2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
26 #include "st_shared.h"
32 extern struct state st_demo_play;
33 extern struct state st_demo_end;
34 extern struct state st_demo_del;
36 /*---------------------------------------------------------------------------*/
44 static float replay_time;
45 static float global_time;
47 /*---------------------------------------------------------------------------*/
49 static int demo_action(int i)
51 audio_play(AUD_MENU, 1.0f);
56 return goto_state(&st_title);
60 return goto_state(&st_demo);
65 return goto_state(&st_demo);
69 if (level_replay(get_demo(i)->filename))
70 return goto_demo_play(0);
75 static void demo_replay(int id, int i)
77 int w = config_get_d(CONFIG_WIDTH);
78 int h = config_get_d(CONFIG_HEIGHT);
82 if ((jd = gui_vstack(id)))
86 gui_image(jd, get_demo(i)->shot, w / 6, h / 6);
88 strncpy(nam, get_demo(i)->name, MAXNAM);
89 if (nam[MAXNAM-1] != '\0')
96 gui_state(jd, nam, GUI_SML, i, 0);
109 static int player_id;
111 static int gui_demo_status(int id, const struct demo *d)
112 /* Create a layout for some demo info, if d is NULL, try to reserve enought space */
115 const char *mode, *state;
121 /* Build a long name */
122 memset(noname, 'M', MAXNAM - 1);
123 noname[MAXNAM - 1] = '\0';
125 /* Get a long mode */
126 mode = mode_to_str(0);
128 for (i = 1; i <= MODE_SINGLE; i++)
130 k = strlen(mode_to_str(i));
134 mode = mode_to_str(i);
138 /* Get a long state */
139 state = state_to_str(0);
141 for (i = 1; i <= GAME_FALL; i++)
143 k = strlen(state_to_str(i));
147 state = state_to_str(i);
153 mode = mode_to_str(d->mode);
154 state = state_to_str(d->state);
157 if ((jd = gui_hstack(id)))
159 if ((kd = gui_vstack(jd)))
161 if ((ld = gui_harray(kd)))
163 if ((md = gui_vstack(ld)))
166 gui_label(md, (d ? d->player : noname), GUI_SML,
169 gui_count(md, (d ? d->coins : 100), GUI_SML, GUI_RGT);
171 gui_label(md, state, GUI_SML, GUI_RGT, gui_red,
174 if ((md = gui_vstack(ld)))
176 gui_label(md, _("Player"), GUI_SML, GUI_LFT, gui_wht,
178 gui_label(md, _("Coins"), GUI_SML, GUI_LFT, gui_wht,
180 gui_label(md, _("State"), GUI_SML, GUI_LFT, gui_wht,
183 if ((md = gui_vstack(ld)))
186 gui_label(md, (d ? d->name : noname), GUI_SML, GUI_RGT,
189 gui_clock(md, (d ? d->timer : 35000), GUI_SML, GUI_RGT);
190 mode_id = gui_label(md, mode, GUI_SML, GUI_RGT, 0, 0);
194 gui_label(kd, (d ? d->file : "M"), GUI_SML, GUI_RGT, gui_wht,
197 gui_label(kd, (d ? date_to_str(d->date) : "M"), GUI_SML,
200 if ((kd = gui_vstack(jd)))
202 gui_label(kd, _("Replay"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
203 gui_label(kd, _("Time"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
204 gui_label(kd, _("Mode"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
205 gui_label(kd, _("Level"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
206 gui_label(kd, _("Date"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
208 if (d && (d->state == GAME_GOAL || d->state == GAME_SPEC))
209 gui_set_color(state_id, gui_grn, gui_grn);
214 static void gui_demo_update_status(int i)
216 const struct demo *d = get_demo(i);
218 gui_set_label(name_id, d->name);
219 gui_set_label(date_id, date_to_str(d->date));
220 gui_set_label(level_id, d->file);
221 gui_set_label(player_id, d->player);
222 gui_set_label(mode_id, mode_to_str(d->mode));
224 if (d->state == GAME_GOAL || d->state == GAME_SPEC)
225 gui_set_color(state_id, gui_grn, gui_grn);
227 gui_set_color(state_id, gui_red, gui_red);
229 gui_set_label(state_id, state_to_str(d->state));
230 gui_set_count(coin_id, d->coins);
231 gui_set_clock(time_id, d->timer);
234 static int demo_enter(void)
244 gui_label(id, _("No Replays"), GUI_MED, GUI_ALL, 0,0);
246 gui_multi(id, _("You can save replays of your games.\\"
247 "Currently, there are no replays saved."),
248 GUI_SML, GUI_ALL, gui_wht, gui_wht);
250 gui_start(id, _("Back"), GUI_SML, GUI_BACK, 0);
251 gui_layout(id, 0, 0);
255 if ((jd = gui_hstack(id)))
258 ld = gui_label(jd, _("Select Replay"), GUI_SML, GUI_ALL, 0,0);
260 gui_back_prev_next(jd, first > 0, first + DEMO_STEP < total);
262 if ((jd = gui_varray(id)))
263 for (i = first; i < first + DEMO_STEP ; i += DEMO_LINE)
264 if ((kd = gui_harray(jd)))
266 for (j = i + DEMO_LINE - 1; j >= i; j--)
273 gui_demo_status(id, NULL);
274 gui_layout(id, 0, 0);
275 gui_demo_update_status(0);
278 audio_music_fade_to(0.5f, "bgm/inter.ogg");
283 static void demo_point(int id, int x, int y, int dx, int dy)
285 int jd = shared_point_basic(id, x, y);
286 int i = gui_token(jd);
288 gui_demo_update_status(i);
291 static void demo_stick(int id, int a, int v)
293 int jd = shared_stick_basic(id, a, v);
294 int i = gui_token(jd);
296 gui_demo_update_status(i);
299 static int demo_buttn(int b, int d)
303 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
304 return demo_action(gui_token(gui_click()));
305 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
306 return demo_action(GUI_BACK);
311 /*---------------------------------------------------------------------------*/
313 static int simple_play;
314 int goto_demo_play(int simple)
316 simple_play = simple;
317 return goto_state(&st_demo_play);
320 static int demo_play_enter(void)
324 if ((id = gui_vstack(0)))
326 gui_label(id, _("Replay"), GUI_LRG, GUI_ALL, gui_blu, gui_grn);
327 gui_layout(id, 0, 0);
341 static void demo_play_paint(int id, float st)
346 if (time_state() < 1.f)
350 static void demo_play_timer(int id, float dt)
361 /* Spin or skip depending on how fast the demo wants to run. */
363 while (replay_time < global_time)
364 if (demo_replay_step(&t))
370 goto_state(&st_demo_end);
375 static int demo_play_buttn(int b, int d)
379 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
380 return goto_state(&st_demo_end);
385 /*---------------------------------------------------------------------------*/
390 #define DEMO_REPLAY 3
392 static int demo_end_action(int i)
394 audio_play(AUD_MENU, 1.0f);
399 return goto_state(&st_demo_del);
402 return goto_state(&st_demo);
408 level_replay(curr_demo_replay()->filename);
409 return goto_state(&st_demo_play);
414 static int demo_end_enter(void)
418 if ((id = gui_vstack(0)))
420 kd = gui_label(id, _("Replay Ends"), GUI_LRG, GUI_ALL, gui_gry, gui_red);
422 if ((jd = gui_harray(id)))
424 gui_start(jd, _("Replay Again"), GUI_SML, DEMO_REPLAY, 0);
426 gui_start(jd, _("OK"), GUI_SML, DEMO_QUIT, 1);
429 gui_start(jd, _("Keep"), GUI_SML, DEMO_KEEP, 1);
430 gui_state(jd, _("Delete"), GUI_SML, DEMO_DEL, 0);
436 if ((jd = gui_hstack(id)))
439 gui_demo_status(jd, curr_demo_replay());
444 gui_layout(id, 0, 0);
446 audio_music_fade_out(2.0f);
451 static void demo_end_timer(int id, float dt)
453 float gg[3] = { 0.0f, 9.8f, 0.0f };
454 float gf[3] = { 0.0f, -9.8f, 0.0f };
455 int state = curr_demo_replay()->state;
457 if (time_state() < 2.f && state != GAME_NONE)
458 game_step((state == GAME_GOAL || state == GAME_SPEC) ? gg : gf, dt, NULL);
464 static int demo_end_buttn(int b, int d)
468 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
469 return demo_end_action(gui_token(gui_click()));
470 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
471 return demo_end_action(simple_play ? DEMO_QUIT : DEMO_KEEP);
476 /*---------------------------------------------------------------------------*/
478 static int demo_del_action(int i)
480 audio_play(AUD_MENU, 1.0f);
482 demo_replay_stop(i == DEMO_DEL);
483 return goto_state(&st_demo);
486 static int demo_del_enter(void)
490 if ((id = gui_vstack(0)))
492 kd = gui_label(id, _("Delete Replay?"), GUI_MED, GUI_ALL, gui_red, gui_red);
494 if ((jd = gui_harray(id)))
496 gui_start(jd, _("No"), GUI_SML, DEMO_KEEP, 1);
497 gui_state(jd, _("Yes"), GUI_SML, DEMO_DEL, 0);
501 gui_layout(id, 0, 0);
503 audio_music_fade_out(2.0f);
508 static int demo_del_buttn(int b, int d)
512 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
513 return demo_del_action(gui_token(gui_click()));
514 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
515 return demo_del_action(DEMO_KEEP);
520 /*---------------------------------------------------------------------------*/
522 struct state st_demo = {
535 struct state st_demo_play = {
548 struct state st_demo_end = {
561 struct state st_demo_del = {