2 * Copyright (C) 2003 Robert Kooima - 2006 Jean Privat
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
27 #include "game_common.h"
28 #include "game_server.h"
29 #include "game_client.h"
32 #include "st_shared.h"
34 /*---------------------------------------------------------------------------*/
36 static char player[MAXNAM];
38 /*---------------------------------------------------------------------------*/
40 static struct state *ok_state, *cancel_state;
41 static unsigned int draw_back;
43 int goto_name(struct state *ok, struct state *cancel, unsigned int back)
45 SAFECPY(player, config_get_s(CONFIG_PLAYER));
48 cancel_state = cancel;
51 return goto_state(&st_name);
54 /*---------------------------------------------------------------------------*/
57 #define NAME_CANCEL -2
61 static int name_action(int i)
63 audio_play(AUD_MENU, 1.0f);
68 if (strlen(player) == 0)
71 config_set_s(CONFIG_PLAYER, player);
73 return goto_state(ok_state);
76 return goto_state(cancel_state);
83 if (text_del_char(player))
84 gui_set_label(name_id, player);
88 if (text_add_char(i, player, sizeof (player)))
89 gui_set_label(name_id, player);
96 static int name_gui(void)
100 if ((id = gui_vstack(0)))
102 gui_label(id, _("Player Name"), GUI_MED, GUI_ALL, 0, 0);
105 name_id = gui_label(id, " ", GUI_MED, GUI_ALL, gui_yel, gui_yel);
111 if ((jd = gui_harray(id)))
113 enter_id = gui_start(jd, _("OK"), GUI_SML, NAME_OK, 0);
115 gui_state(jd, _("Cancel"), GUI_SML, NAME_CANCEL, 0);
118 gui_layout(id, 0, 0);
120 gui_set_trunc(name_id, TRUNC_HEAD);
121 gui_set_label(name_id, player);
127 static int name_enter(struct state *st, struct state *prev)
131 game_client_free(NULL);
132 back_init("back/gui.png");
135 SDL_EnableUNICODE(1);
140 static void name_leave(struct state *st, struct state *next, int id)
145 SDL_EnableUNICODE(0);
149 static void name_paint(int id, float t)
153 video_push_persp((float) config_get_d(CONFIG_VIEW_FOV), 0.1f, FAR_DIST);
160 game_client_draw(0, t);
165 static int name_keybd(int c, int d)
171 if (c == '\b' || c == 0x7F)
172 return name_action(GUI_BS);
174 return name_action(c);
179 static int name_buttn(int b, int d)
183 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
185 int c = gui_token(gui_click());
187 if (c >= 0 && !GUI_ISMSK(c))
188 return name_action(gui_keyboard_char(c));
190 return name_action(c);
192 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
193 name_action(NAME_CANCEL);
198 /*---------------------------------------------------------------------------*/
200 struct state st_name = {