2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
22 #include "st_shared.h"
30 /*---------------------------------------------------------------------------*/
33 #define START_CHALLENGE -2
34 #define START_OPEN_GOALS -3
35 #define START_LOCK_GOALS -4
39 /*---------------------------------------------------------------------------*/
41 /* Create a level selector button based upon its existence and status. */
43 static void gui_level(int id, int i)
45 const GLfloat *fore = 0, *back = 0;
51 gui_label(id, " ", GUI_SML, GUI_ALL, gui_blk, gui_blk);
57 fore = level_bonus(i) ? gui_grn : gui_wht;
58 back = level_completed(i) ? fore : gui_yel;
61 jd = gui_label(id, level_repr(i), GUI_SML, GUI_ALL, back, fore);
63 if (level_opened(i) || config_cheat())
67 static void start_over_level(int i)
69 if (level_opened(i) || config_cheat())
71 gui_set_image(shot_id, level_shot(i));
73 set_score_board(&get_level(i)->score.most_coins, -1,
74 &get_level(i)->score.best_times, -1,
75 &get_level(i)->score.unlock_goal, -1);
79 static void start_over(int id, int pulse)
91 if (i == START_CHALLENGE || i == START_BACK)
93 gui_set_image(shot_id, set_shot(curr_set()));
95 set_score_board(set_coin_score(curr_set()), -1,
96 set_time_score(curr_set()), -1,
97 set_time_score(curr_set()), -1);
104 /*---------------------------------------------------------------------------*/
106 static int start_action(int i)
108 audio_play(AUD_MENU, 1.0f);
113 return goto_state(&st_set);
115 case START_CHALLENGE:
116 progress_init(MODE_CHALLENGE);
117 return config_cheat() ? 1 : start_action(0);
121 case GUI_UNLOCK_GOAL:
123 return goto_state(&st_start);
125 case START_OPEN_GOALS:
126 config_set_d(CONFIG_LOCK_GOALS, 0);
127 return goto_state(&st_start);
129 case START_LOCK_GOALS:
130 config_set_d(CONFIG_LOCK_GOALS, 1);
131 return goto_state(&st_start);
134 if (progress_play(i))
135 return goto_state(&st_level);
142 static int start_enter(void)
144 int w = config_get_d(CONFIG_WIDTH);
145 int h = config_get_d(CONFIG_HEIGHT);
150 progress_init(MODE_NORMAL);
152 if ((id = gui_vstack(0)))
154 if ((jd = gui_hstack(id)))
157 gui_label(jd, set_name(curr_set()), GUI_SML, GUI_ALL,
160 gui_start(jd, _("Back"), GUI_SML, START_BACK, 0);
163 if ((jd = gui_harray(id)))
165 shot_id = gui_image(jd, set_shot(curr_set()), 7 * w / 16, 7 * h / 16);
167 if ((kd = gui_varray(jd)))
169 for (i = 0; i < 5; i++)
170 if ((ld = gui_harray(kd)))
171 for (j = 4; j >= 0; j--)
172 gui_level(ld, i * 5 + j);
174 gui_state(kd, _("Challenge"), GUI_SML, START_CHALLENGE,
175 curr_mode() == MODE_CHALLENGE);
180 if ((jd = gui_hstack(id)))
181 gui_score_board(jd, 0, 0);
185 if ((jd = gui_hstack(id)))
189 if ((kd = gui_harray(jd)))
191 /* TODO, replace the whitespace hack with something sane. */
194 /* Translators: adjust the amount of whitespace here
195 * as necessary for the buttons to look good. */
196 _(" No "), GUI_SML, START_OPEN_GOALS,
197 config_get_d(CONFIG_LOCK_GOALS) == 0);
199 gui_state(kd, _("Yes"), GUI_SML, START_LOCK_GOALS,
200 config_get_d(CONFIG_LOCK_GOALS) == 1);
205 gui_label(jd, _("Lock Goals of Completed Levels?"),
206 GUI_SML, GUI_ALL, 0, 0);
211 gui_layout(id, 0, 0);
213 set_score_board(NULL, -1, NULL, -1, NULL, -1);
216 audio_music_fade_to(0.5f, "bgm/inter.ogg");
221 static void start_point(int id, int x, int y, int dx, int dy)
223 start_over(gui_point(id, x, y), 1);
226 static void start_stick(int id, int a, int v)
228 int x = (config_tst_d(CONFIG_JOYSTICK_AXIS_X, a)) ? v : 0;
229 int y = (config_tst_d(CONFIG_JOYSTICK_AXIS_Y, a)) ? v : 0;
231 start_over(gui_stick(id, x, y), 1);
234 static int start_keybd(int c, int d)
238 if (c == SDLK_c && config_cheat())
241 return goto_state(&st_start);
243 else if (c == SDLK_F12 && config_cheat())
247 /* Iterate over all levels, taking a screenshot of each. */
249 for (i = 0; i < MAXLVL; i++)
253 else if (config_tst_d(CONFIG_KEY_SCORE_NEXT, c))
255 int active = gui_click();
257 if (start_action(gui_score_next(gui_score_get())))
261 * This assumes that 'active' is a valid widget ID even after
262 * the above start_action has recreated the entire widget
263 * hierarchy. Maybe it is. Maybe it isn't.
266 start_over(active, 0);
278 static int start_buttn(int b, int d)
282 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
283 return start_action(gui_token(gui_click()));
284 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
285 return start_action(START_BACK);
290 /*---------------------------------------------------------------------------*/
292 struct state st_start = {