2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
21 #include "st_shared.h"
23 #include "game_common.h"
31 /*---------------------------------------------------------------------------*/
34 #define START_CHALLENGE -2
35 #define START_OPEN_GOALS -3
36 #define START_LOCK_GOALS -4
40 static int challenge_id;
42 /*---------------------------------------------------------------------------*/
44 /* Create a level selector button based upon its existence and status. */
46 static void gui_level(int id, int i)
48 const GLfloat *fore = 0, *back = 0;
54 gui_label(id, " ", GUI_SML, GUI_ALL, gui_blk, gui_blk);
60 fore = level_bonus(i) ? gui_grn : gui_wht;
61 back = level_completed(i) ? fore : gui_yel;
64 jd = gui_label(id, level_name(i), GUI_SML, GUI_ALL, back, fore);
66 if (level_opened(i) || config_cheat())
70 static void start_over_level(int i)
72 if (level_opened(i) || config_cheat())
74 gui_set_image(shot_id, level_shot(i));
76 set_score_board(&get_level(i)->score.most_coins, -1,
77 &get_level(i)->score.best_times, -1,
78 &get_level(i)->score.fast_unlock, -1);
81 gui_set_label(file_id, level_file(i));
85 static void start_over(int id, int pulse)
97 if (i == START_CHALLENGE || i == START_BACK)
99 gui_set_image(shot_id, set_shot(curr_set()));
101 set_score_board(set_coin_score(curr_set()), -1,
102 set_time_score(curr_set()), -1,
106 if (i >= 0 && !GUI_ISMSK(i))
110 /*---------------------------------------------------------------------------*/
112 static int start_action(int i)
114 audio_play(AUD_MENU, 1.0f);
119 return goto_state(&st_set);
121 case START_CHALLENGE:
124 progress_init(curr_mode() == MODE_CHALLENGE ?
125 MODE_NORMAL : MODE_CHALLENGE);
126 gui_toggle(challenge_id);
131 progress_init(MODE_CHALLENGE);
132 return start_action(0);
138 case GUI_FAST_UNLOCK:
140 return goto_state(&st_start);
142 case START_OPEN_GOALS:
143 config_set_d(CONFIG_LOCK_GOALS, 0);
144 return goto_state(&st_start);
146 case START_LOCK_GOALS:
147 config_set_d(CONFIG_LOCK_GOALS, 1);
148 return goto_state(&st_start);
151 if (progress_play(i))
152 return goto_state(&st_level);
159 static int start_enter(void)
161 int w = config_get_d(CONFIG_WIDTH);
162 int h = config_get_d(CONFIG_HEIGHT);
167 progress_init(MODE_NORMAL);
169 if ((id = gui_vstack(0)))
171 if ((jd = gui_hstack(id)))
174 gui_label(jd, set_name(curr_set()), GUI_SML, GUI_ALL,
177 gui_start(jd, _("Back"), GUI_SML, START_BACK, 0);
180 if ((jd = gui_harray(id)))
184 if ((kd = gui_vstack(jd)))
186 shot_id = gui_image(kd, set_shot(curr_set()),
187 7 * w / 16, 7 * h / 16);
188 file_id = gui_label(kd, " ", GUI_SML, GUI_ALL,
194 shot_id = gui_image(jd, set_shot(curr_set()),
195 7 * w / 16, 7 * h / 16);
198 if ((kd = gui_varray(jd)))
200 for (i = 0; i < 5; i++)
201 if ((ld = gui_harray(kd)))
202 for (j = 4; j >= 0; j--)
203 gui_level(ld, i * 5 + j);
205 challenge_id = gui_state(kd, _("Challenge"),
206 GUI_SML, START_CHALLENGE,
207 curr_mode() == MODE_CHALLENGE);
212 if ((jd = gui_hstack(id)))
213 gui_score_board(jd, GUI_MOST_COINS |
215 GUI_FAST_UNLOCK, 0, 0);
219 if ((jd = gui_hstack(id)))
223 if ((kd = gui_harray(jd)))
225 /* TODO, replace the whitespace hack with something sane. */
228 /* Translators: adjust the amount of whitespace here
229 * as necessary for the buttons to look good. */
230 _(" No "), GUI_SML, START_OPEN_GOALS,
231 config_get_d(CONFIG_LOCK_GOALS) == 0);
233 gui_state(kd, _("Yes"), GUI_SML, START_LOCK_GOALS,
234 config_get_d(CONFIG_LOCK_GOALS) == 1);
239 gui_label(jd, _("Lock Goals of Completed Levels?"),
240 GUI_SML, GUI_ALL, 0, 0);
245 gui_layout(id, 0, 0);
247 set_score_board(NULL, -1, NULL, -1, NULL, -1);
250 audio_music_fade_to(0.5f, "bgm/inter.ogg");
255 static void start_point(int id, int x, int y, int dx, int dy)
257 start_over(gui_point(id, x, y), 1);
260 static void start_stick(int id, int a, int v)
262 int x = (config_tst_d(CONFIG_JOYSTICK_AXIS_X, a)) ? v : 0;
263 int y = (config_tst_d(CONFIG_JOYSTICK_AXIS_Y, a)) ? v : 0;
265 start_over(gui_stick(id, x, y), 1);
268 static int start_keybd(int c, int d)
272 if (c == SDLK_c && config_cheat())
275 return goto_state(&st_start);
277 else if (c == SDLK_F12 && config_cheat())
281 /* Iterate over all levels, taking a screenshot of each. */
283 for (i = 0; i < MAXLVL; i++)
287 else if (config_tst_d(CONFIG_KEY_SCORE_NEXT, c))
289 int active = gui_click();
291 if (start_action(gui_score_next(gui_score_get())))
295 * This assumes that 'active' is a valid widget ID even after
296 * the above start_action has recreated the entire widget
297 * hierarchy. Maybe it is. Maybe it isn't.
300 start_over(active, 0);
312 static int start_buttn(int b, int d)
316 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
317 return start_action(gui_token(gui_click()));
318 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
319 return start_action(START_BACK);
324 /*---------------------------------------------------------------------------*/
326 struct state st_start = {