2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
26 #include "st_shared.h"
32 /*---------------------------------------------------------------------------*/
40 static float replay_time;
41 static float global_time;
43 /*---------------------------------------------------------------------------*/
45 static int demo_action(int i)
47 audio_play(AUD_MENU, 1.0f);
52 return goto_state(&st_title);
56 return goto_state(&st_demo);
61 return goto_state(&st_demo);
65 if (level_replay(demo_get(i)->filename))
67 return goto_state(&st_demo_play);
72 static void demo_replay(int id, int i)
74 int w = config_get_d(CONFIG_WIDTH);
75 int h = config_get_d(CONFIG_HEIGHT);
80 if ((jd = gui_vstack(id)))
83 gui_image(jd, demo_get(i)->shot, w / 6, h / 6);
85 nam[MAXNAM - 1] = '\0';
86 strncpy(nam, demo_get(i)->name, MAXNAM);
87 if (nam[MAXNAM - 1] != '\0')
89 nam[MAXNAM - 2] = '.';
90 nam[MAXNAM - 1] = '.';
91 nam[MAXNAM + 0] = '.';
92 nam[MAXNAM + 1] = '\0';
94 gui_state(jd, nam, GUI_SML, i, 0);
107 static int player_id;
109 /* Create a layout for some demo info. If d is NULL, try to reserve enough
112 static int gui_demo_status(int id, const struct demo *d)
115 const char *mode, *state;
121 /* Build a long name */
122 memset(noname, 'M', MAXNAM - 1);
123 noname[MAXNAM - 1] = '\0';
125 /* Get a long mode */
126 mode = mode_to_str(0);
128 for (i = 1; i <= MODE_SINGLE; i++)
130 k = strlen(mode_to_str(i));
134 mode = mode_to_str(i);
138 /* Get a long state */
139 state = state_to_str(0);
141 for (i = 1; i <= GAME_FALL; i++)
143 k = strlen(state_to_str(i));
147 state = state_to_str(i);
153 mode = mode_to_str(d->mode);
154 state = state_to_str(d->state);
157 if ((jd = gui_hstack(id)))
159 if ((kd = gui_vstack(jd)))
161 if ((ld = gui_harray(kd)))
163 if ((md = gui_vstack(ld)))
165 player_id = gui_label(md, (d ? d->player : noname),
166 GUI_SML, GUI_RGT, 0, 0);
167 coin_id = gui_count(md, (d ? d->coins : 100),
169 state_id = gui_label(md, state, GUI_SML, GUI_RGT,
172 if ((md = gui_vstack(ld)))
174 gui_label(md, _("Player"), GUI_SML, GUI_LFT,
176 gui_label(md, _("Coins"), GUI_SML, GUI_LFT,
178 gui_label(md, _("State"), GUI_SML, GUI_LFT,
181 if ((md = gui_vstack(ld)))
183 name_id = gui_label(md, (d ? d->name : noname),
184 GUI_SML, GUI_RGT, 0, 0);
185 time_id = gui_clock(md, (d ? d->timer : 35000),
187 mode_id = gui_label(md, mode, GUI_SML, GUI_RGT, 0, 0);
190 level_id = gui_label(kd, (d ? d->file : "M"), GUI_SML, GUI_RGT,
192 date_id = gui_label(kd, (d ? date_to_str(d->date) : "M"),
193 GUI_SML, GUI_RGT, 0, 0);
195 if ((kd = gui_vstack(jd)))
197 gui_label(kd, _("Replay"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
198 gui_label(kd, _("Time"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
199 gui_label(kd, _("Mode"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
200 gui_label(kd, _("Level"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
201 gui_label(kd, _("Date"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
203 if (d && (d->state == GAME_GOAL || d->state == GAME_SPEC))
204 gui_set_color(state_id, gui_grn, gui_grn);
209 static void gui_demo_update_status(int i)
211 const struct demo *d = demo_get(i);
213 gui_set_label(name_id, d->name);
214 gui_set_label(date_id, date_to_str(d->date));
215 gui_set_label(level_id, d->file);
216 gui_set_label(player_id, d->player);
217 gui_set_label(mode_id, mode_to_str(d->mode));
219 if (d->state == GAME_GOAL || d->state == GAME_SPEC)
220 gui_set_color(state_id, gui_grn, gui_grn);
222 gui_set_color(state_id, gui_red, gui_red);
224 gui_set_label(state_id, state_to_str(d->state));
225 gui_set_count(coin_id, d->coins);
226 gui_set_clock(time_id, d->timer);
229 static int demo_enter(void)
236 if ((total = demo_scan()))
238 if ((jd = gui_hstack(id)))
241 gui_label(jd, _("Select Replay"), GUI_SML, GUI_ALL, 0,0);
243 gui_back_prev_next(jd, first > 0, first + DEMO_STEP < total);
246 if ((jd = gui_varray(id)))
247 for (i = first; i < first + DEMO_STEP ; i += DEMO_LINE)
248 if ((kd = gui_harray(jd)))
250 for (j = i + DEMO_LINE - 1; j >= i; j--)
257 gui_demo_status(id, NULL);
258 gui_layout(id, 0, 0);
259 gui_demo_update_status(0);
263 gui_label(id, _("No Replays"), GUI_MED, GUI_ALL, 0,0);
265 gui_start(id, _("Back"), GUI_SML, GUI_BACK, 0);
266 gui_layout(id, 0, 0);
269 audio_music_fade_to(0.5f, "bgm/inter.ogg");
274 static void demo_point(int id, int x, int y, int dx, int dy)
276 int jd = shared_point_basic(id, x, y);
277 int i = gui_token(jd);
280 gui_demo_update_status(i);
283 static void demo_stick(int id, int a, int v)
285 int jd = shared_stick_basic(id, a, v);
286 int i = gui_token(jd);
289 gui_demo_update_status(i);
292 static int demo_buttn(int b, int d)
296 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
297 return demo_action(gui_token(gui_click()));
298 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
299 return demo_action(GUI_BACK);
304 /*---------------------------------------------------------------------------*/
306 static int simple_play;
308 void demo_play_goto(int simple)
310 simple_play = simple;
313 static int demo_play_enter(void)
317 if ((id = gui_vstack(0)))
319 gui_label(id, _("Replay"), GUI_LRG, GUI_ALL, gui_blu, gui_grn);
320 gui_layout(id, 0, 0);
334 static void demo_play_paint(int id, float st)
339 if (time_state() < 1.f)
343 static void demo_play_timer(int id, float dt)
354 /* Spin or skip depending on how fast the demo wants to run. */
356 while (replay_time < global_time)
357 if (demo_replay_step(&t))
363 goto_state(&st_demo_end);
368 static int demo_play_buttn(int b, int d)
372 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
373 return goto_state(&st_demo_end);
378 /*---------------------------------------------------------------------------*/
383 #define DEMO_REPLAY 3
385 static int demo_end_action(int i)
387 audio_play(AUD_MENU, 1.0f);
392 return goto_state(&st_demo_del);
395 return goto_state(&st_demo);
401 level_replay(curr_demo_replay()->filename);
402 return goto_state(&st_demo_play);
407 static int demo_end_enter(void)
411 if ((id = gui_vstack(0)))
413 kd = gui_label(id, _("Replay Ends"), GUI_LRG, GUI_ALL, gui_gry, gui_red);
415 if ((jd = gui_harray(id)))
417 gui_start(jd, _("Replay Again"), GUI_SML, DEMO_REPLAY, 0);
420 gui_start(jd, _("OK"), GUI_SML, DEMO_QUIT, 1);
423 gui_start(jd, _("Keep"), GUI_SML, DEMO_KEEP, 1);
424 gui_state(jd, _("Delete"), GUI_SML, DEMO_DEL, 0);
430 if ((jd = gui_hstack(id)))
433 gui_demo_status(jd, curr_demo_replay());
438 gui_layout(id, 0, 0);
440 audio_music_fade_out(2.0f);
445 static void demo_end_timer(int id, float dt)
447 float gg[3] = { 0.0f, 9.8f, 0.0f };
448 float gf[3] = { 0.0f, -9.8f, 0.0f };
449 int state = curr_demo_replay()->state;
451 if (time_state() < 2.f && state != GAME_NONE)
452 game_step((state == GAME_GOAL || state == GAME_SPEC) ? gg : gf, dt, NULL);
458 static int demo_end_buttn(int b, int d)
462 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
463 return demo_end_action(gui_token(gui_click()));
464 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
465 return demo_end_action(simple_play ? DEMO_QUIT : DEMO_KEEP);
470 /*---------------------------------------------------------------------------*/
472 static int demo_del_action(int i)
474 audio_play(AUD_MENU, 1.0f);
476 demo_replay_stop(i == DEMO_DEL);
477 return goto_state(&st_demo);
480 static int demo_del_enter(void)
484 if ((id = gui_vstack(0)))
486 kd = gui_label(id, _("Delete Replay?"), GUI_MED, GUI_ALL, gui_red, gui_red);
488 if ((jd = gui_harray(id)))
490 gui_start(jd, _("No"), GUI_SML, DEMO_KEEP, 1);
491 gui_state(jd, _("Yes"), GUI_SML, DEMO_DEL, 0);
495 gui_layout(id, 0, 0);
497 audio_music_fade_out(2.0f);
502 static int demo_del_buttn(int b, int d)
506 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
507 return demo_del_action(gui_token(gui_click()));
508 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
509 return demo_del_action(DEMO_KEEP);
514 /*---------------------------------------------------------------------------*/
516 struct state st_demo = {
529 struct state st_demo_play = {
542 struct state st_demo_end = {
555 struct state st_demo_del = {