2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
21 #include "st_shared.h"
27 /*---------------------------------------------------------------------------*/
29 static int level_enter(void)
33 const struct level_game *lg = curr_lg();
35 const float *textcol1, *textcol2;
37 if ((id = gui_vstack(0)))
39 if ((jd = gui_hstack(id)))
42 b = lg->level->is_bonus;
43 textcol1 = b ? gui_wht : 0;
44 textcol2 = b ? gui_grn : 0;
48 if ((kd = gui_vstack(jd)))
50 gui_label(kd, _(curr_set()->name), GUI_SML,
51 GUI_ALL, gui_wht, gui_wht);
54 if ((ld = gui_hstack(kd)))
56 gui_label(ld, ln, GUI_LRG, GUI_NE,
58 gui_label(ld, _("Level "), GUI_LRG, GUI_NW,
62 gui_label(kd, mode_to_str(lg->mode, 1), GUI_SML, GUI_BOT,
70 if (strlen(lg->level->message) != 0)
71 gui_multi(id, _(lg->level->message), GUI_SML, GUI_ALL, gui_wht,
82 static void level_timer(int id, float dt)
88 static int level_click(int b, int d)
90 return (b < 0 && d == 1) ? goto_state(&st_play_ready) : 1;
93 static int level_keybd(int c, int d)
95 if (d && c == SDLK_F12)
96 return goto_state(&st_poser);
100 static int level_buttn(int b, int d)
104 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
106 return goto_state(&st_play_ready);
108 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
110 level_stop(GAME_NONE, curr_clock(), curr_coins());
111 return goto_end_level();
117 /*---------------------------------------------------------------------------*/
119 static void poser_paint(int id, float st)
124 static int poser_buttn(int c, int d)
126 if (d && config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, c))
127 return goto_state(&st_level);
132 /*---------------------------------------------------------------------------*/
134 struct state st_level = {
147 struct state st_poser = {