2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
29 /*---------------------------------------------------------------------------*/
32 #define START_PRACTICE -2
33 #define START_NORMAL -3
34 #define START_CHALLENGE 0
38 /*---------------------------------------------------------------------------*/
40 /* Create a level selector button based upon its existence and status. */
42 static void gui_level(int id, char *text, int i)
44 int m = config_get_d(CONFIG_MODE);
45 int o = level_opened(i) && (!m || !level_locked(i));
46 int e = level_exists(i);
48 if (o) gui_state(id, text, GUI_SML, i, 0);
49 else if (e) gui_label(id, text, GUI_SML, GUI_ALL, gui_yel, gui_red);
50 else gui_label(id, text, GUI_SML, GUI_ALL, gui_blk, gui_blk);
53 /*---------------------------------------------------------------------------*/
55 static int start_action(int i)
57 int mode = config_get_d(CONFIG_MODE) ? MODE_PRACTICE : MODE_NORMAL;
58 audio_play(AUD_MENU, 1.0f);
61 return goto_state(&st_set);
62 else if (i == START_NORMAL)
64 config_set_d(CONFIG_MODE, 0);
65 goto_state(&st_start);
67 else if (i == START_PRACTICE)
69 config_set_d(CONFIG_MODE, 1);
70 goto_state(&st_start);
73 if (i == START_CHALLENGE)
76 mode = MODE_CHALLENGE;
81 if (level_play(USER_REPLAY_FILE, i, mode))
82 return goto_state(&st_level);
86 return goto_state(&st_title);
92 static int start_enter(void)
94 int w = config_get_d(CONFIG_WIDTH);
95 int h = config_get_d(CONFIG_HEIGHT);
96 int m = config_get_d(CONFIG_MODE);
100 if ((id = gui_vstack(0)))
102 if ((jd = gui_hstack(id)))
104 /*gui_label(jd, _("Level"), GUI_SML, GUI_ALL, gui_yel, gui_red);*/
105 gui_label(jd, _(set_name(set_curr())), GUI_SML, GUI_ALL, gui_yel, gui_red);
107 gui_start(jd, _("Back"), GUI_SML, START_BACK, 0);
111 if ((jd = gui_harray(id)))
113 shot_id = gui_image(jd, level_shot(0), 7 * w / 16, 7 * h / 16);
115 if ((kd = gui_varray(jd)))
117 gui_state(kd, _("Challenge"), GUI_SML, START_CHALLENGE , 0);
118 if ((ld = gui_harray(kd)))
120 gui_state(ld, _("Practice"), GUI_SML, START_PRACTICE, m == 1);
121 gui_state(ld, _("Normal"), GUI_SML, START_NORMAL, m == 0);
123 if ((ld = gui_harray(kd)))
125 gui_level(ld, "05", 5);
126 gui_level(ld, "04", 4);
127 gui_level(ld, "03", 3);
128 gui_level(ld, "02", 2);
129 gui_level(ld, "01", 1);
131 if ((ld = gui_harray(kd)))
133 gui_level(ld, "10", 10);
134 gui_level(ld, "09", 9);
135 gui_level(ld, "08", 8);
136 gui_level(ld, "07", 7);
137 gui_level(ld, "06", 6);
139 if ((ld = gui_harray(kd)))
141 gui_level(ld, "15", 15);
142 gui_level(ld, "14", 14);
143 gui_level(ld, "13", 13);
144 gui_level(ld, "12", 12);
145 gui_level(ld, "11", 11);
147 if ((ld = gui_harray(kd)))
149 gui_level(ld, "20", 20);
150 gui_level(ld, "19", 19);
151 gui_level(ld, "18", 18);
152 gui_level(ld, "17", 17);
153 gui_level(ld, "16", 16);
155 if ((ld = gui_harray(kd)))
157 gui_level(ld, "25", 25);
158 gui_level(ld, "24", 24);
159 gui_level(ld, "23", 23);
160 gui_level(ld, "22", 22);
161 gui_level(ld, "21", 21);
167 if ((jd = gui_harray(id)))
169 gui_most_coins(jd, 3, 0);
170 gui_best_times(jd, 3, 0);
173 gui_layout(id, 0, 0);
174 set_most_coins(0, -1);
175 set_best_times(0, -1);
181 static void start_leave(int id)
186 static void start_paint(int id, float st)
193 static void start_timer(int id, float dt)
199 static void start_point(int id, int x, int y, int dx, int dy)
203 if ((jd = gui_point(id, x, y)))
205 int i = gui_token(jd);
210 gui_set_image(shot_id, level_shot(i));
212 set_most_coins(i, -1);
213 set_best_times(i, -1);
219 static void start_stick(int id, int a, int v)
223 int x = (config_tst_d(CONFIG_JOYSTICK_AXIS_X, a)) ? v : 0;
224 int y = (config_tst_d(CONFIG_JOYSTICK_AXIS_Y, a)) ? v : 0;
226 if ((jd = gui_stick(id, x, y)))
228 int i = gui_token(jd);
233 gui_set_image(shot_id, level_shot(i));
235 set_most_coins(i, -1);
236 set_best_times(i, -1);
242 static int start_click(int b, int d)
245 return start_action(gui_token(gui_click()));
249 static int start_keybd(int c, int d)
251 if (d && c == SDLK_ESCAPE)
252 return goto_state(&st_title);
254 if (d && c == SDLK_c)
257 return goto_state(&st_start);
260 if (d && c == SDLK_F12)
262 int n = curr_count();
265 /* Iterate over all levels, taking a screenshot of each. */
267 for (i = 1; i < n; i++)
275 static int start_buttn(int b, int d)
279 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
280 return start_action(gui_token(gui_click()));
281 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_B, b))
282 return goto_state(&st_title);
283 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
284 return goto_state(&st_title);
289 /*---------------------------------------------------------------------------*/
291 struct state st_start = {