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HEAD
Fixed any possibility of ball size being incorrectly stored from level to level,...
[neverball]
/
ball
/
st_play.h
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#ifndef ST_PLAY_H
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#define ST_PLAY_H
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extern struct state st_play_ready;
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extern struct state st_play_set;
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extern struct state st_play_loop;
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extern struct state st_look;
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#endif