyd['R'] = gui_state(ld, "R", GUI_SML, 'R', 0);
286 keyd['Q'] = gui_state(ld, "Q", GUI_SML, 'Q', 0);
287 keyd['P'] = gui_state(ld, "P", GUI_SML, 'P', 0);
288 keyd['O'] = gui_state(ld, "O", GUI_SML, 'O', 0);
289 keyd['N'] = gui_state(ld, "N", GUI_SML, 'N', 0);
290 keyd['M'] = gui_state(ld, "M", GUI_SML, 'M', 0);
291 keyd['L'] = gui_state(ld, "L", GUI_SML, 'L', 0);
292 keyd['K'] = gui_state(ld, "K", GUI_SML, 'K', 0);
295 if ((ld = gui_hstack(kd)))
298 gui_state(ld, "<", GUI_SML, GUI_BS, 0);
299 keyd['Z'] = gui_state(ld, "Z", GUI_SML, 'Z', 0);
300 keyd['Y'] = gui_state(ld, "Y", GUI_SML, 'Y', 0);
301 keyd['X'] = gui_state(ld, "X", GUI_SML, 'X', 0);
302 keyd['W'] = gui_state(ld, "W", GUI_SML, 'W', 0);
303 keyd['V'] = gui_state(ld, "V", GUI_SML, 'V', 0);
304 keyd['U'] = gui_state(ld, "U", GUI_SML, 'U', 0);
305 gui_state(ld, _("caps"), GUI_SML, GUI_CL, 0);
313 void gui_keyboard_lock(void)
317 gui_set_label(keyd['A'], lock ? "A" : "a");
318 gui_set_label(keyd['B'], lock ? "B" : "b");
319 gui_set_label(keyd['C'], lock ? "C" : "c");
320 gui_set_label(keyd['D'], lock ? "D" : "d");
321 gui_set_label(keyd['E'], lock ? "E" : "e");
322 gui_set_label(keyd['F'], lock ? "F" : "f");
323 gui_set_label(keyd['G'], lock ? "G" : "g");
324 gui_set_label(keyd['H'], lock ? "H" : "h");
325 gui_set_label(keyd['I'], lock ? "I" : "i");
326 gui_set_label(keyd['J'], lock ? "J" : "j");
327 gui_set_label(keyd['K'], lock ? "K" : "k");
328 gui_set_label(keyd['L'], lock ? "L" : "l");
329 gui_set_label(keyd['M'], lock ? "M" : "m");
330 gui_set_label(keyd['N'], lock ? "N" : "n");
331 gui_set_label(keyd['O'], lock ? "O" : "o");
332 gui_set_label(keyd['P'], lock ? "P" : "p");
333 gui_set_label(keyd['Q'], lock ? "Q" : "q");
334 gui_set_label(keyd['R'], lock ? "R" : "r");
335 gui_set_label(keyd['S'], lock ? "S" : "s");
336 gui_set_label(keyd['T'], lock ? "T" : "t");
337 gui_set_label(keyd['U'], lock ? "U" : "u");
338 gui_set_label(keyd['V'], lock ? "V" : "v");
339 gui_set_label(keyd['W'], lock ? "W" : "w");
340 gui_set_label(keyd['X'], lock ? "X" : "x");
341 gui_set_label(keyd['Y'], lock ? "Y" : "y");
342 gui_set_label(keyd['Z'], lock ? "Z" : "z");
345 char gui_keyboard_char(char c)
347 return lock ? toupper(c) : tolower(c);
350 /*---------------------------------------------------------------------------*/