2 * Copyright (C) 2003 Robert Kooima - 2006 Jean Privat
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
26 #include "st_shared.h"
28 /*---------------------------------------------------------------------------*/
30 static char player[MAXNAM];
32 /*---------------------------------------------------------------------------*/
34 static struct state *ok_state, *cancel_state;
36 int goto_name(struct state *ok, struct state *cancel)
38 config_get_s(CONFIG_PLAYER, player, MAXNAM);
41 cancel_state = cancel;
43 return goto_state(&st_name);
46 /*---------------------------------------------------------------------------*/
53 static int name_action(int i)
55 audio_play(AUD_MENU, 1.0f);
60 if (strlen(player) == 0)
63 config_set_s(CONFIG_PLAYER, player);
65 return goto_state(ok_state);
68 return goto_state(cancel_state);
75 if (text_del_char(player))
76 gui_set_label(name_id, player);
80 if (text_add_char(i, player, MAXNAM, 17))
81 gui_set_label(name_id, player);
88 static int name_enter(void)
92 if ((id = gui_vstack(0)))
94 gui_label(id, _("Player Name"), GUI_MED, GUI_ALL, 0, 0);
97 name_id = gui_label(id, strlen(player) == 0 ? " " : player,
98 GUI_MED, GUI_ALL, gui_yel, gui_yel);
103 if ((jd = gui_harray(id)))
105 enter_id = gui_start(jd, _("OK"), GUI_SML, NAME_OK, 0);
106 gui_state(jd, _("Cancel"), GUI_SML, NAME_CANCEL, 0);
109 gui_layout(id, 0, 0);
112 SDL_EnableUNICODE(1);
117 static void name_leave(int id)
119 SDL_EnableUNICODE(0);
123 static int name_keybd(int c, int d)
129 if (c == '\b' || c == 0x7F)
130 return name_action(GUI_BS);
132 return name_action(c);
137 static int name_buttn(int b, int d)
141 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
143 int c = gui_token(gui_click());
145 /* Ugh. This is such a hack. */
147 return name_action(isupper(c) ? gui_keyboard_char(c) : c);
149 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
150 name_action(NAME_CANCEL);
155 /*---------------------------------------------------------------------------*/
157 struct state st_name = {