2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
25 #include "st_shared.h"
35 /*---------------------------------------------------------------------------*/
48 extern struct state st_goal_bis;
50 static int goal_action(int i)
52 audio_play(AUD_MENU, 1.0f);
57 return goto_end_level();
60 return goto_save(&st_goal_bis, &st_goal_bis);
63 return goto_name(&st_goal_bis, &st_goal_bis);
66 return goto_state(&st_done);
70 return goto_state(&st_level);
73 return goto_state(&st_level);
79 static int goal_init(int * gidp)
81 const struct level_game *lg = curr_lg();
83 int state = lg->state;
84 const struct level *l = lg->level;
89 high = (lg->time_rank < 3) || (lg->goal_rank < 3) || (lg->coin_rank < 3);
91 if ((id = gui_vstack(0)))
95 if (state == GAME_SPEC)
96 gid = gui_label(id, _("Special Goal"), GUI_MED, GUI_ALL, gui_yel, gui_yel);
97 else if (state == GAME_FALL)
98 gid = gui_label(id, _("Fall-out!"), GUI_MED, GUI_ALL, gui_yel, gui_yel);
99 else if (state == GAME_TIME)
100 gid = gui_label(id, _("Time's Up!"), GUI_MED, GUI_ALL, gui_yel, gui_yel);
102 gid = gui_label(id, _("New Record"), GUI_MED, GUI_ALL, gui_grn, gui_grn);
104 gid = gui_label(id, _("GOAL"), GUI_LRG, GUI_ALL, gui_blu, gui_grn);
108 if (mode == MODE_CHALLENGE &&
109 (lg->state == GAME_GOAL || lg->state == GAME_SPEC || l->is_bonus))
111 int coins = lg->coins;
112 int score = lg->score - coins;
113 int balls = lg->balls - count_extra_balls(score, coins);
114 if ((jd = gui_hstack(id)))
116 if ((kd = gui_harray(jd)))
118 balls_id = gui_count(kd, 100, GUI_MED, GUI_RGT);
119 gui_label(kd, _("Balls"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
121 if ((kd = gui_harray(jd)))
123 score_id = gui_count(kd, 1000, GUI_MED, GUI_RGT);
124 gui_label(kd, _("Score"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
126 if ((kd = gui_harray(jd)))
128 coins_id = gui_count(kd, 100, GUI_MED, GUI_RGT);
129 gui_label(kd, _("Coins"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
132 gui_set_count(balls_id, balls);
133 gui_set_count(score_id, score);
134 gui_set_count(coins_id, coins);
139 balls_id = score_id = coins_id = 0;
142 if (state == GAME_GOAL)
145 if ((jd = gui_harray(id)))
147 gui_most_coins(jd, 1);
148 gui_best_times(jd, 1);
154 if ((jd = gui_harray(id)))
156 int nlid = 0, rlid = 0;
159 gui_start(jd, _("Finish"), GUI_SML, GOAL_DONE, 0);
161 nlid = gui_maybe(jd, _("Next Level"), GOAL_NEXT, lg->next_level != NULL);
163 b = mode != MODE_CHALLENGE ||
164 ((state == GAME_FALL || state == GAME_TIME) && !lg->dead && !l->is_bonus);
165 rlid = gui_maybe(jd, _("Retry Level"), GOAL_SAME, b);
167 gui_maybe(jd, _("Save Replay"), GOAL_SAVE, demo_play_saved());
169 /* default is next if the next level is newly unkocked */
170 if (nlid != 0 && lg->unlock)
177 gui_state(id, _("Change Player Name"), GUI_SML, GOAL_NAME, 0);
179 gui_layout(id, 0, 0);
180 if (gidp) *gidp = gid;
183 if (state == GAME_GOAL)
185 set_most_coins(&l->coin_score, lg->coin_rank);
186 if (mode == MODE_CHALLENGE || mode == MODE_NORMAL)
187 set_best_times(&l->goal_score, lg->goal_rank, 1);
189 set_best_times(&l->time_score, lg->time_rank, 0);
197 static int goal_enter(void)
204 gui_pulse(gid, 1.2f);
205 audio_music_fade_out(2.0f);
209 static int goal_bis_enter(void)
211 level_update_player_name();
212 return goal_init(NULL);
215 static void goal_timer(int id, float dt)
217 static float DT = 0.0f;
219 float gg[3] = { 0.0f, 9.8f, 0.0f };
220 float gf[3] = { 0.0f, -9.8f, 0.0f };
221 int state = curr_lg()->state;
225 if (time_state() < 2.f)
226 game_step((state == GAME_GOAL || state == GAME_SPEC) ? gg : gf, dt, NULL);
228 if (time_state() > 1.f && DT > 0.05f && coins_id != 0)
230 int coins = gui_value(coins_id);
233 int score = gui_value(score_id);
234 int balls = gui_value(balls_id);
236 gui_set_count(coins_id, coins - 1);
237 gui_pulse(coins_id, 1.1f);
239 gui_set_count(score_id, score + 1);
240 gui_pulse(score_id, 1.1f);
241 if ((score+1) % 100 == 0)
243 gui_set_count(balls_id, balls + 1);
244 gui_pulse(balls_id, 2.0f);
245 audio_play(AUD_BALL, 1.0f);
256 static int goal_buttn(int b, int d)
260 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
261 return goal_action(gui_token(gui_click()));
262 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
263 return goal_action(GOAL_BACK);
268 /*---------------------------------------------------------------------------*/
270 struct state st_goal = {
283 struct state st_goal_bis = {