2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
22 #include "st_shared.h"
30 /*---------------------------------------------------------------------------*/
32 int goto_end_level(void)
33 /* Action once the level sequence is ended (from goal or fail states) */
35 int mode = curr_lg()->mode;
36 if (mode == MODE_SINGLE)
38 else if (mode == MODE_CHALLENGE)
39 return goto_state(&st_over);
41 return goto_state(&st_start);
45 /*---------------------------------------------------------------------------*/
48 #define START_PRACTICE -2
49 #define START_NORMAL -3
50 #define START_CHALLENGE -4
55 /*---------------------------------------------------------------------------*/
57 /* Create a level selector button based upon its existence and status. */
59 static void gui_level(int id, int i)
61 const struct set *s = curr_set();
62 const struct level *l;
64 const GLfloat *fore, *back;
66 if (!set_level_exists(s, i))
76 fore = l->is_bonus ? gui_grn : gui_wht;
77 back = l->is_completed ? fore : gui_yel;
80 fore = back = gui_gry;
81 jd = gui_label(id, l->numbername, GUI_SML, GUI_ALL, back, fore);
85 static void start_over_level(i)
87 const struct level *l = get_level(i);
88 if (!l->is_locked || config_get_d(CONFIG_CHEAT))
90 gui_set_image(shot_id, l->shot);
92 set_most_coins(&l->coin_score, -1);
94 if (config_get_d(CONFIG_MODE) == MODE_PRACTICE)
96 set_best_times(&l->time_score, -1, 0);
98 gui_set_label(status_id,
99 _("Play this bonus level in practice mode"));
101 gui_set_label(status_id,
102 _("Play this level in practice mode"));
106 set_best_times(&l->goal_score, -1, 1);
108 gui_set_label(status_id,
109 _("Play this bonus level in normal mode"));
111 gui_set_label(status_id, _("Play this level in normal mode"));
113 if (config_get_d(CONFIG_CHEAT))
115 gui_set_label(status_id, l->file);
119 else if (l->is_bonus)
120 gui_set_label(status_id,
121 _("Play in challenge mode to unlock extra bonus levels"));
123 gui_set_label(status_id,
124 _("Finish previous levels to unlock this level"));
127 static void start_over(id)
140 case START_CHALLENGE:
141 gui_set_image(shot_id, curr_set()->shot);
142 set_most_coins(&curr_set()->coin_score, -1);
143 set_best_times(&curr_set()->time_score, -1, 0);
144 gui_set_label(status_id, _("Challenge all levels from the first one"));
148 gui_set_label(status_id, _("Collect coins and unlock next level"));
152 gui_set_label(status_id, _("Train yourself without time nor coin"));
160 /*---------------------------------------------------------------------------*/
162 static int start_action(int i)
164 int mode = config_get_d(CONFIG_MODE);
165 audio_play(AUD_MENU, 1.0f);
168 return goto_state(&st_set);
169 else if (i == START_NORMAL)
171 config_set_d(CONFIG_MODE, MODE_NORMAL);
172 return goto_state(&st_start);
174 else if (i == START_PRACTICE)
176 config_set_d(CONFIG_MODE, MODE_PRACTICE);
177 return goto_state(&st_start);
180 if (i == START_CHALLENGE)
182 /* On cheat, start challenge mode where you want */
183 if (config_get_d(CONFIG_CHEAT))
185 config_set_d(CONFIG_MODE, MODE_CHALLENGE);
186 return goto_state(&st_start);
189 mode = MODE_CHALLENGE;
194 const struct level *l = get_level(i);
195 if (!l->is_locked || config_get_d(CONFIG_CHEAT))
198 return goto_state(&st_level);
204 static int start_enter(void)
206 int w = config_get_d(CONFIG_WIDTH);
207 int h = config_get_d(CONFIG_HEIGHT);
208 int m = config_get_d(CONFIG_MODE);
213 /* Desactivate cheat */
214 if (m == MODE_CHALLENGE && !config_get_d(CONFIG_CHEAT))
217 config_set_d(CONFIG_MODE, m);
220 if ((id = gui_vstack(0)))
222 if ((jd = gui_hstack(id)))
225 gui_label(jd, _(curr_set()->name), GUI_SML, GUI_ALL, gui_yel, gui_red);
227 if (set_completed(curr_set()))
229 gui_label(jd, _("Set Complete"), GUI_SML, GUI_ALL, gui_yel, gui_grn);
232 gui_start(jd, _("Back"), GUI_SML, START_BACK, 0);
236 if ((jd = gui_harray(id)))
238 shot_id = gui_image(jd, curr_set()->shot, 7 * w / 16, 7 * h / 16);
240 if ((kd = gui_varray(jd)))
242 if ((ld = gui_harray(kd)))
244 gui_state(ld, _("Practice"), GUI_SML, START_PRACTICE,
246 gui_state(ld, _("Normal"), GUI_SML, START_NORMAL,
249 for (i = 0; i < 5; i++)
250 if ((ld = gui_harray(kd)))
251 for (j = 4; j >= 0; j--)
252 gui_level(ld, i * 5 + j);
254 gui_state(kd, _("Challenge"), GUI_SML, START_CHALLENGE ,
255 m == MODE_CHALLENGE);
260 if ((jd = gui_harray(id)))
262 gui_most_coins(jd, 0);
263 gui_best_times(jd, 0);
268 status_id = gui_label(id, _("Choose a level to play"), GUI_SML, GUI_ALL,
271 gui_layout(id, 0, 0);
273 set_most_coins(NULL, -1);
274 set_best_times(NULL, -1, m != MODE_PRACTICE);
280 static void start_point(int id, int x, int y, int dx, int dy)
282 start_over(gui_point(id, x, y));
285 static void start_stick(int id, int a, int v)
287 int x = (config_tst_d(CONFIG_JOYSTICK_AXIS_X, a)) ? v : 0;
288 int y = (config_tst_d(CONFIG_JOYSTICK_AXIS_Y, a)) ? v : 0;
290 start_over(gui_stick(id, x, y));
293 static int start_keybd(int c, int d)
295 if (d && c == SDLK_c && config_get_d(CONFIG_CHEAT))
298 return goto_state(&st_start);
301 if (d && c == SDLK_F12)
305 /* Iterate over all levels, taking a screenshot of each. */
307 for (i = 0; i < MAXLVL; i++)
308 if (set_level_exists(curr_set(), i))
315 static int start_buttn(int b, int d)
319 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
320 return start_action(gui_token(gui_click()));
321 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
322 return start_action(START_BACK);
327 /*---------------------------------------------------------------------------*/
329 struct state st_start = {