2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
25 #include "st_shared.h"
28 #define PAUSE_CONTINUE 1
29 #define PAUSE_RESTART 2
32 /*---------------------------------------------------------------------------*/
34 static struct state *st_continue;
39 st_continue = curr_state();
41 return goto_state(&st_pause);
49 void clear_pause(void)
54 /*---------------------------------------------------------------------------*/
56 static int pause_action(int i)
58 audio_play(AUD_MENU, 1.0f);
65 return goto_state(st_continue);
72 return goto_state(&st_play_ready);
75 level_stat(GAME_NONE, curr_clock(), curr_coins());
80 return goto_state(&st_over);
86 /*---------------------------------------------------------------------------*/
88 static int pause_enter(void)
95 /* Build the pause GUI. */
97 if ((id = gui_vstack(0)))
99 title_id = gui_label(id, _("Paused"), GUI_LRG, GUI_ALL, 0, 0);
103 if ((jd = gui_harray(id)))
105 gui_state(jd, _("Quit"), GUI_SML, PAUSE_EXIT, 0);
107 if (curr_lg()->mode != MODE_CHALLENGE)
108 gui_state(jd, _("Restart"), GUI_SML, PAUSE_RESTART, 0);
111 int ld = gui_state(jd, _("Restart"), GUI_SML, 0, 0);
112 gui_set_color(ld, gui_gry, gui_gry);
115 gui_start(jd, _("Continue"), GUI_SML, PAUSE_CONTINUE, 1);
118 gui_pulse(title_id, 1.2f);
119 gui_layout(id, 0, 0);
127 static void pause_paint(int id, float st)
129 shared_paint(id, st);
133 static void pause_timer(int id, float dt)
139 static int pause_keybd(int c, int d)
143 if (config_tst_d(CONFIG_KEY_PAUSE, c))
144 return pause_action(PAUSE_CONTINUE);
146 if (config_tst_d(CONFIG_KEY_RESTART, c)
147 && curr_lg()->mode != MODE_CHALLENGE)
148 return pause_action(PAUSE_RESTART);
153 static int pause_buttn(int b, int d)
157 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
158 return pause_action(gui_token(gui_click()));
160 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
162 if (SDL_GetModState() & KMOD_SHIFT)
163 return pause_action(PAUSE_EXIT);
165 return pause_action(PAUSE_CONTINUE);
171 /*---------------------------------------------------------------------------*/
173 struct state st_pause = {