2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
22 #include "st_shared.h"
26 #include "st_fall_out.h"
27 #include "st_time_out.h"
31 /*---------------------------------------------------------------------------*/
33 static int view_rotate;
35 static int pause_or_exit(void)
37 if (SDL_GetModState() & (KMOD_SHIFT | KMOD_CTRL | KMOD_ALT | KMOD_META))
39 level_stop(GAME_NONE, curr_clock(), curr_coins());
41 return goto_state(&st_start);
47 /*---------------------------------------------------------------------------*/
49 static int play_ready_enter(void)
53 if ((id = gui_label(0, _("Ready?"), GUI_LRG, GUI_ALL, 0, 0)))
59 audio_play(AUD_READY, 1.0f);
65 static void play_ready_timer(int id, float dt)
67 float t = time_state();
69 game_set_fly(1.0f - 0.5f * t);
71 if (dt > 0.0f && t > 1.0f)
72 goto_state(&st_play_set);
79 static int play_ready_click(int b, int d)
81 return (b < 0 && d == 1) ? goto_state(&st_play_loop) : 1;
84 static int play_ready_keybd(int c, int d)
87 if (config_tst_d(CONFIG_KEY_PAUSE, c))
92 static int play_ready_buttn(int b, int d)
96 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
97 return goto_state(&st_play_loop);
98 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
99 return pause_or_exit();
104 /*---------------------------------------------------------------------------*/
106 static int play_set_enter(void)
110 if ((id = gui_label(0, _("Set?"), GUI_LRG, GUI_ALL, 0, 0)))
112 gui_layout(id, 0, 0);
116 audio_play(AUD_SET, 1.f);
123 static void play_set_timer(int id, float dt)
125 float t = time_state();
127 game_set_fly(0.5f - 0.5f * t);
129 if (dt > 0.0f && t > 1.0f)
130 goto_state(&st_play_loop);
137 static int play_set_click(int b, int d)
142 return goto_state(&st_play_loop);
147 static int play_set_keybd(int c, int d)
150 if (config_tst_d(CONFIG_KEY_PAUSE, c))
155 static int play_set_buttn(int b, int d)
159 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
160 return goto_state(&st_play_loop);
161 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
162 return pause_or_exit();
167 /*---------------------------------------------------------------------------*/
169 static int nohud = 0;
171 static int play_loop_enter(void)
182 if ((id = gui_label(0, _("GO!"), GUI_LRG, GUI_ALL, gui_blu, gui_grn)))
184 gui_layout(id, 0, 0);
188 audio_play(AUD_GO, 1.f);
193 hud_view_pulse(config_get_d(CONFIG_CAMERA));
202 static void play_loop_paint(int id, float st)
209 if (time_state() < 1.f)
213 #define CAMERA_MODIFIERS (KMOD_SHIFT | KMOD_CTRL | KMOD_ALT | KMOD_META)
215 static void play_loop_timer(int id, float dt)
217 float k = ((SDL_GetModState() & CAMERA_MODIFIERS) ?
218 (float) config_get_d(CONFIG_ROTATE_FAST) / 100.f:
219 (float) config_get_d(CONFIG_ROTATE_SLOW) / 100.f);
223 float g[3] = { 0.0f, -9.8f, 0.0f };
225 at = (7 * at + dt) / 8;
229 game_set_rot(view_rotate * k);
231 switch (game_step(g, at, 1))
234 level_stop(GAME_GOAL, curr_clock(), curr_coins());
235 goto_state(&st_goal);
239 level_stop(GAME_FALL, curr_clock(), curr_coins());
240 goto_state(&st_fall_out);
244 level_stop(GAME_TIME, curr_clock(), curr_coins());
245 goto_state(&st_time_out);
257 static void play_loop_point(int id, int x, int y, int dx, int dy)
259 game_set_pos(dx, dy);
262 static void play_loop_stick(int id, int a, int k)
264 if (config_tst_d(CONFIG_JOYSTICK_AXIS_X, a))
266 if (config_tst_d(CONFIG_JOYSTICK_AXIS_Y, a))
270 static int play_loop_click(int b, int d)
272 view_rotate = d ? b : 0;
276 static int play_loop_keybd(int c, int d)
280 if (config_tst_d(CONFIG_KEY_CAMERA_R, c))
282 if (config_tst_d(CONFIG_KEY_CAMERA_L, c))
285 if (config_tst_d(CONFIG_KEY_CAMERA_1, c))
287 config_set_d(CONFIG_CAMERA, 0);
290 if (config_tst_d(CONFIG_KEY_CAMERA_2, c))
292 config_set_d(CONFIG_CAMERA, 1);
295 if (config_tst_d(CONFIG_KEY_CAMERA_3, c))
297 config_set_d(CONFIG_CAMERA, 2);
300 if (config_tst_d(CONFIG_KEY_RESTART, c) &&
301 curr_lg()->mode != MODE_CHALLENGE)
303 level_stop(GAME_NONE, curr_clock(), curr_coins());
304 level_play(curr_lg()->level, curr_lg()->mode);
305 goto_state(&st_play_ready);
307 if (config_tst_d(CONFIG_KEY_PAUSE, c))
312 if (config_tst_d(CONFIG_KEY_CAMERA_R, c))
314 if (config_tst_d(CONFIG_KEY_CAMERA_L, c))
318 if (d && c == SDLK_F12 && config_cheat())
319 return goto_state(&st_look);
321 if (d && c == SDLK_F6)
324 if (d && c == SDLK_c && config_cheat())
326 level_stop(GAME_GOAL, curr_clock(), curr_coins());
327 return goto_state(&st_goal);
332 static int play_loop_buttn(int b, int d)
336 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
339 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_R, b))
341 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_L, b))
344 if (config_tst_d(CONFIG_JOYSTICK_CAMERA_1, b))
346 config_set_d(CONFIG_CAMERA, 0);
349 if (config_tst_d(CONFIG_JOYSTICK_CAMERA_2, b))
351 config_set_d(CONFIG_CAMERA, 1);
354 if (config_tst_d(CONFIG_JOYSTICK_CAMERA_3, b))
356 config_set_d(CONFIG_CAMERA, 2);
362 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_R, b))
364 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_L, b))
370 /*---------------------------------------------------------------------------*/
375 static int look_enter(void)
382 static void look_leave(int id)
386 static void look_paint(int id, float st)
391 static void look_point(int id, int x, int y, int dx, int dy)
393 phi += 90.0f * dy / config_get_d(CONFIG_HEIGHT);
394 theta += 180.0f * dx / config_get_d(CONFIG_WIDTH);
396 if (phi > +90.0f) phi = +90.0f;
397 if (phi < -90.0f) phi = -90.0f;
399 if (theta > +180.0f) theta -= 360.0f;
400 if (theta < -180.0f) theta += 360.0f;
402 game_look(phi, theta);
405 static int look_keybd(int c, int d)
407 if (d && c == SDLK_F12)
408 return goto_state(&st_play_loop);
413 static int look_buttn(int b, int d)
415 if (d && config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
416 return goto_state(&st_play_loop);
421 /*---------------------------------------------------------------------------*/
423 struct state st_play_ready = {
436 struct state st_play_set = {
449 struct state st_play_loop = {
462 struct state st_look = {