2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
22 #include "st_shared.h"
30 /*---------------------------------------------------------------------------*/
32 int goto_end_level(void)
33 /* Action once the level sequence is ended (from goal or fail states) */
35 int mode = curr_lg()->mode;
36 if (mode == MODE_SINGLE)
38 else if (mode == MODE_CHALLENGE)
39 return goto_state(&st_over);
41 return goto_state(&st_start);
45 /*---------------------------------------------------------------------------*/
48 #define START_PRACTICE -2
49 #define START_NORMAL -3
50 #define START_CHALLENGE -4
55 /*---------------------------------------------------------------------------*/
57 /* Create a level selector button based upon its existence and status. */
59 static void gui_level(int id, int i)
61 const struct set *s = curr_set();
62 const struct level *l;
64 const GLfloat *fore, *back;
66 if (! set_level_exists(s, i))
76 fore = l->is_bonus ? gui_grn : gui_wht;
77 back = l->is_completed ? fore : gui_yel;
80 fore = back = gui_gry;
81 jd = gui_label(id, l->numbername, GUI_SML, GUI_ALL, back, fore);
85 static void start_over_level(i)
87 const struct level *l = get_level(i);
88 if (! l->is_locked || config_get_d(CONFIG_CHEAT))
90 gui_set_image(shot_id, l->shot);
92 set_most_coins(&l->coin_score, -1);
94 if (config_get_d(CONFIG_MODE) == MODE_PRACTICE)
96 set_best_times(&l->time_score, -1, 0);
98 gui_set_label(status_id, _("Play this bonus level in practice mode"));
100 gui_set_label(status_id, _("Play this level in practice mode"));
104 set_best_times(&l->goal_score, -1, 1);
106 gui_set_label(status_id, _("Play this bonus level in normal mode"));
108 gui_set_label(status_id, _("Play this level in normal mode"));
110 if (config_get_d(CONFIG_CHEAT))
112 gui_set_label(status_id, l->file);
116 else if (l->is_bonus)
117 gui_set_label(status_id, _("Play in challenge mode to unlock extra bonus levels"));
119 gui_set_label(status_id, _("Finish previous levels to unlock this level"));
122 static void start_over(id)
134 case START_CHALLENGE:
135 gui_set_image(shot_id, curr_set()->shot);
136 set_most_coins(&curr_set()->coin_score, -1);
137 set_best_times(&curr_set()->time_score, -1, 0);
138 gui_set_label(status_id, _("Challenge all levels from the first one"));
142 gui_set_label(status_id, _("Collect coins and unlock next level"));
146 gui_set_label(status_id, _("Train yourself without time nor coin"));
154 /*---------------------------------------------------------------------------*/
156 static int start_action(int i)
158 int mode = config_get_d(CONFIG_MODE);
159 audio_play(AUD_MENU, 1.0f);
162 return goto_state(&st_set);
163 else if (i == START_NORMAL)
165 config_set_d(CONFIG_MODE, MODE_NORMAL);
166 return goto_state(&st_start);
168 else if (i == START_PRACTICE)
170 config_set_d(CONFIG_MODE, MODE_PRACTICE);
171 return goto_state(&st_start);
174 if (i == START_CHALLENGE)
176 /* On cheat, start challenge mode where you want */
177 if (config_get_d(CONFIG_CHEAT))
179 config_set_d(CONFIG_MODE, MODE_CHALLENGE);
180 return goto_state(&st_start);
183 mode = MODE_CHALLENGE;
188 const struct level *l = get_level(i);
189 if (!l->is_locked || config_get_d(CONFIG_CHEAT))
192 return goto_state(&st_level);
198 static int start_enter(void)
200 int w = config_get_d(CONFIG_WIDTH);
201 int h = config_get_d(CONFIG_HEIGHT);
202 int m = config_get_d(CONFIG_MODE);
207 /* Desactivate cheat */
208 if (m == MODE_CHALLENGE && !config_get_d(CONFIG_CHEAT))
211 config_set_d(CONFIG_MODE, m);
214 if ((id = gui_vstack(0)))
216 if ((jd = gui_hstack(id)))
219 gui_label(jd, _(curr_set()->name), GUI_SML, GUI_ALL, gui_yel, gui_red);
221 if (set_completed(curr_set()))
223 gui_label(jd, _("Set Complete"), GUI_SML, GUI_ALL, gui_yel, gui_grn);
226 gui_start(jd, _("Back"), GUI_SML, START_BACK, 0);
230 if ((jd = gui_harray(id)))
232 shot_id = gui_image(jd, curr_set()->shot, 7 * w / 16, 7 * h / 16);
234 if ((kd = gui_varray(jd)))
236 if ((ld = gui_harray(kd)))
238 gui_state(ld, _("Practice"), GUI_SML, START_PRACTICE, m == MODE_PRACTICE);
239 gui_state(ld, _("Normal"), GUI_SML, START_NORMAL, m == MODE_NORMAL);
242 if ((ld = gui_harray(kd)))
244 gui_level(ld, i*5 + j);
245 gui_state(kd, _("Challenge"), GUI_SML, START_CHALLENGE , m == MODE_CHALLENGE);
250 if ((jd = gui_harray(id)))
252 gui_most_coins(jd, 0);
253 gui_best_times(jd, 0);
258 status_id = gui_label(id, _("Choose a level to play"), GUI_SML, GUI_ALL, gui_yel, gui_wht);
260 gui_layout(id, 0, 0);
262 set_most_coins(NULL, -1);
263 set_best_times(NULL, -1, m != MODE_PRACTICE);
269 static void start_point(int id, int x, int y, int dx, int dy)
271 start_over(gui_point(id, x, y));
274 static void start_stick(int id, int a, int v)
276 int x = (config_tst_d(CONFIG_JOYSTICK_AXIS_X, a)) ? v : 0;
277 int y = (config_tst_d(CONFIG_JOYSTICK_AXIS_Y, a)) ? v : 0;
279 start_over(gui_stick(id, x, y));
282 static int start_keybd(int c, int d)
284 if (d && c == SDLK_c && config_get_d(CONFIG_CHEAT))
287 return goto_state(&st_start);
290 if (d && c == SDLK_F12)
294 /* Iterate over all levels, taking a screenshot of each. */
296 for (i = 0; i < MAXLVL; i++)
297 if (set_level_exists(curr_set(), i))
304 static int start_buttn(int b, int d)
308 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
309 return start_action(gui_token(gui_click()));
310 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
311 return start_action(START_BACK);
316 /*---------------------------------------------------------------------------*/
318 struct state st_start = {