2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
22 #include "st_shared.h"
30 /*---------------------------------------------------------------------------*/
32 int goto_end_level(void)
33 /* Action once the level sequence is ended (from goal or fail states) */
35 int mode = curr_lg()->mode;
36 if (mode == MODE_SINGLE)
38 else if (mode == MODE_CHALLENGE)
39 return goto_state(&st_over);
41 return goto_state(&st_start);
45 /*---------------------------------------------------------------------------*/
48 #define START_PRACTICE -2
49 #define START_NORMAL -3
50 #define START_CHALLENGE 0
55 /*---------------------------------------------------------------------------*/
57 /* Create a level selector button based upon its existence and status. */
59 static void gui_level(int id, int i)
61 int o = level_opened(i);
62 int e = level_exists(i);
63 int b = level_extra_bonus(i);
64 int bo = level_extra_bonus_opened();
66 const char * text = _(level_number_name(i));
69 gui_label(id, text, GUI_SML, GUI_ALL, gui_blk, gui_blk);
73 jd = gui_label(id, text, GUI_SML, GUI_ALL, gui_wht, gui_wht);
75 jd = gui_label(id, text, GUI_SML, GUI_ALL, gui_wht, gui_grn);
80 jd = gui_label(id, text, GUI_SML, GUI_ALL, gui_gry, gui_gry);
82 jd = gui_label(id, text, GUI_SML, GUI_ALL, gui_gry, gui_grn);
84 jd = gui_label(id, text, GUI_SML, GUI_ALL, gui_gry, gui_gry);
91 static void start_over_level(i)
93 int b = level_extra_bonus(i);
94 if (i == 0 || level_opened(i))
96 gui_set_image(shot_id, level_shot(i));
98 set_most_coins(i, -1);
99 set_best_times(i, -1);
102 gui_set_label(status_id, _("Challenge all levels from the first one"));
103 else if (config_get_d(CONFIG_MODE) == MODE_PRACTICE)
106 gui_set_label(status_id, _("Play this bonus level in practice mode"));
108 gui_set_label(status_id, _("Play this level in practice mode"));
113 gui_set_label(status_id, _("Play this bonus level in normal mode"));
115 gui_set_label(status_id, _("Play this level in normal mode"));
119 else if (b && !level_extra_bonus_opened())
120 gui_set_label(status_id, _("Finish challenge mode to unlock extra bonus levels"));
122 gui_set_label(status_id, _("Finish previous levels to unlock this level"));
125 static void start_over(id)
138 gui_set_label(status_id, _("Collect coins and unlock next level"));
141 gui_set_label(status_id, _("Train yourself without time nor coin"));
149 /*---------------------------------------------------------------------------*/
151 static int start_action(int i)
153 int mode = config_get_d(CONFIG_MODE);
154 audio_play(AUD_MENU, 1.0f);
157 return goto_state(&st_set);
158 else if (i == START_NORMAL)
160 config_set_d(CONFIG_MODE, MODE_NORMAL);
161 return goto_state(&st_start);
163 else if (i == START_PRACTICE)
165 config_set_d(CONFIG_MODE, MODE_PRACTICE);
166 return goto_state(&st_start);
169 if (i == START_CHALLENGE)
171 /* On cheat, start challenge mode where you want */
172 if (config_get_d(CONFIG_CHEAT))
174 config_set_d(CONFIG_MODE, MODE_CHALLENGE);
175 return goto_state(&st_start);
178 mode = MODE_CHALLENGE;
181 if (level_opened(i) || config_get_d(CONFIG_CHEAT))
184 return goto_state(&st_level);
189 static int start_enter(void)
191 int w = config_get_d(CONFIG_WIDTH);
192 int h = config_get_d(CONFIG_HEIGHT);
193 int m = config_get_d(CONFIG_MODE);
198 /* Desactivate cheat */
199 if (m == MODE_CHALLENGE && !config_get_d(CONFIG_CHEAT))
202 config_set_d(CONFIG_MODE, m);
205 if ((id = gui_vstack(0)))
207 if ((jd = gui_hstack(id)))
210 gui_label(jd, _(set_name(set_curr())), GUI_SML, GUI_ALL, gui_yel, gui_red);
212 if (level_set_completed())
214 gui_label(jd, _("Set Complete"), GUI_SML, GUI_ALL, gui_yel, gui_grn);
217 gui_start(jd, _("Back"), GUI_SML, START_BACK, 0);
221 if ((jd = gui_harray(id)))
223 shot_id = gui_image(jd, level_shot(0), 7 * w / 16, 7 * h / 16);
225 if ((kd = gui_varray(jd)))
227 gui_state(kd, _("Challenge"), GUI_SML, START_CHALLENGE , m == MODE_CHALLENGE);
228 if ((ld = gui_harray(kd)))
230 gui_state(ld, _("Practice"), GUI_SML, START_PRACTICE, m == MODE_PRACTICE);
231 gui_state(ld, _("Normal"), GUI_SML, START_NORMAL, m == MODE_NORMAL);
234 if ((ld = gui_harray(kd)))
236 gui_level(ld, i*5 + j + 1);
242 if ((jd = gui_harray(id)))
244 gui_most_coins(jd, 3, 0);
245 gui_best_times(jd, 3, 0);
250 status_id = gui_label(id, _("Choose a level to play"), GUI_SML, GUI_ALL, gui_yel, gui_wht);
252 gui_layout(id, 0, 0);
254 set_most_coins(0, -1);
255 set_best_times(0, -1);
261 static void start_point(int id, int x, int y, int dx, int dy)
263 start_over(gui_point(id, x, y));
266 static void start_stick(int id, int a, int v)
268 int x = (config_tst_d(CONFIG_JOYSTICK_AXIS_X, a)) ? v : 0;
269 int y = (config_tst_d(CONFIG_JOYSTICK_AXIS_Y, a)) ? v : 0;
271 start_over(gui_stick(id, x, y));
274 static int start_keybd(int c, int d)
276 if (d && c == SDLK_c && config_get_d(CONFIG_CHEAT))
279 return goto_state(&st_start);
282 if (d && c == SDLK_F12)
284 int n = curr_count();
287 /* Iterate over all levels, taking a screenshot of each. */
289 for (i = 1; i < n; i++)
297 static int start_buttn(int b, int d)
301 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
302 return start_action(gui_token(gui_click()));
303 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
304 return start_action(START_BACK);
309 /*---------------------------------------------------------------------------*/
311 struct state st_start = {