2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
21 #include "st_shared.h"
27 /*---------------------------------------------------------------------------*/
31 static int level_enter(void)
35 const struct level_game * lg = curr_lg();
39 level_ok = level_play_go();
42 if ((id = gui_vstack(0)))
44 if (lg->mode == MODE_SINGLE)
46 gui_label(id, _("Single Level"), GUI_LRG, GUI_TOP, 0, 0);
48 else if ((jd = gui_hstack(id)))
50 ln = _(lg->level->numbername);
51 b = lg->level->is_bonus;
54 if ((kd = gui_vstack(jd)))
57 gui_label(kd, _("*** BONUS ***"), GUI_MED, GUI_TOP, gui_wht, gui_grn);
58 if ((ld = gui_hstack(kd)))
62 gui_label(ld, ln, GUI_LRG, 0, gui_wht, gui_grn);
63 gui_label(ld, _("Level "), GUI_LRG, 0, gui_wht, gui_grn);
67 gui_label(ld, ln, GUI_LRG, GUI_NE, 0, 0);
68 gui_label(ld, _("Level "), GUI_LRG, GUI_NW, 0, 0);
72 gui_label(kd, _(curr_set()->name), GUI_SML, GUI_BOT, gui_wht, gui_wht);
79 gui_label(id, _("Cannot load the level file."), GUI_SML, GUI_ALL, gui_red, gui_red);
80 else if (lg->level->message[0] != '\0')
81 gui_multi(id, _(lg->level->message), GUI_SML, GUI_ALL, gui_wht, gui_wht);
91 static void level_timer(int id, float dt)
97 static int level_click(int b, int d)
102 return goto_state(&st_play_ready);
104 return goto_end_level();
110 static int level_keybd(int c, int d)
112 if (d && c == SDLK_F12)
113 return goto_state(&st_poser);
117 static int level_buttn(int b, int d)
121 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
124 return goto_state(&st_play_ready);
126 return goto_end_level();
128 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
129 return goto_end_level();
134 /*---------------------------------------------------------------------------*/
136 static void poser_paint(int id, float st)
141 static int poser_buttn(int c, int d)
143 return (d && config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, c)) ? goto_state(&st_level) : 1;
146 /*---------------------------------------------------------------------------*/
148 struct state st_level = {
161 struct state st_poser = {