2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
23 /*---------------------------------------------------------------------------*/
25 static int is_special_name(const char *n)
27 return (strcmp(n, N_("Hard")) == 0 ||
28 strcmp(n, N_("Medium")) == 0 ||
29 strcmp(n, N_("Easy")) == 0);
32 /*---------------------------------------------------------------------------*/
34 static int coin_coin[4];
35 static int coin_name[4];
36 static int coin_time[4];
38 static int coin_extra_row;
40 /* Build a Most Coins top three list with default values. */
42 static void gui_most_coins(int id, int e)
44 const char *s = "1234567";
46 int j, jd, kd, ld, md;
50 if ((jd = gui_hstack(id)))
54 if ((kd = gui_vstack(jd)))
56 gui_label(kd, _("Most Coins"), GUI_SML, GUI_TOP, 0, 0);
58 if ((ld = gui_hstack(kd)))
60 if ((md = gui_vstack(ld)))
62 for (j = 0; j < NSCORE - 1; j++)
63 coin_coin[j] = gui_count(md, 1000, GUI_SML, 0);
65 coin_coin[j++] = gui_count(md, 1000, GUI_SML, GUI_SE);
70 coin_coin[j++] = gui_count(md, 1000, GUI_SML, GUI_RGT);
74 if ((md = gui_vstack(ld)))
76 for (j = 0; j < NSCORE ; j++)
77 coin_name[j] = gui_label(md, s, GUI_SML, 0,
83 coin_name[j++] = gui_label(md, s, GUI_SML, 0,
88 if ((md = gui_vstack(ld)))
90 for (j = 0; j < NSCORE - 1; j++)
91 coin_time[j] = gui_clock(md, 359999, GUI_SML, 0);
93 coin_time[j++] = gui_clock(md, 359999, GUI_SML, GUI_SW);
98 coin_time[j++] = gui_clock(md, 359999, GUI_SML, GUI_LFT);
107 /* Set the Most Coins top three list values. */
109 static void set_most_coins(const struct score *s, int hilight)
116 for (j = 0; j < NSCORE + coin_extra_row ; j++)
118 gui_set_count(coin_coin[j], -1);
119 gui_set_label(coin_name[j], "");
120 gui_set_clock(coin_time[j], -1);
125 for (j = 0; j < NSCORE + coin_extra_row; j++)
132 gui_set_color(coin_name[j], gui_grn, gui_grn);
134 gui_set_color(coin_name[j], gui_red, gui_red);
137 gui_set_color(coin_name[j], gui_yel, gui_wht);
139 gui_set_count(coin_coin[j], s->coins[j]);
140 gui_set_label(coin_name[j], is_special_name(name) ? _(name) : name);
141 gui_set_clock(coin_time[j], s->timer[j]);
146 /*---------------------------------------------------------------------------*/
148 static int time_label;
150 static int time_coin[4];
151 static int time_name[4];
152 static int time_time[4];
154 static int time_extra_row;
156 /* Build a Best Times top three list with default values. */
158 static void gui_best_times(int id, int e)
160 const char *s = "1234567";
162 int j, jd, kd, ld, md;
166 if ((jd = gui_hstack(id)))
170 if ((kd = gui_vstack(jd)))
172 time_label = gui_label(kd, "XXX", GUI_SML, GUI_TOP, 0, 0);
174 if ((ld = gui_hstack(kd)))
176 if ((md = gui_vstack(ld)))
178 for (j = 0; j < NSCORE - 1; j++)
179 time_time[j] = gui_clock(md, 359999, GUI_SML, 0);
181 time_time[j++] = gui_clock(md, 359999, GUI_SML, GUI_SE);
186 time_time[j++] = gui_clock(md, 359999, GUI_SML, GUI_RGT);
190 if ((md = gui_vstack(ld)))
192 for (j = 0; j < NSCORE; j++)
193 time_name[j] = gui_label(md, s, GUI_SML, 0,
199 time_name[j++] = gui_label(md, s, GUI_SML, 0,
204 if ((md = gui_vstack(ld)))
206 for (j = 0; j < NSCORE - 1; j++)
207 time_coin[j] = gui_count(md, 1000, GUI_SML, 0);
209 time_coin[j++] = gui_count(md, 1000, GUI_SML, GUI_SW);
214 time_coin[j++] = gui_count(md, 1000, GUI_SML, GUI_LFT);
223 /* Set the Best Times top three list values. */
225 static void set_best_times(const struct score *s, int hilight, int goal)
230 gui_set_label(time_label, goal ? _("Unlock Goal") : _("Best Times"));
234 for (j = 0; j < NSCORE + time_extra_row ; j++)
236 gui_set_clock(time_time[j], -1);
237 gui_set_label(time_name[j], "");
238 gui_set_count(time_coin[j], -1);
243 for (j = 0; j < NSCORE + time_extra_row; j++)
250 gui_set_color(time_name[j], gui_grn, gui_grn);
252 gui_set_color(time_name[j], gui_red, gui_red);
255 gui_set_color(time_name[j], gui_yel, gui_wht);
257 gui_set_clock(time_time[j], s->timer[j]);
258 gui_set_label(time_name[j], is_special_name(name) ? _(name) : name);
259 gui_set_count(time_coin[j], s->coins[j]);
264 /*---------------------------------------------------------------------------*/
266 static int score_type = GUI_MOST_COINS;
268 void gui_score_board(int id, unsigned int types, int e, int h)
272 assert((types & GUI_MOST_COINS) == GUI_MOST_COINS ||
273 (types & GUI_BEST_TIMES) == GUI_BEST_TIMES ||
274 (types & GUI_UNLOCK_GOAL) == GUI_UNLOCK_GOAL );
276 /* Make sure current score type matches the spec. */
278 while ((types & score_type) != score_type)
279 score_type = gui_score_next(score_type);
283 if ((jd = gui_hstack(id)))
287 if ((kd = gui_vstack(jd)))
291 if ((types & GUI_MOST_COINS) == GUI_MOST_COINS)
292 gui_state(kd, _("Most Coins"), GUI_SML, GUI_MOST_COINS,
293 score_type == GUI_MOST_COINS);
294 if ((types & GUI_BEST_TIMES) == GUI_BEST_TIMES)
295 gui_state(kd, _("Best Times"), GUI_SML, GUI_BEST_TIMES,
296 score_type == GUI_BEST_TIMES);
297 if ((types & GUI_UNLOCK_GOAL) == GUI_UNLOCK_GOAL)
298 gui_state(kd, _("Unlock Goal"), GUI_SML, GUI_UNLOCK_GOAL,
299 score_type == GUI_UNLOCK_GOAL);
305 if ((ld = gui_hstack(kd)))
308 gui_state(ld, _("Change Name"), GUI_SML, GUI_NAME, 0);
324 gui_most_coins(id, e);
328 gui_best_times(id, e);
331 case GUI_UNLOCK_GOAL:
332 gui_best_times(id, e);
339 void set_score_board(const struct score *smc, int hmc,
340 const struct score *sbt, int hbt,
341 const struct score *sug, int hug)
346 set_most_coins(smc, hmc);
350 set_best_times(sbt, hbt, 0);
353 case GUI_UNLOCK_GOAL:
354 set_best_times(sug, hug, 1);
359 void gui_score_set(int t)
364 int gui_score_get(void)
369 int gui_score_next(int t)
373 case GUI_MOST_COINS: return GUI_BEST_TIMES;
374 case GUI_BEST_TIMES: return GUI_UNLOCK_GOAL;
375 case GUI_UNLOCK_GOAL: return GUI_MOST_COINS;
378 return GUI_MOST_COINS;
382 /*---------------------------------------------------------------------------*/
385 static int keyd[127];
387 void gui_keyboard(int id)
393 if ((jd = gui_hstack(id)))
397 if ((kd = gui_vstack(jd)))
399 if ((ld = gui_hstack(kd)))
403 keyd['9'] = gui_state(ld, "9", GUI_SML, '9', 0);
404 keyd['8'] = gui_state(ld, "8", GUI_SML, '8', 0);
405 keyd['7'] = gui_state(ld, "7", GUI_SML, '7', 0);
406 keyd['6'] = gui_state(ld, "6", GUI_SML, '6', 0);
407 keyd['5'] = gui_state(ld, "5", GUI_SML, '5', 0);
408 keyd['4'] = gui_state(ld, "4", GUI_SML, '4', 0);
409 keyd['3'] = gui_state(ld, "3", GUI_SML, '3', 0);
410 keyd['3'] = gui_state(ld, "2", GUI_SML, '2', 0);
411 keyd['1'] = gui_state(ld, "1", GUI_SML, '1', 0);
412 keyd['0'] = gui_state(ld, "0", GUI_SML, '0', 0);
415 if ((ld = gui_hstack(kd)))
418 keyd['J'] = gui_state(ld, "J", GUI_SML, 'J', 0);
419 keyd['I'] = gui_state(ld, "I", GUI_SML, 'I', 0);
420 keyd['H'] = gui_state(ld, "H", GUI_SML, 'H', 0);
421 keyd['G'] = gui_state(ld, "G", GUI_SML, 'G', 0);
422 keyd['F'] = gui_state(ld, "F", GUI_SML, 'F', 0);
423 keyd['E'] = gui_state(ld, "E", GUI_SML, 'E', 0);
424 keyd['D'] = gui_state(ld, "D", GUI_SML, 'D', 0);
425 keyd['C'] = gui_state(ld, "C", GUI_SML, 'C', 0);
426 keyd['B'] = gui_state(ld, "B", GUI_SML, 'B', 0);
427 keyd['A'] = gui_state(ld, "A", GUI_SML, 'A', 0);
430 if ((ld = gui_hstack(kd)))
433 keyd['T'] = gui_state(ld, "T", GUI_SML, 'T', 0);
434 keyd['S'] = gui_state(ld, "S", GUI_SML, 'S', 0);
435 keyd['R'] = gui_state(ld, "R", GUI_SML, 'R', 0);
436 keyd['Q'] = gui_state(ld, "Q", GUI_SML, 'Q', 0);
437 keyd['P'] = gui_state(ld, "P", GUI_SML, 'P', 0);
438 keyd['O'] = gui_state(ld, "O", GUI_SML, 'O', 0);
439 keyd['N'] = gui_state(ld, "N", GUI_SML, 'N', 0);
440 keyd['M'] = gui_state(ld, "M", GUI_SML, 'M', 0);
441 keyd['L'] = gui_state(ld, "L", GUI_SML, 'L', 0);
442 keyd['K'] = gui_state(ld, "K", GUI_SML, 'K', 0);
445 if ((ld = gui_hstack(kd)))
448 gui_state(ld, "<", GUI_SML, GUI_BS, 0);
449 keyd['Z'] = gui_state(ld, "Z", GUI_SML, 'Z', 0);
450 keyd['Y'] = gui_state(ld, "Y", GUI_SML, 'Y', 0);
451 keyd['X'] = gui_state(ld, "X", GUI_SML, 'X', 0);
452 keyd['W'] = gui_state(ld, "W", GUI_SML, 'W', 0);
453 keyd['V'] = gui_state(ld, "V", GUI_SML, 'V', 0);
454 keyd['U'] = gui_state(ld, "U", GUI_SML, 'U', 0);
455 gui_state(ld, _("caps"), GUI_SML, GUI_CL, 0);
463 void gui_keyboard_lock(void)
467 gui_set_label(keyd['A'], lock ? "A" : "a");
468 gui_set_label(keyd['B'], lock ? "B" : "b");
469 gui_set_label(keyd['C'], lock ? "C" : "c");
470 gui_set_label(keyd['D'], lock ? "D" : "d");
471 gui_set_label(keyd['E'], lock ? "E" : "e");
472 gui_set_label(keyd['F'], lock ? "F" : "f");
473 gui_set_label(keyd['G'], lock ? "G" : "g");
474 gui_set_label(keyd['H'], lock ? "H" : "h");
475 gui_set_label(keyd['I'], lock ? "I" : "i");
476 gui_set_label(keyd['J'], lock ? "J" : "j");
477 gui_set_label(keyd['K'], lock ? "K" : "k");
478 gui_set_label(keyd['L'], lock ? "L" : "l");
479 gui_set_label(keyd['M'], lock ? "M" : "m");
480 gui_set_label(keyd['N'], lock ? "N" : "n");
481 gui_set_label(keyd['O'], lock ? "O" : "o");
482 gui_set_label(keyd['P'], lock ? "P" : "p");
483 gui_set_label(keyd['Q'], lock ? "Q" : "q");
484 gui_set_label(keyd['R'], lock ? "R" : "r");
485 gui_set_label(keyd['S'], lock ? "S" : "s");
486 gui_set_label(keyd['T'], lock ? "T" : "t");
487 gui_set_label(keyd['U'], lock ? "U" : "u");
488 gui_set_label(keyd['V'], lock ? "V" : "v");
489 gui_set_label(keyd['W'], lock ? "W" : "w");
490 gui_set_label(keyd['X'], lock ? "X" : "x");
491 gui_set_label(keyd['Y'], lock ? "Y" : "y");
492 gui_set_label(keyd['Z'], lock ? "Z" : "z");
495 char gui_keyboard_char(char c)
497 return lock ? toupper(c) : tolower(c);
500 /*---------------------------------------------------------------------------*/
503 * XXX Watch out when using these functions. Be sure to check for
504 * GUI_NULL in addition to GUI_NEXT and GUI_PREV when using the latter
505 * two as labels for a switch with a default label.
508 int gui_navig(int id, int prev, int next)
512 if ((jd = gui_hstack(id)))
516 gui_maybe(jd, _("Next"), GUI_NEXT, GUI_NULL, next);
517 gui_maybe(jd, _("Prev"), GUI_PREV, GUI_NULL, prev);
522 gui_start(jd, _("Back"), GUI_SML, GUI_BACK, 0);
527 int gui_maybe(int id, const char *label, int etoken, int dtoken, int enabled)
533 bd = gui_state(id, label, GUI_SML, dtoken, 0);
534 gui_set_color(bd, gui_gry, gui_gry);
537 bd = gui_state(id, label, GUI_SML, etoken, 0);
542 /*---------------------------------------------------------------------------*/